Final Fantasy IX - Walkthrough

Disc One


Find
Items Elixir, Ether, Eye Drops, Phoenix Down, Phoenix Pinion, Potion (7), Remedy, Tent
Cards Bomb, Fang (3), Goblin (3), Ironite, Lizard Man, Sahagin, Skeleton, Zombie
Gil 341
Notes There are a few mini-games that offer prizes. See tables below for information.

M.S. Prima Vista Airship


After the opening cutscene, you will be in a small room with little light. If you walk to the back of the room where you will find 47 Gil (A) and a Potion (B).


In the middle of the room (X) is a candle, walk up to it and light it by pressing 'X'.


Once the room is illuminated, you will have the opportunity to enter the name of your charater; the default is [Zidane].


Following this, you will be joined by a few other people and you will encounter your first battle.


Tips:

This fight is not hard and there are a number of items that can be stolen from him.


Each character in your party has the Steal ability, so spamming this is a good way to get the Mage Masher which is an upgrade for Zidane.


Once you have what you want, just keep attacking and in a few hits he will be defeated.

Boss Fight: Masked Man

Statistics
Level HP MP Strength Defence Evade
1 188 233 9 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 8 10 19
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
805 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Potion
[25%] Wrist
[6.25%] Mage Masher
- -
Abilities
Abilities Eat
ARGHHH!, Get Some!, Gwahaha!, Oww! Can't eat

Following the battle; the crew will discuss their plan to kidnap the Princess Garnet; you will get a choice in the conversation, choose the second option. After the conversation ends, the scene will change to the outskirts of Alexandria where we switch to a new character to control.

Alexandria:


After picking yourself up from the ground, head south; here there are a number of people and some items.


There is a Zombie Card (A) in the bottom left corner, a Lizard Man Card (B) in the far background, behind the statue, a Sahagin Card (C) in the doorway of the building on the left and finally a Potion (D) to the left of the statue.


Remember this area as we will be coming back here soon.


Exit back to the main street where you started (X).

To the left of where you fell earlier is a Potion (A) by the barels, there is a building you can enter (B) where you can find 9 Gil by the bed, a Potion to the right of the ladder and a Fang Card on the desk up the ladder.


Head north and there is another Potion (C) on the left by the baskets. Continue north and exit (1).


Head left but head towards the screen to find a 33 Gil (D) and a Goblin Card (E) in the grass eitherside of the foreground.


There is also a pub here (F) where you can find a Potion by a barel on the right, 27 Gil in a recess on the left wall and a Flan Card in a barel on the left. Exit the pub and continue left and exit (2).


This section of the road doesn't have much but there is a shop on the right where you can buy supplies and also find 38 Gil in a pile on the right.


Continue north to the main square of Alexandria.

In the town square there is a building in the middle (X); go to it and show your ticket. After finding out that your ticket is fake, you will receive a Goblin Card, Fang Card & Skeleton Card.


Head to the shop on the right (A) and you will find an Ether next to the counter (See Picture below), head north through the door to the shop next door and there is a Remedy to the right of the counter. (See Picture below).


Outside you can find a Phoenix Pinion (B) behind the ticket shop, outside the Hotel. Opposite this is a boy named Hippaul who tells you he has hidden a stash of cards.


There is also a mini-game (C) here of "Jump Rope". You can play this to win prizes (See Table) by pressing the button in time with the marker that appears but it gets faster after each prize is awarded.


Exit to the left (3).

Jumps Prize
20 10 Gil
50 Cactaur Card
100 Genji Card
200 Alexandria Card
300 Tiger Racket Card
1000 King of the Jump Rope

Start walking down the alley and, after the short scene, a boy will come up and ask you to be his "slave". If you say no, you can do a few extra things before you proceed.


Continue down the alley and you will find youself at the dock.


There is a house here (A) where you can find Eye Drops in the right corner of the room and 3 Gil by the bed upstairs (If there is a girl here, leave and wait for her to go then try again).


There is a small bell tower (B) that you can climb the ladder and ring the bell; doing so will give you Ironite Card, Goblin Card and Fang Card (These are Hippaul's card stash). At the base of the tower is a Tent in the grass to the left and a Potion to the right side of the building.


There is also a boy here (C) who tells you his cat Mittens is missing. Head all the way back to the main gate (with the statue) and you will see a small brown cat wandering around. Talk to the cat and the boy will arrive. Head back to the dock and talk to him again to get a Bomb Card.


Head back to the main square and then go back into the alley. The boy who asked you to be his slave is here, talk to him and say Yes this time. When asked if it is all clear say Yes.


Before following the boy, a man will enter the alley, talk to him to learn about the card game, Tetra Master if you want. If you do, you will be back at the pub, so once done, make your way back to the alley.


Follow the boy to the Dock and into the bell tower.

At the bell tower, go to climb the ladder and a Moogle will drop down; after a brief conversation you can talk to Kupo the Moogle to save.


[Mognet Central Quest] - When there is a Moogle you can save at, you will get an option called Mognet, clicking this option may give you a message to deliver. Check for this message throughout this walkthrough.


Before climbing the tower, make sure you have done and found everything you want as you can't go back for them.


Climb the ladder and follow the boy. You are now on the rooftops; there are planks that reach across the gaps and you can walk over them. Continue following the boy and once you have crossed the second plank bridge there is 29 Gil (A) on the roof.


Head north and the boy will ask your name, default is [Vivi]. The boy introduces himself as Puk. After the next bridge is a house with stairs (X), head down the stairs and cross the planks to the right, then head south over the bridge and then head right where you will find 63 Gil (B).


Head back to (X) and head over the bridge north where, at the end of the roof, is 92 Gil (C).


Head back over the bridge and head right then north towards (1) where Puk is waiting for you.


You are now inside the castle and at the performance where there is a long cutscene that is the opening ceremony of the play and a scene from the play itself.


This culminates in a battle on stage as part of the performance.


Tips:

This is a performance fight but you can lose as the damage dealt is real.


There are Special Effects (SFX) that you can use to increase the spectacle but you can only attack normally to deal damage as the SFX deal no damage.

Boss Fight: King Leo

Statistics
Level HP MP Strength Defence Evade
1 186 373 9 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 8 10 19
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
- - -
Abilities
Abilities Eat
Clamp Pinch, Poly, Pyro, Taste Steel! Can't eat

Alexandria Castle: **REPLACE IMAGE WITH SCREENSHOT OF PERFECT SCORE**


Following the battle, a short scene is played out between Zidane and Blank.


They both jump off stage and there is a mini-game.


The mini-game is a series of quick-time events. Blank will give a command and you must quickly press the button.


The goal is to not only get all commands correct, but to be quick about it.


The number of nobles that are impressed by you is calculated based on speed and accuracy.


If you don't get all 100 nobles and the queen impressed, you can try again if the audience asks for an encore.


You will also be given a Gil reward from the watching audience and if you impress all 100 nobles and the Queen you will receive 10,000 Gil.

Nobles Impressed Item Received
1-49 Ether
50-79 Elixir
80-99 Silk Shirt
100 Moonstone

After the mini-game, Zidane and Blank will be inside the castle.


After a short scene, you will leave the Guardhouse and be in a corridor with a staircase to the left.


At this time, you can not exit via the North or South (X) as going either way will just have a guard appear.


Head up the stairs to the left (1) and, on the landing, you will meet a hooded person who asks to be let by. Whichever response you give, she will run down the stairs, Zidane and Black will follow.

After this, a scene plays where Queen Brahne is informed of Princess Garnet's disappearance. Here you are given the opportunity to name a new character; the Captain of the Knights of Pluto, default is [Steiner].


You are now tasked with tracking down Princess Garnet but, when you gain control of Steiner, head back to the Queen (2) and talk to her to receive the prize from the Sword Fight mini-game earlier.


Head back down stairs (3) and go into the Guardhouse to the right (4)and you will find a Moogle to save your game if needed and a Phoenix Down in the pile of stuff by the door.


On the wall is a list of names; these are the members of the Knights of Pluto.

Knight Location
Blutzen (Knight II) Guardhouse
Kohel (Knight III) Guardhouse
Laudo (Knight IV) Library
Dojebon (Knight V) Running around
Breireicht (Knight VI) Left Tower Stairway
Weimar (Knight VII) Outside Left Tower
Haagen (Knight VIII) Courtyard
Mullenkedheim (Knight IX) Banquet Hall

While looking for Princess Garnet, you can find these Knights around and, by talking to them and giving them the order to  look for her, you can get an Elixir.


Knight II and Knight III are in the Guardhouse; talk to either of them and they will leave to search for Princess Garnet.


From the Guardhouse, head North to the Foyer area, there is a Knight running around in here (starts at (A) and will run away from you), catch him and talk to him to find he is Knight V.


The room to the right (B) is the Banquet Hall, here you will find Knight IX stood at the table on the right. You can also go to the other table and "sample" the food.


Head back to the foyer and down the stairs (X) to the lower foyer. From here, enter the room to the left (C) which is the Library.


