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Tips and Hints
Easy gil This trick works on Disc three with the Recov Med-RF. Go outside
of Esther to encounter a monster called a Mesmerize. After you
defeat it, you will get an item called the Mesmerize Blade. Get
100 of those and then use the Recov Med-RF on it to get 200 Mega
Potions. Sell the 200 Mega Potions for 1,000,000 gil. This trick
works better if you have the Mug ability.
Easy Experience Equip one character with Auto-Haste, Initiative, and Junction 100
Pain spells to their attack. They will go first, and
blind/poison/silence the target monster (this works well against
Behemoths). Have another character cast Zombie on the helpless
monster, and have the third character use the Revive ability on the
Zombified monster. Behemoths cannot see to counter attack, and
Silence keeps them from using their high-level magic. In all Final
Fantasy games, undead monsters are injured by curative magic, and
killed by Life spells, Phoenix Downs, etc. Use this technique when
fighting the Behemoths in the Deep Sea Research Centre on the
south-western-most corner of the world map to accumulate experience
and build your characters. Note: This only works on monsters that
are susceptible to Death magic. Bosses are immune to this trick, as
are Ruby Dragons and Imps. Those opponents must be killed by
traditional means; however the Diablos summon kills most Imps in one
hit.
Easy AP
Start the game as usual and get Squall, Quistis and your GF's
levelled up (over 20 for people with GF equipped). Complete the
Ifrit sequence and go on to the regular Dollet Town mission. Finish
everything up to the spider robot. Knock it out once, then when it
begins repairing itself, use another summon (two if it takes that
long to get back up), knock it out with a GF again, then run away as
Zell suggests. This results in 50 AP points, which can be repeated
as long as you watch the timer.
Take Balamb Garden to Edea's house and go north until you find a
large desert (Kashkabald desert). You can fight Cactuars, Chimeras,
and Abyss Worms if you stay on the sand. Find a Cactuar or two, and
kill them. Each one defeated will result in 20 AP, which is helpful
for learning moves that require a lot of AP, such as Alexander's
Revive.
9999 Health
Get to level 43 or higher and draw or refine an item into 100
Curaga. Do not level up. Instead Junction 100 Curaga to HP. If you
are not at 9999 HP, put on HP +20%, HP +40%, or HP +80 %.
Quick movement in Balamb Garden
When first at Balamb Garden, after you give the tour to Selphie,
approach the directory and press Action. When the directory screen
appears, move the pointer to where to wish to go and press Action.
You will appear in the hallway in front of that location. Note: This
only works at the beginning of the game.
Zell - Entering his room (Not tested)
When Balamb Town is invaded by Galbadia, go to the Inn. Once you
cannot get in, go to Zell's house and go to his room. He will let
you in this time (and any other time after you cleared out Balamb).
Test
Answers
Test
Answers
TESTS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Test 1 |
Y |
N |
Y |
Y |
Y |
N |
N |
Y |
N |
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Test 2 |
Y |
N |
Y |
Y |
Y |
N |
Y |
Y |
N |
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Test 3 |
N |
N |
Y |
N |
Y |
Y |
Y |
N |
Y |
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Test 4 |
N |
Y |
Y |
Y |
N |
N |
Y |
Y |
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Test 5 |
N |
N |
N |
Y |
Y |
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Y |
Y |
Y |
Test 6 |
Y |
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Y |
Y |
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Y |
Y |
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Y |
Test 7 |
Y |
Y |
Y |
Y |
Y |
Y |
N |
Y |
Y |
N |
Test 8 |
N |
Y |
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Y |
Y |
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Y |
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Test 9 |
N |
Y |
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N |
N |
N |
Y |
Y |
Test 10 |
Y |
N |
N |
N |
N |
N |
N |
N |
Y |
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Test 11 |
Y |
Y |
N |
Y |
Y |
N |
Y |
N |
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Y |
Test 12 |
N |
Y |
N |
N |
Y |
N |
Y |
N |
Y |
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Test 13 |
Y |
N |
N |
N |
Y |
N |
N |
N |
N |
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Test 14 |
Y |
Y |
Y |
Y |
N |
Y |
Y |
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Y |
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Test 15 |
Y |
Y |
N |
N |
N |
N |
N |
Y |
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Y |
Test 16 |
Y |
N |
N |
Y |
N |
Y |
N |
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Y |
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Test 17 |
Y |
N |
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Y |
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Y |
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Test 18 |
Y |
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N |
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Y |
N |
N |
N |
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N |
Test 19 |
Y |
N |
N |
Y |
N |
N |
N |
N |
N |
Y |
Test 20 |
Y |
Y |
N |
Y |
N |
Y |
Y |
Y |
N |
N |
Test 21 |
Y |
Y |
Y |
Y |
N |
N |
Y |
Y |
Y |
N |
Test 22 |
N |
N |
N |
Y |
N |
N |
N |
Y |
Y |
N |
Test 23 |
Y |
N |
N |
N |
N |
Y |
Y |
Y |
Y |
Y |
Test 24 |
Y |
Y |
N |
N |
Y |
Y |
N |
N |
N |
Y |
Test 25 |
Y |
N |
Y |
Y |
Y |
N |
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Y |
N |
N |
Test 26 |
Y |
Y |
N |
Y |
N |
Y |
N |
Y |
N |
N |
Test 27 |
N |
Y |
N |
N |
N |
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Y |
N |
Y |
N |
Test 28 |
Y |
N |
N |
Y |
Y |
Y |
N |
Y |
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N |
Test 29 |
N |
N |
N |
Y |
Y |
N |
N |
N |
Y |
N |
Test 30 |
N |
Y |
N |
N |
N |
N |
Y |
N |
N |
N |
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