Head south in this room and you will find Knight IV behind a bookcase to the left; when you talk to them, they will complain and you can choose either option but the result is the same.

From the Library, head south to leave the castle. Continue south and you will be out in the Courtyard, sitting by the canal (D) is Knight VIII.


If you head right (6) from the Courtyard, you will find an un-named Knight. Head back and now go left (7).


Outside the tower is Knight VII, head inside and make your way up the stairs.


On the way up, you will find the final Knight (Knight VI) who, if spoken to twice will check if you have given the order to all of the Knights of Pluto and, if you have, he will give you an Elixir.


Continue up the stairs and there you will have a cutscene.


Following the cutscene, you will be playing as Zidane, follow Princess Garnet into the room to the right. Inside, talk to Ruby then follow Garnet down the stairs.


After another short scene where you escape through a secret passage, head to the left and exit via the door.


After another short scene, you will fight Steiner.


Tips:

Steiner has a couple of items to steal; with 3 characters with the Steal command, it should be easy to get his stuff.


Just attack until HP is gone.

Boss Fight: Steiner

Statistics
Level HP MP Strength Defence Evade
1 169 523 6 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 8 10 19
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Leather Hat
[25%] Silk Shirt
- -
Abilities
Abilities Eat
Attack, Moonlight Slash Can't eat

Following the battle, you will escape again and make your way onto the stage. After a short scene, you will battle Steiner again along with 2 Knights of Pluto.


Tips:

As you are on stage, you can't steal anything as this command is replaced with SFX.


Using SFX on Steiner causes him to mutter about stage magic.


Steiner is accompanied by Haagen and Weimar; they have low HP so should be dispatched first.


Steiner will not attack Garnet, so she will always be around to use her White Magic to heal your team.

Boss Fight: Steiner

Statistics
Level HP MP Strength Defence Evade
1 167 620 8 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 8 10 19
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
355 0
Items
Steal Item Drop Card Drop [1/8]
- - -
Abilities
Abilities Eat
Attack Can't eat

After another cutscene where your team try to escape the city on the Prima Vista, a bomb is shot over to you and another battle against Steiner will start.


Tips:

This battle is similar to the first. Just your team vs. Steiner.


You can't steal anything but you are joined by Vivi who is a Black Mage who has Fire magic.


The bomb behind Steiner will keep growing and the battle ends when the Bomb is fully grown.


You can just attack or defend until the bomb explodes.

Boss Fight: Steiner

Statistics
Level HP MP Strength Defence Evade
1 162 770 8 10 1
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 1 8 10 20
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
355 0
Items
Steal Item Drop Card Drop [1/8]
- - -
Abilities
Abilities Eat
Attack, Freaked Out Can't eat


Evil Forest

Find
Items Bronze Gloves, Ether (3), Leather Hat, Phoenix Down, Potion, Rubber Helm, Wrist
Cards -
Gil 116
Notes -

After the cutscene, the Prima Vista has crash landed and Garnet is missing.


Once in control, you can save with the Moogle in the south-west (B) of the screen and there is a Phoenix Down (A) behind the boxes on the left of the screen.


There are are few people around and Baku is blocking the way back into the ship. There is also an Active Time Event (ATE) which shows you what is happening elsewhere.


Exit via the hollow treen trunk in the south (1).


Once down in the river, follow the river to the right and exit at the north-east corner of the screen.


Here you will fine Vivi, Steiner and Princess Garnet; the princess is trapped by a monster. Approaching the monster will trigger a battle so make sure your equipment is in place and you are healed up if needed.



Tips:

This battle is not tough but you must keep an eye on Garnets HP.


The Boss uses Absorb to drain Garnet's HP to heal itself.


Zidane starts in Trance; use his Dyne ability "Free Energy" to deal damage while Steiner is used to heal Garnet if needed and attack.


Healing Garnet can be tricky, be sure to target her and not the Boss.

Boss Fight: Prison Cage

Statistics
Level HP MP Strength Defence Evade
2 513 1,083 9 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 9 10 49
Elemental Affinity
Fire Ice Thunder
150% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
- - -
Abilities
Abilities Eat
Absorb, Left Stem, Right Stem Can't eat

Following this battle, the monster will escape with Garnet and another will capture Vivi for a second fight.


Tips:

Similar to the previous battle but this time Vivi will use Fire magic to deal massive damage to the Boss.


Use Zidane to steal the items from the Boss and Steiner to attack or heal Vivi if needed.


As before, the Boss will use Absorb to heal itself using Vivi's HP so keep an eye on his HP.

Boss Fight: Prison Cage

Statistics
Level HP MP Strength Defence Evade
2 533 1,186 8 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 8 3 9 10 29
Elemental Affinity
Fire Ice Thunder
150% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
436 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Broadsword
[25%] Leather Wrist
[100%] Eye Drops
[37.5%] Phoenix Down
Goblin
Abilities
Abilities Eat
Absorb, Left Stem, Right Stem Can't eat

After the battle, Vivi and Steiner will be knocked unconscious and you will arrive back at the Prima Vista wreckage.



After a short conversation with Baku, you can find Bronze Gloves (A) near the Globe to the right of Baku. Leave by the exit to the left (1).


Head down the stairs and you will have 3 A.T.E to view. These are:

  1. Ruby back in Alexandria
  2. Steiner in the storage room
  3. Cinna outside the wreckage looking for his Garnet doll.

Head right at the bottom of the stairs into the room. Here you will find Vivi recovering after being rescued.


Inside the room you can find an Ether in a chest at the top of the room and 116 Gil if you climb up the ladder of the bunk bed on the pillow.


Talk to Vivi and then leave the room. Once outside, after a short scene, choose "Go look for her" and then head left.

After a short conversation with Blank, you can find a Wrist (A) behind Blank in the background wreckage.


Head left through the hole in the wall (1) and you will enter the hallway where Garnet ran into Ruby. Here you can find an Ether (B) in the foreground chest.


Head around and down the stairs into the Cargo Room.


In this room are a few people and a Rubber Helm in the North-West corner (similar place where the 47 Gil was at the start of the game.


Head left into the Meeting Room where you earlier discussed the plan to kidnap Garnet. Inside you will find Baku who will invite you into the Cargo Room for a fight to allow you to leave the crew and rescue Garnet.


After the conversation, you can find a Potion in a chest in the foreground wreckage.


Head back into the Cargo Room and make sure you are ready for battle. When ready, talk to Baku by the stairs to engage in battle.


Tips:

Try to steal both items from him; the Iron Sword will be useful soon and an early Hi-Potion is helpful.


Some of his attacks will either miss or fail entirely. YEOWWW! will have him fall over on his way towards you.


You face him as Zidane alone so can't take advantage of his weakness to Fire.

Boss Fight: Baku

Statistics
Level HP MP Strength Defence Evade
2 202 1,285 8 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 9 10 19
Elemental Affinity
Fire Ice Thunder
150% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Hi-Potion
[25%] Iron Sword
- -
Abilities
Abilities Eat
ARGHHH!, Gwahaha!, Rrragh!, YEOWWW! Can't eat

Cinna's Item Shop

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Head south through the fallen tree trunk and follow the river around to the right then north.


Here is an A.T.E of the band playing a tune that may be familiar.


Head north and down the hole. continue north then head right up the log onto the bank to the right (X). Head right and you will arrive at a spring.


[Mognet Central Quest]


Here is another A.T.E of Blank being given a map by Baku, a Moogle (A) to save and (if you have the letter for Monty, you can select Mognet to deliver it).


Finally is the Spring (B) which you can drink from to heal your HP and MP.


When you are done, head right (1) to exit. Head north-east up the path and then prepare for battle. When you are ready, enter the cave to the north.



Tips:

Blank will join the battle after a certain condition is fulfilled:

  • Boss takes 916 HP damage
  • 5 turns have passed
  • Zidane is KO'd

Once Blank arrives, Plant Brain's HP will reset to 458 HP.


Boss is weak to Fire, so use Vivi's Fire Magic and Steiners Fire Sword Magic abilities.


Zidane should keep trying to steal the Iron Helm.


Pollen causes Blind but this does not affect Vivi's Fire Magic or Steiner's Sword Magic ability.


Thunder hits the whole party and can cause a lot of damage.

Boss Fight: Plant Brain

Statistics
Level HP MP Strength Defence Evade
7 916 1,431 9 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
9 10 3 15 13 20
Elemental Affinity
Fire Ice Thunder
150% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
468 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Eye Drops
[25%] Iron Helm
[100%] Phoenix Down
[37.5%] Potion
[12.5%] Potion
[0.39%] Potion
-
Abilities
Abilities Eat
Left Tentacle, Pollen, Right Tentacle, Thunder Can't eat

Run back down the hill where you will arrive at the river with a monster behind you and one in front. There is a mandatory battle here but once done, just run south.


After a cutscene you will be outside the forest with Steiner, Vivi & Garnet. After another conversation you will be joined by the Moogle Monty who will give you tutorials via A.T.E and finally a Moogle's Flute which is used on the World Map to call a Moogle to Save, Use a Tent or do Mognet.


[Optional] North Gate/Melda Arch

Find
Items Eye Drops, Potion
Cards -
Gil -
Notes -

From the exit of Evil Forest you can head West to North Gate.


This is optional but there is a seller of Potions and a few items to find.


When you arrive, there will be a brief conversation and, when you gain control, you can approach the gate (A) and interact with it.


Choose "Listen Close", then "Call out to someone" and finally "Buy some medicine from her" if you need Potions.


There is a hole in the fence to the right of the path that has a couple of chests. The first has Eye Drops (B) and the second has a Potion (C).


You can now leave (1) and head back to Ice Cavern.


Ice Cavern

Find
Items Elixir, Ether, Leather Wrist, Mage Masher, Phoenix Down, Potion, Tent
Cards -
Gil -
Notes -

Upon entering the Ice Cavern, the first thing to note is that there are intermittent jets on Mist on the path. Touching these will trigger a battle.


Head north on the path then left where there is a ledge (X) that if you press X on it you will jump down to the lower ledge where there is a chest containing a Tent (A).


Climb back up and head north to another ledge (X) that you can climb and then exit at the top (1).


On the next screen you will find a path to the right with an ice wall. Interacting with it will have Vivi melt it, revealing a chest with an Ether (B). Head back down then go left. Here is another path but behind it is a hidden path (2) leading around to the far left where you will fine a chest containing a Potion (C).


Go back and this time head up the ramp and make your way north to the exit (3).

Follow the path North and take the left path to the Ice Wall at the very top. Melt this wall to reveal a chest with an Elixir (D).


Head right and south to the bottom of this path to fine a log (X) bridging the gap to a chest with a Potion (E).


Go back over the log bridge but turn around and interact with it to cause it to fall. You can now reach the chect on the lower ledge which contains a Mage Masher (F).


Now, head back up the log and head north-east to leave this room (4).

Follow the path north but at the first fork in the path head right to a chest that contains a Phoenix Down (G).


Head left and keep to the left path that leads up to another ice wall (X). Melting this ice wall reveals a path that leads south to another chest that contains a Leather Wrist (H).


Make your way back to the main path and continue north to exit at the top (5).


In the next room, head north and, at the fork in the road, head left.


This leads to a platform that has a frozen Moogle in it. Use Vivi to melt the ice and you will get another A.T.E. which is a second round of tutorials.


[Mognet Central]


Save, heal and Mognet to get a new letter to deliver. Head back and this time take the right fork north.


Here is a short scene where the party start to fall asleep. Zidane will wake up and you should make sure you are ready for a Boss fight then head right.


Tips:

Black Waltz will heal Sealion with its Ice magic when its HP is low.


Defeating Black Waltz 1 first is recommended to prevent the healing of Sealion.

Boss Fight: Black Waltz 1 & Sealion

Statistics
Level HP MP Strength Defence Evade
2 229 9,999 8 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 9 10 19
Elemental Affinity
Fire Ice Thunder
150% 150% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
134 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Remedy
[25%] Silk Shirt
[100%] Hi-Potion Skeleton
Abilities
Abilities Eat
Blizzard, Fire, Hit Can't eat

Tips:

Sealion will change its attacks based on the colour of its gem; Blue, Yellow or Red. (See table)


Focus on Black Waltz 1 first and try to steal the Mythril Dagger from Sealion.


It is very likely that you will get Trance in this battle and the Dyne ability Tidal Flame is very effective against both Black Waltz 1 and Sealion as it attacks both at the same time.

Statistics
Level HP MP Strength Defence Evade
3 472 9,999 8 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
8 10 3 10 11 19
Elemental Affinity
Fire Ice Thunder
150% -100% 100%
Water Wind Earth
0% 100% 0%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
205 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Ether
[25%] Mythril Dagger
[100%] Phoenix Down Fang
Abilities
Abilities Eat
Blue: Blizzard, Wing
Yellow: Blizzara, Wing
Red: Tsunami, Wing
Can't eat

Following the battle, Zidane will go check on the others. After a brief conversation, head right and into the room where you fought the Boss', head up the ramp to the right and follow the path to the top. There are a couple of jumps where you have to press X to jump over, but just follow the path.


Exit out of the top and another short conversation will happen where Garnet decides to change her name to help hide her identity; the default is [Dagger].


Village of Dali

Find
Items Aries, Antidote, Elixir, Eye Drops, Hi-Potion, Iron Helm, Leather Wrist, Phoenix Down, Phoenix Pinion, Potion (4)
Cards -
Gil 506
Notes -

Observatory Mountain:


From Ice Cavern, head to your right (West on the map) where you will find Observatory Mountain and the Village of Dali.


Head to the Observatory first to grab a few things and discover a quest for later in the game.


There is a Hi-Potion (A) by the boxes in the foreground and 135 Gil (B) next to the stairs.


Enter the house (1) and talk to the person inside. He will mention he likes coffee.


Examine the model floating to his left and he will say he will trade it for 3 types of coffee: Burman, Kirman and Moccha. [Quest Link]


Leave the area and now head to Dali next to the Observatory.

Village of Dali:


When you arrive in Dali, there will be a short scene where the party decide to rest at the Inn.


Upon entering the Inn, you will be shown to the room and sleep.


When you wake up, the rest have already left. In the room are a Potion (C) behind the plant to the left and an Antidote (D) in a chest next to the bed on the right.


There are also a couple of A.T.E's you can watch.


Exit the room (2) and you will be in the reception room. There is a Moogle here where you can Save and if you have the letter from Mois in the Ice Cavern, you can give it to Gumo here.


Now you can leave the Inn and, once outside you get another A.T.E.


Opposite the Inn is a Weapon Shop (3). You can visit now or later but it is worth checking your party to see if any of them can get an upgrade.

Next to the Weapon Shop you can find 120 Gil (E). Opposite this is a little bridge that allows you to look inside the Inn to see if anyone has come back.


Heading north you will find a few more buildings and Vivi (X).


Talk to Vivi and agree to meet back at the Inn and there are a few more A.T.E's.


Enter the Mill (4) in the north-west corner and here you will find Aries (Stellazzio Quest) behind the mill.


Leave the mill and head right to the Pub (5), here you can buy basic supplies. You can head right to the fields (6) but there is nothing for us here yet.


Once done, head back to the Weapon Shop where you will find Dagger. Talk to her and tell her she is "Doing Great" and "You were Ruby". After a short conversation, you can shop for Weapons if you need to or play Tetra Master with Eve.


Leave the shop and head back to the Inn opposite. Enter the bed room and talk to Dagger. After the conversation you will get another A.T.E.


Leave the Inn and head north to where Vivi was standing earlier. Vivi has been abducted and is underground.


Enter the Mill to the left and examine the metal dome in the foreground to find the entrance to an underground area. Select "Go down".

Eve's Weapon Shop (3)

Item Price
Broadsword 330 Gil
Bronze Armor 650 Gil
Bronze Gloves 480 Gil
Bronze Helm 330 Gil
Dagger 320 Gil
Feather Hat 200 Gil
Iron Sword 660 Gil
Leather Hat 150 Gil
Leather Shirt 270 Gil
Leather Wrist 200 Gil
Mage Masher 500 Gil
Mage Staff 320 Gil
Rod 260 Gil
Rubber Helm 250 Gil
Silk Shirt 400 Gil
Wrist 130 Gil

Pub (5)

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Dali - Underground:


Make sure you have checked your equipment and abilities are set up and then head sounth and down the lift (1).


At the base of the lift is a chest with 156 Gil (A), head north through the tunnel (2).


After a brief scene, head back into the room and enter the tent where Vivi was being held to find a Potion (B) in a chest at the back.


Exit the tent and, in the foreground opposite the Chocobo pen is a chest with an Eye Drops (C).


Head right and exit the area (3).

There is a barrel in this room that has a Moogle in it. You can save here and get a Mognet mail for Mogki.


There is a pulley handle near the back of the room (X) that you can examine then, if you select "Kick it" a chest will drop down.


There is a Potion (D) in that chest and, in the background are some boxes. Climb up to the top to find another chest with an Elixir (E).


Climb back down then exit to the north.


In this room, head towards the crates in the middle of the room and, to your left is a set of stairs, go up them and forwards. To your right is a ledge you can climb. Head forwards and to the right to find a chest with an Iron Helm (F). Climb back down and, from the stairs head right and, in between the boxes to your right is a chest with a Leather Wrist (G).


Exit to the right (5).

Once in the next room, there is a short scene where you rescue Vivi. Make sure you update his equipment and abilities then head to the door to the north.


To the right of the door is a chest with 95 Gil (H). Examine the door (6) and choose to open it. You will have a mandatroy battle against 3 Ghosts. Afterwards, you will enter the room.


There is a machine to your right that you can examine but there are 3 chests in here: The first is right in front of you which contains a Phoenix Down (I), to the right of that, slightly behind the machine is a Potion (J).


Finally, completely to the right, hidden behind the machine is a Phoenix Pinion (K).


Exit the room. You can examine the machine in here too but head right across the bridge (7).


In the next room you can examine the machine in 3 locations; The conveyor belt, the machine before the tunnel in the north and inside the tunnel.


Continue north and exit into the next room where a scene will play.


Following this, the scene will move to Steiner who is at the Observatory. After the short scene, head down the stairs, wait for the man to enter the house and follow him inside. Talk to him then leave the house.


Leave the area. You will be out on the plain where you will see the Cargo Ship.


After a short scene, choose "poke it with a sword".


After another short conversation, you will face another Black Waltz Boss.


Tips:

Boss won't attack Dagger, so have her keep healing where needed.


Zidane should steal both items before attacking.


Steiner and Vivi should attack; combining for Steiner's Sword Magic.

Boss Fight: Black Waltz 2

Statistics
Level HP MP Strength Defence Evade
6 1,030 3,017 9 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
9 11 3 14 12 20
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 150% 0%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
441 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Steepled Hat
[25%] Leather Plate
[100%] Ether
[37.5%] Ether
[12.5%] Ether
[0.39%] Ether
Zaghnol
Abilities
Abilities Eat
Blizzard, Blizzara, Fire, Fira, Hypnotize, Osmose, Thunder, Thundara Can't eat

After the battle, you can choose to return to the Inn to rest or not. Resting would be helpful to heal and allows you to do any shopping you need to do.


Head back to the Inn and rest. Visit the weapon shop and pub if you need supplies then head back to the field and leave via the exit to the right. Choose to get on the Cargo Ship.


Cargo Ship

There are no items to collect or find here. There is what looks like a chest in the foreground (X), but this is part of the ship.


Head north and climb the ladder at the end (1).


On the deck of the ship you will see Steiner, approach him and, after a brief conversation, head left and enter the bridge (room on the left).


After another brief scene, you will battle another Black Waltz.


Tips:

Vivi starts the battle in Trance.


Zidane should try to steal as much as possible.


Vivi and Steiner should attack and heal respectively.


When Boss is airbourne it uses Thundara on all party members.

Boss Fight: Black Waltz 3

Statistics
Level HP MP Strength Defence Evade
7 1,128 2,080 9 11 2
Magic Magic Defence Magic Evade Attack Spirit Speed
9 10 3 15 43 20
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 150% 0%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Steepled Hat
[25%] Linen Cuirass
[6.25%] Silver Gloves
- -
Abilities
Abilities Eat
Blizzard, Fire, Fira, Hit, Thundara Can't eat

After the fight, a scene will play and your party will arrive in Lindblum.


Lindblum

Find
Items Autograph, Bronze Vest, Echo Screen, Ether, Glass Armlet, Hi-Potion, Kupo Nut, Leather Plate, Leather Wrist, Mini-Burmecia, Moogle Suit, Ore, Silver Gloves, Steepled Hat, Tent
Cards Mimic, Wyerd
Gil 737
Notes Master Hunter can be gained from the Festival of the Hunt along with either 5,000 Gil, Coral Ring or Theatre Ship Card.

After arriving in Lindblum, you will be greeted and escorted to the next room.


Head right up the stairs past the fountain (1) and head right towards the stairs but then left into the guest room.


Head up the first set of stairs and head right to a chest next to the bed which as a Glass Armlet (A). Continue up the stairs where you will find a Moogle to save and Mognet and, head south past the Moogle (X) to find another chest with an Ether (B).


Leave the guest room and, if you head down the stairs in the previous hallway, there is an Airman names Erin you can talk to (down the stairs and left).


Head back to the fountain room and head south to continue (2).


After a scene where you meet the Regent Cid, Zidane will be outside of the castle and enter a pub where you will meet a new character to be named, default is [Freya].


The next day, Zidane will wake up in an Inn where you will have an A.T.E with a tutorial on Synthesis.


Exit the room and head north, the room next door has a Moogle to Save and Mognet. Head north then left down the stairs.


Before leaving, there is 163 Gil hidden by the pillar on the left next to the exit.

Lindblum - Business District:


After leaving the Inn, you will have an A.T.E. Head north (1) then head right then north again (2).


There are a few shops here, the Weapon Shop (A), the medicine shop (B) and the Synthesis Shop (C); inside the Synthesis Shop you can find Silver Gloves on the work bench at the back of the shop on the left.


You can create new weapons, armour and accessories in the Synthesis Shop; if you have both of the free Mage Masher's, you can use them to create a new weapon for Zidane called the Ogre. (See table to the right).


Leave and head back to the main square and head left. There is a house here (D) which has 2 chests with a Hi-Potion and an Echo Screen. You can also battle the occupant in Tetra Master.


Leave the house and head north (3).


There is only 1 place to visit here, the Church (E) to the north. 


Inside the Church is a chest with a Leather Plate; head inside and up the ladder on the right to find it. Outside the Church, in the bushes to the right is a Tent (F).


Head back to the first area where the Inn is. The building opposite (X) is the Air Cab Station; upon entering it you get another mandetory A.T.E with Vivi where you get a Kupo Nut.


After the A.T.E, you can board the Air Cab to the left to travel to a different district. We will be going to the Industrial District first.

Lindblum - Industrial District:


Upon exiting the Air Cab, head left and up the stairs.


To the left of the stairs is a Leather Wrist (A) and behind the statue is a man called Marolo (X) who asks you what you think. Choose Behind and he will then explain that no one believes him when he says the engines of an airship should be at the back.


Head north and up the stairs (1).


Here you will find the pub (2) that Zidane visited during a previous scene but going in now only has a Tetra Master battle with the waitress.


Outside the pub is a Bronze vest (B) and a house in the north (C) where you can find a Mimic Card and a Steepled Hat in chests upstairs next to the bed.


Head back to the Air Cab Station and head down the stairs. Enter the Air Cab and choose Theatre District.

Dragoo's Weapon Shop (A)

Item Cost
Bronze Gloves 480 Gil
Dagger 320 Gil
Fork 1100 Gil
Glass Armlet 250 Gil
Headgear 330 Gil
Iron Helm 450 Gil
Iron Sword 660 Gil
Javelin 880 Gil
Leather Plate 530 Gil
Leather Wrist 200 Gil
Linen Cuirass 800 Gil
Mage Masher 500 Gil
Mythril Dagger 950 Gil
Rod 260 Gil
Silver Gloves 720 Gil
Steepled Hat 250 Gil

Alice's Item Shop (B)

Item Cost
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Torres' Synthesis Shop (C)

Item Components Price
Butterfly Sword Dagger, Mage Masher 300 Gil
Cotton Robe Wrist, Steepled Hat 1,000 Gil
Desert Boots Leather Hat, Leather Shirt 300 Gil
Glass Buckle Glass Armlet, Leather Wrist 500 Gil
The Ogre Mage Masher x2 700 Gil
Yellow Scarf Feather Hat, Steepled Hat 400 Gil

Lindblum - Theatre District:


After exiting the station, there is a house opposite (A) where you can find an Ore in a chest.


Exit the house and in the bushes in the foreground is 127 Gil (B) head left and down the stairs (1). Head south and enter the building to the left; this is the Tantalus hideout. Inside you will have an A.T.E followed by a short conversation.


There are 3 chests containing; 68 Gil (C), 282 Gil (D) and 97 Gil (E) and, if you climb the ladder to the far left you can get a Mini-Burmecia (F) figurine on the bed.


Leave the hideout where another A.T.E is offered and head south and down the stairs.


At the bottom, talk to the crowd of people and a person in a Moogle suit will come out and run away back up the stairs. Follow it back to the house opposite the Cab station. Talk to Lowell to get his Autograph and you can find his Moogle Suit to the right between the red chair and the open drawer.


Go back to the Air Cab station and now choose Lindblum Castle.

Lindblum - Castle


When you get off the Air Cab, head down the stairs and exit south.


Head left then north up the stairs to where the Dock where you arrived on the Cargo Ship. Head south through to the fountain room you were in earlier.


You can't go straight to the lift up to the Regent's room. Head right up the stairs (1) and go to the guest room (2).


Head up the stairs to find Steiner who tells you Garnet has gone missing and heads off to find her. Head back to the fountain room and head south. A guard will stop you and say that only authorised people may enter.


Head back to the hallway to the guest room but head down the stairs and talk to the sleeping soldier at the bottom (A).


After a brief scene, you will steal the soldier's uniform; you can now get past the guard blocking you from the lift in the fountain room. Head back and south to the lift (3).


Once you get off the lift, there is a way north that is blocked by soldiers, so head left and up the stairs. Head left around the engine and up the stairs on the left.


At the top, head left up the stairs to the top where you will find Garnet. A scene follows.

During the scene, you will invite Garnet to look through the telescope. You have to look at 6 places; Aerbs Mountains (left) (A), South Gate (B), Aerbs Mountains (right) (C), Chocobo Forest (D), Ceebell River (E) & Marshland (F).


Once you have seen all 6, Garnet will look and the scene will continue.


You decide to enter the Festival of the Hunt and, along with Vivi and Freya, you have 3 prizes you can earn depending on who wins the hunt: 5,000 Gil (Zidane), Coral Ring (Freya) or Theatre Ship Card (Vivi).


Each participant starts in a different location and Zidane starts in the Theatre District. You only control Zidane and, briefly, Freya but you can still control who wins so if you are after the Card, Vivi needs to win but you can't control him.

Festival of the Hunt: **REPLACE IMAGE WITH SCREENSHOT OF 


From the Guest Room, head to the Air Cab station in the castle by going north from the Fountain room and then heading right and down the stairs.


Board the Air Cab to be taken to the Theatre District which is your starting place.


Your goal is to score points by defeating enemies. Depending on who you want to win (which prize you are aiming for) you will either need to get the most points yourself, allow Freya to win by not scoring more points than her or allow Vivi to win by having both Freya and Zidane lose.

Enemy locations and score
Location Monster Points
Theatre District (Outside Station) Mu 10-12
Theatre District (Outside Station) Trick Sparrow 1-3
Theatre District (Outside Hideout) Trick Sparrow 10-12
Theatre District (Outside Theatre) Fang 19-21
Industrial District (Chasing cat) Fang 19-21
Industrial District (Running down the stairs) Mu 10-12
Industrial District (Hiding in the pub) Mu 10-12
Industrial District (Top of town, end of the street) Mu 7-9
Business District (Outside Station) Trick Sparrow 13-15
Business District (Running out of a house) Mu 13-15
Business District (Left side of Market) Fang 16-18
Business District (Road leading to Church) Fang 19-21
Business District (On Church Doorstep) Trick Sparrow 4-6
Business District (Chasing Vivi through Market) Fang 25-27
Business District (By Fountain) * Zaghnol 50-99

(*) The Zaghnol only appears when there is 4:30 left on the clock.

Determining the Winner

You only control Zidane and, if you are fighting the Zaghnol, Freya for a short time but you can control who wins and which prize you ultimately receive.


  • Zidane (5,000 Gil): For Zidane to win, you must out-score everyone else. The best way to do this is battle as many high point scoring enemies as possible. Leave the Threatre District immediately and head to the Business District. Head to the Market area and fight the Fang on the left of the Market, then head north to the Church to fight the Fang on the road. Head back to the Market and fight the Fang that is chasing Vivi then fighting the Zaghnol by the fountain with Freya. Zidane must get the finishing blow to gain the points.


  • Freya (Coral Ring): For Freya to win, you really don't need to do much. Freya's points will slowly go up and is most likely to win if you don't fight and beat the Zaghnol. You can guarantee this by having Zidane KO'd by the Zaghnol and Freya lands the finishing blow.


  • Vivi (Theatre Ship Card): For Vivi to win, you need to make sure to save him from the Fang that is chasing him. Then, fight the Zaghnol and have both Freya and Zidane KO'd by it.
Zaghnol Fight

The Zaghnol is not a difficult fight but does have a couple of good items to steal; Mythril Gloves (100%) and Needle Fork (25%). It uses Thunder magic and a physical attack, is weak to Water and takes half damage from Thunder. Defeat in this battle does not result in a Game Over.


Have Zidane try to steal both items and Freya heal and attack with normal attacks. Then, depending on who you want to win, finish the fight with Zidane or Freya or have both KO'd.

After the festival concludes, the winner will be given their reward from Regent Cid along with an award called "Master Hunter". This only serves as a reward and has no other purpose.


Following this is a scene; Garnet & Steiner go off on their own after Garnet puts everyone else to sleep.


After waking up, head south and continue south to the lift.


Use the lift control on the left and select Base Level. There are a couple of transport cars here, the one on the right will take you to Serpent's Gate. Board it and head to Serpent's gate, on the platform, head north to find a Wyerd Card.


Now, use the transport car to go to Dragon's Gate. Here you will find a Moogle (A) to save, a man selling supplies (B) and a Tent (C) behind the platform to the right of the exit.


Once done, leave via the gate (1).

Item Shop (B)

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Journey to Gizamaluke's Grotto

Find
Items Ether, Moccha Coffee
Cards -
Gil -
Notes Rewards from catching frons in Qu's Marsh

Once out on the World Map, there are a few places to go to:

  • Qu's Marsh (A)
  • Chocobo Forest (B)
  • South Gate (C)
  • Gizamaluke's Grotto (D)

From Dragon's Gate (X), head north where you will find Qu's Marsh. Inside, head north accross the plank bridges to the shore. Here you will find the 2 Moogles from the Tutorial A.T.E's. Head through the tall grass behind them and head north.


Here you will find a pond with frogs and a person wandering around. If you cross the bridge to the right you will find a house with the chief of the Qu's.


At the pond, catch a frog by waiting for one to come on land and pressing X near it to catch it. Talk to the person aho is wandering around the pond and give them the frog. After a brief conversation where you can name the person, default is [Quina], you can then add them to your party.


Head south back to the pond and you can catch frogs; best to leave 1 male and 1 female so the population replenishes quickly. Only catch the Golden frog if you want a new one to spawn at a different Qu's Marsh, otherwise, leave it as it helps in replenishing the frog population.


Catching frogs has a few benefits; the more frogs you catch throughout the game, the main benefit is the more frogs you catch, the more powerful Quina's Blu Magic "Frog Drop" becomes. You also get rewards for catching frogs. See Frog Catching Quest. [Add Link]


With Quina in your party, if you encounter a Gigan Toad in battle; drop its HP and have Quina eat it to gain the Frog Drop Blu Magic. It is worth spending a few minutes to do this.


Now, you can leave the Marsh the way you came in, heading south.

From Qu's Marsh, head east. There is a bridge crossing the river and it leads to Chocobo Forest. Enter Chocobo Forest to meet a Chocobo named Choco and you will get a Gysahl Green.


This can be used on the World Map to call Choco to ride. You can not be attacked while riding.


The Chocobo Forest can also be used to play Chocobo Hot & Cold [LINK].


From the Chocobo Forest, head north-east to South Gate. This area may be familiar as it was in an A.T.E with the Tantalus Crew. To the right is a path that has Moccha Coffee (A) behind the bush. There is a spring (B) you can drink from that restores your party HP & MP. Lastly, behind the spring, next to the fence on the main path is an Ether (C).


Once you have explored these areas, head back west, cross the bridge and along the mountains to find Gizamaluke's Grotto.


Gizamaluke's Grotto

Find
Items Bronze Vest, Gizamaluke Bell (4), Holy Bell, Magus Hat, Mythril Gloves
Cards -
Gil -
Notes -

From the entrance, head left to find a soldier injured on the floor (A). Talk to them to receive a Gizamaluke Bell. Head back and examine the door to the north (1) and choose "Ring Bell", this will open the door.


In the next room you will battle 2 Black Mages; they are not tough and don't have any items worth stealing.


Defeat them and then continue forward into the courtyard where there is another Black Mage battle.


You will get another Gizamaluke Bell. to the north is a set of stairs with 2 doors, examine the door on the left (2) and ring the bell.


This opens up a path to the left, follow it round and pick up the Bronze Vest (B) that is hidden behind the stalagmite to the left. Continue right and talk to the wounded soldier (C) to get another bell.


Head back to the courtyard and head down the stairs. Head to the right and examine the lower-right door. Ring the bell and enter the door. (The big door at the top of the stairs leads to the same place, but going this way leads to a couple of items and prevents you from back-tracking on yourself).


The room also has an enemy called Lamia which is not hard to defeat but casts Might on itself that increases their Attack. This is also a great enemy to get LV3 Def-Less Blu Magic from for Quina. Reduce its HP down and eat it to gain ability.

Head up the stairs and, near the top, are Mythril Gloves (D), continue around the top and head down the left side and, under the bridge, is a Magus Hat (E).


Follow the path around and up to the center of the room. Here, a scene will play, give the Moogle the Kupo Nut you obtained from Lindblum. Another Moogle will break out of the bell in the middle. Both will leave through the right door at the back.


Once they leave, there is a chest in the middle of the room, under the bell, which contains another bell. Use this bell on the door the Moogles went through (4).


Inside this room, you can talk to the Moogles and Save, Tent, etc.


Do not climb the vines at the back; this leads outside to an area with strong monsters.


Leave the way you came in and, as you are leaving, a Moogle will give you the Holy Bell.


Head to the other side of the room and ring the Holy Bell at the left door. Make sure you have healed and equipped what you need for the Boss fight ahead.


Tips:

If you have Bird Killer abilities, those characters should attack.


Steal everything you can; the Ice Staff is worth aiming for as it is a good upgrade for Vivi.


If you have The Ogre weapon on Zidane; you can use Soul Blade to inflict Darkness on the Boss.


Casting Slow on the Boss is also helpful.

Boss Fight: Gizamaluke

Statistics
Level HP MP Strength Defence Evade
16 3,175 502 11 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
11 11 4 23 17 22
Elemental Affinity
Fire Ice Thunder
100% 100% 150%
Water Wind Earth
50% 150% 0%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
800 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Elixir
[25%] Magus Hut
[6.25%] Ice Staff
[100%] Tent Mythril Sword
Abilities
Abilities Eat
Crash, Silent Voice, Water Can't eat


Bohden Gate

Find
Items Multina Racket, Potion
Cards -
Gil -
Notes There is another chest here that you can't get at the moment. It is on top of the wagon on the right, if you try to climb the ladder, Steiner will say he can't climb it.

After defeating Gizamaluke, the scene changes location to Steiner at Bohden Gate with a bag on his back.


Head up the stairs and, after being admitted inside, you will be presented with several people.


In a hidden chest to the left, behind a barrel is a Multina Racket (A). Next, Talk to the person by the left gate (B) then the person by the barrel in the background (C).


Next, talk to the man on the right (D) who will go off to talk to person (B). Now talk to the woman near the alley (E) and console her, she will go off to talk to person (C).


The coast is now clear, so head towards the alley (1). You will be stopped by a guard who summons you to them, head towards them and, after a short conversation, he will leave you a Gate Pass. Pick it up and now head to the Alley (1).


Inside the alley, Garnet will come out of hiding in the bag and you will move on to the Cable Car.


There is a Potion (F) in the chest on the left as well as a Moggle to Save, Mognet, etc.


There is also a shop (G) selling basic supplies if you need some.


When you are done here, head up the stairs and board the Cable Car (2).

Item Shop (G)

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Switching back to Zidane's group; after leaving the Grotto you will be out on the world map.


Head north to Burmecia but along the way you will come across the Burmecia side of North Gate to the east along the mountain.


Inside, after a brief scene, you can find a Hi-Potion (A) and a Tent (B).


Exit the ay you came in and continue North until you come up to Burmecia.


Burmecia

Find
Items Cancer, Ether, Germinas Boots, Kupo Nut, Lightning Staff, Mythril Spear, Phoenix Down, Potion, Protection Bell, Soft (2), Tent
Cards -
Gil -
Notes The travelling Moogle, Stiltzkin has an offer for you: Soft, Hi-Potion & Ether for 333 Gil.

Upon entering the town, head north. There is a overturned cart on the left that has Cancer (See Stellazzio Quest) [LINK]. Exit to the north.


Approach the building ahead of you and you will battle another 2 Black Mages.


After defeating them, head right, up the stairs and into the building (1). Inside you can find a Soft (A) behind the stairs. Head up stairs and head left. There is an optional battle against a Mimic here (X).


Head left through the door and continue left into the next building. Here is a path that will fall if you run over it. Walk carefully over to the chest on the far left which contains Germinas Boots (B). You can now run back over the path to have the floor fall down to the level below. Head back the way you came in (3) and back outside.


Head left and enter the building (4), inside you can find a Soft (C) by the right statue and a Potion (D) by the left statue. Head up the stairs to the left and then head right. There is another Mimic here (X) but exit to the door on the right (5).


In the next room, just follow the path left and down to exit onto the balcony. Jump over to the other side and enter the room. Inside is an injured soldier, talk to them and then head to the back of the room, under the bed is a Protection Bell and to the left, behind the pillar, is an Ether.


Now, head back the way you came and back outside again. Head back into the right building (1) and head back upstairs and out the door (2).


Examine the door in the middle (6) and ring the bell. Enter the room and head up the stairs. After a short scene, continue up the stairs.

At the top of the stairs is c ourtyard; there is a door on the ground floor (7) where you will find 2 survivors.


Head up the stairs to the right and enter the door on the left (8); the other door is a dead-end.


On the right you will find 2 chests; (E) is a Tent and (F) is a Phoenix Down. Head north and out the door at the top (9). There is a Mimic here if you want to fight it (X).


Outside is a fountain with a door on the left and door on the right.


In the left door is a statue holding a Mythril Spear that Freya will grab. Head back outside and into the right door.


Inside is a Moogle where you can Save. You can buy supplies from the Moogle as well. At the back of the room is a chest containing a Lightning Staff.


Upon leaving, Stiltzkin will enter with an offer for you; Soft, Hi-Potion & Ether for 333 Gil.


Exit the room and now head north to the palace. Make sure to equip any new weapons, armour and heal up for battle.


Inside the palace a short scene will play and then a Boss fight.


Tips:

This is a no-win fight.


She will use an unblockable move called Stock Break either after 10 turns or when her HP reaches 0.


Use the opportunity to steal what you can from her; use Slow to give yourself more opportunities to do so.


Once she uses her final attack, the battle ends with your party at 1 HP.

Boss Fight: General Beatrix

Statistics
Level HP MP Strength Defence Evade
14 3,630 3,467 11 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
11 12 4 22 16 41
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Phoenix Down
[25%] Chain Plate
[0.39%] Mythril Sword
- -
Abilities
Abilities Eat
Shock, Slash, Stock Break, Thunder Can't eat

End of Disc One


Disc Two


Summit Station & South Gate

Find
Items Phoenix Down
Cards -
Gil 1,610
Notes -

After the cutscene, you will arrive at Summit Station. This is just a pitstop and you will be heading on again soon.


Start by heading right and entering the rest area (1).


Inside you will find a Shop (A), a Moogle (B) and a chest with a Phoenix Down (C).


Talk to the Moogle if you are doing the Mognet quest to deliver the message for Nazra and you can get a new message to deliver.


Replenish your supplies if needed and check for any upgrades to equipment.


Once you have done all you want in here, talk to the Attendant (D) then head back outside.


You will see Cinna and Marcus head into the rest area, go back in and talk to Marcus then to Steiner.


The Cable Car to Alexandria will arrive, follow Steiner outside and enter the Cable Car (2).


Make sure to equip any of the equipment you have yet to then talk to Marcus.


The Cable Car will come to a halt and there will be a Boss Fight.

Item Shop (G)

Item Price
Air Racket 400 Gil
Barbut 600 Gil
Bronze Vest 670 Gil
Glass Armlet 250 Gil
Iron Helm 450 Gil
Linen Cuirass 800 Gil
Magus Hat 400 Gil
Mythril Gloves 980 Gil
Mythril Rod 560 Gil
Rubber Helm 250v
Silver Gloves 720 Gil
Steepled Hat 260 Gil
Antidote 50 Gil
Echo Screen 50 Gil
Eye Drops 50 Gil
Phoenix Down 150 Gil
Potion 50 Gil
Soft 100 Gil
Tent 800 Gil


Tips:

Black Waltz will not attack Dagger, so this is not a fight you can lose unless you damage Dagger yourself.


Marcus will join you to fight, so you can use him to steal items from Boss.


Use Dagger to keep Marcus alive to steal what you can.


The Boss will start hurting itself if Dagger is the only party member standing.

Boss Fight: Black Waltz 3

Statistics
Level HP MP Strength Defence Evade
9 1,292 344 10 10 2
Magic Magic Defence Magic Evade Attack Spirit Speed
10 12 3 17 44 20
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
864 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Steepled Hat
[25%] Lightning Staff
[0.39%] Flame Staff
- -
Abilities
Abilities Eat
Blizzard, Fire, Freeze, Hit & Thunder Can't eat


South Gate:


After the battle, you will arrive at the bottom where there is another shop that has a few of the basics if you need them.


Head north and you will come to a form in the road.


If you head left, you can reach South Gate, talk to the window on the left to open the gate.


Heading North (on the World Map), you can reach Dali again. Enter the town and head north (use the shop if you need; bottom left door) and then go right to the fields. Along the 3rd row is a chest with an Elixir.


Head right to exit and head back to South Gate. Talk to the guard to open the gate and go back to the fork in the road. Now head right towards Treno.


Head right over the bridge, hop over the gap and continue. On the other side are some stone steps to the south leading to a chest with 1,610 Gil (A).


Head back north and exit to the gate on the right (1).


Talk to the gurad to drop the bridge and continue north and exit to the World Map.

Item Shop (G)

Item Price
Antidote 50 Gil
Eye Drops 50 Gil
Phoenix Down 150 Gil
Potion 50 Gil
Tent 800 Gil

Bentini Heights

Find
Items Ether (3), Scorpio
Cards -
Gil -
Notes -

Quan's Dwelling:


Heading South-East you will see Treno quite quickly but there is a stop to make first if you are doing the Stellazzio Coin Quest. If you are not, head into Treno and skip to the next section.


Continue following the path and head through the forest area. In the cliff wall to the left is a cave.


Inside the cave, follow the path north but head right at the top and sown the stairs to a chest with an Ether (A). Head back up and enter the door at the top (1).


Inside the room is a ladder on the left, at the top of which is another Ether.


Head back and go left behind the rock pillar to a rope you can climb down (2).


At the bottom is a pool that restores your HP & MP (B), a chest containing another Ether (C) and finally, at the very bottom of the screen is the Scorpio Stellazzio (D).


Once you have collected everything & healed, leave the cave the way you came in.


Head back the way you came to Treno.


Treno

Find
Items Ether, Gemini, Mythril Dagger, Power Belt, Taurus
Cards Yeti
Gil 2,226
Notes -

Upon entering Treno, a short scene plays and Dagger runs off, followed by Marcus.


As Steiner, you must find Dagger. There are 6 Active Time Events; the first is "Treno Tradition". Play the first one before going anywhere else.


In this, Dagger gets pickpocketed for 1000 Gil, but if you press X when the exclaimation mark appears above her, you will only lose 500 Gil.


Head to the fountain on the left and you can throw 10 Gil in the fountain. If you are doing the Stellazzio quest then doing this 13 times in a row will get you the Gemini Stellazzio.


Now, follow Dagger down the stairs on the left. Play the next ATE: Pursuit.


Head left and continue past the stairs Dagger went down to find a chest over the bridge with a Mythril Dagger (A).


Go back and head down the stairs (1). Play the next ATE: Confusion.


Head right then go up and enter the door on the left. Inside will be a man walking towards you, talk to him and he will give you a Power Belt. Continuing around the coridor left then down will lead you to the Synthesis Shop.


Leave and now head down and play the next ATE: Unexpected Visitor.


Head right past the Card Stadium and up the stairs at the other end. Play the next ATE: Ambition.


Head north then go right up the stairs, past the drunk man and head south (2).


Play the final ATE: Meeting Place. Now, head south then right and down the ladder. There is a chest just north of the ladder with a Yeti Card (B), a chest the the bottom right corner with 1 Gil (C) and behind the shop (E) is the Taurus Stellazzio (D). If you need supplies, check the shop.


Head back up the ladder and, if you need to rest, you can enter the door on the left to rest for 100 Gil.


Head back the way you came, past the drunk and down the stairs. Head north where you can fins a Moogle. There is a weapon shop here in the door to the right (F).


Head north and exit at the top (3). There is a big door here, but to the left of it you can find 2,225 Gil.


Enter the door and finally you have caught up with Dagger.

Item Shop (E)

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Tent 800 Gil

Synthesis Shop

Item Price Components
Butterfly Sword 300 Gil Dagger, Mage Masher
The Ogre 700 Gil Mage Masher, Mage Masher
Cotton Robe 1000 Gil Wrist, Steepled Hat
Desert Boots 300 Gil Leather Hat, Leather Shirt
Yellow Scarf 400 Gil Feather Hat, Steepled Hat
Glass Buckle 500 Gil Glass Armlet, Leather Wrist
Germinas Boots 900 Gil Desert Boots, Fork
Cachusha 1000 Gil Magus Hat, Rubber Helm
Coral Ring 1200 Gil Lightning Staff, Rod
Gold Choker 1300 Gil Linen Cuirass, Soft

Weapon Shop (F)

Item Shop
Air Racket 400 Gil
Bandana 500 Gil
Barbut 600 Gil
Bone Wrist 330 Gil
Bronze Vest 670 Gil
Chain Mail 1200 Gil
Chain Plate 810 Gil
Dagger 320 Gil
Flame Staff 1100 Gil
Fork 1100 Gil
Glass Armlet 250 Gil
Ice Staff 980 Gil
Leather Plate 530 Gil
Leather Wrist 200 Gil
Lightning Staff 1200 Gil
Linen Cuirass 800 Gil
Mage Masher 500 Gil
Mythril Dagger 950 Gil
Mythril Gloves 980 Gil
Mythril Rod 560 Gil
Mythril Spear 1100 Gil
Mythril Sword 1300 Gil
Needle Fork 3100 Gil
Silk Shirt 400 Gil

Once you have caught up with Dagger, you can do a few things before looking for Marcus; Back where the Synthesis shop is, you can continue north to find the residence of Queen Stella; she collects the Stellazzio coins.


You can enter the residence (1) and give her th coins you have already found but there is also an Ether (A) in the water to the left of her house.


Head to the Inn near the Item shop and enter.


Head down the stairs and talk to Marcus.


When you are ready, enter the door behind him and follow the path right, down the ladder, left then down the stairs to reach Baku.


Talk to Baku and a cutscene will play.


After getting back to the inn, stock up and head to the bridge to the left of the entrance and hea to the far left. Go over to the tower and head right to the door to the tower (2).


Head up the stairs and after the short conversation, talk to Doctor Tot again.


He will tell you he has a faster way to get you to Alexandria. Head up the ladders to the left and head down the hole to the north.


Gargan Roo

Find
Items Chain Plate, Phoenix Down
Cards -
Gil -
Notes -

The first room has 2 exits and there is a Moogle at the bottom where you can save, use a Tent and deliver a message for Mognet.


Take the left exit (1) and in the next room is a chest on the right containing a Chain Plate (A). Head left to the back of this room where there is another chest on the left containing a Phoenix Down (B).


Pull the lever (C) and return to the main room and take the right exit (2).


There is a lever here on the left but we can't use it yet. Instead, head north and through the arch (3) to the next room where you will find Doctor Tot.


Pull the lever (D) and then follow Tot back to the previous room.


Now we can pull the lever (E) to make the Gargant stop for your party to get on the  gondola.


After a short scene there is a Boss fight.


Tips:

The Boss can inflict Slow with its String attack and Poison with Devil's Kiss.


The Boss has a couple of useful items to steal so have Marcus use Steal, Steiner attack and Garnet heal the others.


The Boss will escape before the battle ends, offering no rewards.

Boss Fight: Ralvurahva

Statistics
Level HP MP Strength Defence Evade
13 2,296 3,649 11 8 3
Magic Magic Defence Magic Evade Attack Spirit Speed
11 9 4 22 16 21
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop [1/8]
[100%] Bone Wrist
[25%] Mythril Fork
- -
Abilities
Abilities Eat
Blizzara, Devil's Kiss, Night, Sting Can't eat


Cleyra's Trunk

Find
Items Desert Boots, Elixir, Ether, Gysahl Greens, Hi-Potion, Ice Staff, Magician Shoes (2), Mythril Gloves, Mythril Vest, Needle Fork, Phoenix Down, Potion, Remedy, Silk Robe, Tent
Cards -
Gil 900
Notes There are 2 chests containing Magician Shoes and Slik Robe that you can't get until you get to the Cleyra Settlement.

If you have a Kupo Nut, you can head south back to Gizamaluke's Grotto to give it to the Moogle here for a Phoenix Pinion.


Either way, head west (South west from Burmecia or North west from Gizamaluke's Grotto) to Cleyra, a place surrounded by a sandstorm.


Upon entering the sandstorm, you find a door which won't open (1). To the right is a set of stairs with a switch (A); flip the switch and then go through the door.


In the next room, head north then right to find a chest with a Phoenix Down (B). Continue north to exit at the top (2).


In this next room are 2 chests that are quite hidden; one is behind the tree branches with an Ice Staff (C) and the other is at the very bootom of the room under a tree root with Magician Shoes (D).


Exit via the opening on the right (3).


Head north up the ramp, past the green vines; we'll get to them in a minute, and exit at the top.


In this room is a chest to the left with an Ether and a small hole in the wall to the south-east of this.


Examine the hole and select "Put hand into hole". This is a switch that starts sand coming through and this blocks the lower level of the trunk.


Head back out the way you came and head down the path again. This time, climb the vines to the opening and head inside.


This is the same room that had the Ice Staff but it is now full of sand you can walk over so head left and enter the cave at the opposite end. There are 2 chests above the room that you can't get yet.


In the next room there is a chest partially hidden to the left with a Needle Fork (E), up the ramp on the right is another chest with a Tent (F) and left of that is a Moogle (G) to Save, use a Tent or deliver a message with Mognet.


Head north to exit (4).

Head north then take the upper path to a chest with a Flame Staff (H). Head back and take the lower path right to a bridge (5).


Cross the bridge to the next room with a few hidden items.


The first chest is to the far right and is a Remedy (I). The next one is behind the central root and contains Desert Boots (J). The final one is towards the back.


Head to the back but before going through the door, head to the left into a hidden area amongst the roots to find Mythril Vest (K).


Now, head into the cave at the very back of the room (6). There is a chest on the path with a Mythril Gloves, continue along the path and, in the next room, pull the leven on the wall at the back.


Head back to the big room and now go left and exit (7).


There is another chest in front of you with a Potion. There is a fork in the road here, if you go right and through the cave entrance you will find another chest with an Elixir.


Head back and now head north. This next room has 2 chests and 3 quicksand pools.


If you fall into one, mash X to get back out; if you fail to do so you will have to fight a Sand Scorpion.


The first chest contains a Hi-Potion and can be a bit tricky to get to. hug the wall and mash X as you walk to the left and you should gain access to the chest. The second one is easier and just requires you to walk carefully between the 2 pits; this one contains 900 Gil.


Now, head left and enter the final sand pit, mash X to get out and hold left to exit onto the left side of the pit. Exit the room to the left.


Follow the path left the north and you will reach a ladder. To the behind and to the left of the ladder is a chest with Gysahl Greens.


Finally, climb the ladder then head up the stairs to the right to enter the Cleyra Settlement.


Cleyra

Find
Items Echo Screen (2), Elixir, Emerald, Ether (4), Gysahl Greens, Hi-Potion, Ore (2), Phoenix Down, Phoenix Pinion (4), Remedy (3), Thunder Gloves, Yellow Scarf
Cards Nymph, Zuu
Gil 2,220
Notes Stiltzkin sells you an Ether, Hi-Potion, Remedy for 444 Gil.
Saving villagers will earn rewards: Elixir, Ether, Nymph Card, Phoenix Down, Phoenix Pinion, Remedy & Zuu Card.

After a short conversation, you can take a tour of the settlement if you want but once you have control, head right (1) to the Quicksand Pit where you can find 970 Gil (A) behind the fallen sign in the foreground.


Head left back to the entrance and head north up the first set of stairs, on the right is a Phoenix Pinion (B). Take the stairs to the left (2) and continue up.


There are 4 ATE's to view; viewing all 4 allows you to go collect the 2 chests from the trunk that we couldn't get. The first 2 are availabe now and the other 2 need to be activated by changing screens. Watch both "Don't hate me" and "No Yummy-yummies!". To activate the next one, head right (3) then back left and the next ATE, "I-I haven't hurt anyone" will become available.


You can find Thunder Gloves (C) to the right of the hanging sign in front of the stairs to the north. Head up the stairs to the north (4).

In the middle of the screen you can find a person who can sell you items (X) and to the right of them by the edge is a Phoenix Pinion (D).


Head down the path to the right (5) to activate the last ATE. Once you have watches "There a mushroom!", head south to the Inn, outside is a person who can sell you weapons if you talk to them a few time. Head south to the sand pit where you will find Quina. Talk to Quina and you will jump into the sand pit and arrive in the trunk on a ledge that you couldn't reach before. The ledge has 2 chests, one is right in front of you containing a Silk Robe and the other is just below that, hidden behind a root containing Magician Shoes.


Head left to the middle of the ledge and jump down. Head back through the trunk back to the settlement.


Head up the stairs and to the left again, continue north and head up the stairs to the north (6).


Head into the Cathedral and talk to the guards. Before leaving, there is a Yellow Scarf behind the pillar on the left of the door. Outside, there is a Gysahl Greens next to the sign in the foreground and to the right of the Cathedral in the grass is an Echo Screen.

Item Shop (X)

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Annoyntment 150 Gil
Tent 800 Gil

Weapon Shop

Item Price
Bandana 500 Gil
Bone Wrist 330 Gil
Chain Mail 1200 Gil
Chain Plate 810 Gil
Flame Staff 1100 Gil
Ice Staff 980 Gil
Mage's Hat 600 Gil
Magus Hat 400 Gil
Multina Racket 750 Gil
Mythril Armlet 500 Gil
Mythril Armor 1830 Gil
Mythril Gloves 980 Gil
Mythril Helm 1000 Gil
Mythril Rod 560 Gil
Mythril Vest 1180 Gil
Needle Fork 3100 Gil
Partisan 1600 Gil
Thunder Gloves 1200 Gil

Head right then south. Continue down the stairs and, on the right is a Remedy (E), continue down the stairs and a soldier will arrive asking for help.


Before following him, head into the Inn (7). Inside you can find an Echo Screen (F) to the left of the desk, next to the window. To the right is 1,250 Gil (G) between the barrel and chest below the stairs. Upstairs you can find an Ether (H) next to the first bed and to the left is a Moogle (I) with a message from Ruby.


Exit the Inn and head south them go right. There is an Ore (J) in front of the house. Now, head south down the right side (8).


Head south and head back to the sand pit to the right of the entrance. Before going in, make sure to stock up and equip yourself for a boss fight.


Tips:

The boss will use Counter Horn when damaged by physical attacks.


Sandstorn reduces your entire party HP to single digits and inflicts Darkness.


Boss is vulnerable to Sleep and Slow which can be useful to steal its items.


Being weak to Ice makes Vivi's Blizzara very valuable so make sure to keep him alive.

Boss Fight: Antlion

Statistics
Level HP MP Strength Defence Evade
16 3,938 3,950 11 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
11 10 4 25 17 22
Elemental Affinity
Fire Ice Thunder
100% 150% 100%
Water Wind Earth
-100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
1,616 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Annoyntment
[25%] Mythril Vest
[6.25%]Gold Helm
[100%] Annoyntment
[37.5%] Ether
[12.5%] Ether
[0.39%] Ether
Sahagin
Abilities
Abilities Eat
Counter, Death, Fira, Horn, Sandstorm, Trouble Mucus Can't eat

After the battle, scene switches to Garnet where she is in Alexandria and confronts Queen Brahne. There is a dialogue option here but it makes no difference to the outcome.


Back in Cleyra, make sure to stock up and head to the Cathedral. Talk to the High Priest to get an Emerald, there is an Ether (A) to the left behind the white pillar, an Ore (B) at the back of the room in the middle and a Phoenix Pinion (C) behind the harp. If you go to the Inn, you can find Stiltzkin who has an offer for you; an Ether, Hi-Potion & Remedy for 444 Gil. There is also a Moogle here to Save, Heal with a tent and deliver a letter (if you went to Gizamaluke's Grotto). Now head to the entrance to meet up with the party.


Head down the trunk; starting at the ladder and heading right. Follow the path south and to the right into the quicksand pits. The quicksand pits are not active so you can get the chests if you missed them before and there is a fight with Alexanrian Soldiers.


Continue right and then south for another fight. Keep going south then go right in the big room for another battle.


Head south through to the bridge where Freya will say something feels wrong. Agree with her and you will be told that the settlement is under attack.


Back in the settlement, you will be attacked by a Black Mage.


After the fight, head right to the Sand pit to find Stiltzkin who has an offer for you if you didn't get it earlier; an Ether, Hi-Potion & Remedy for 444 Gil. There is also a Moogle here to Save, Heal with a tent and get a letter for Mognet.


Head back left and start going up the stairs. Fight the soldiers then some Mages and you will head up the stairs automatically. There are survivors you can save; each time you reach a new area, you get an option of where to go to safety. Each one you get right saves the people you are guiding and you get rewards from at the end. There are also fights to win when making decisions.

SPOILER: These are the correct options to get all rewards - Right, Left, Right, Not Yet

After a short conversation, Beatrix will arrive to steal the Magic Stone and escape. You follow her out and in the Cathedral entrance will be a Moogle if you need to save and heal (Tent) as well as anyone you saved.


Talk to each one to get a reward, the rewards are: Elixir, Ether, Nymph Card, Phoenix Down, Phoenix Pinion, Remedy & Zuu Card.


Prepare for a Boss fight; when you are ready, leave the Cathedral.


Tips:

This is a no-win fight.


She will use an unblockable move called Stock Break either after 10 turns or when her HP reaches 0.


Use the opportunity to steal what you can from her; use Slow to give yourself more opportunities to do so.


Once she uses her final attack, the battle ends with your party at 1 HP.

Boss Fight: General Beatrix

Statistics
Level HP MP Strength Defence Evade
17 4,736 3,964 12 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
12 10 4 27 18 42
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 5
Items
Steal Item Drop Card Drop [1/8]
[100%] Phoenix Down
[25%] Thunder Gloves
[6.25%] Ice Brand
- -
Abilities
Abilities Eat
Attack, Cure, Shock, Slash, Stock Break, Thunder Can't eat

Red Rose:


After the battle, Zidane, Freya & Vivi will escape by jumping into the Black Mages teleportation orbs and arrive at the red Rose; the personal Airship of Queen Brahne.


After hiding from Beatrix, head up the stairs and head south (1). You will overhear a conversation between the Queen and Beatrix.


Head back to the stairs and, as you go down a Moogle will appear. Head back up and south to find the Moogle (A) where you can Save and deliver a message with Mognet. You can also get a letter to deliver.


Head back and down the stairs and continue south to the teleport pods. Talk to Vivi to escape the ship and teleport to Alexandria.


Alexandra Castle

Find
Items Ice Brand, Tent
Cards -
Gil -
Notes -

Castle Dungeon:


Inside the cage, have Steiner and Marcus swing the cage left to right using the directional buttons. When it is swinging, press Left or Right when Marcus prompts you.


Once you have escaped the cage, make sure to equip yourself but don't give Marcus anything that you will miss as he leaves soon.


Make your way around to the left and fight the guards. Head up the ladder and head left thrugh the door.

At this point, Marcus goes off to administer the Supersoft to Blank and Zidane's group arrive and meet up with Steiner.


You have 30 minutes to rescue Garnet; after Marcus blocks off the dungeon entrance, head left.


Keep going left and the head North to the main castle entrance. Dodge the guards as best as you can while running but the time limit is very forgiving if you know where to go.


When inside the castle, head north up the stairs to the right.


Follow the path around and south the the exit at the bottom (2).


Head up the stairs to your left (3) and follow them up to where you first met Garnet.


Head north through the double door at the top (4).

Continue heading north into the Queen's room. 


Inside, examine the purple light in the corner (A) and choose "Try to move it".


This opens a hidden passage in the fireplace (5), head down the passage.


This room has a moving platform in the middle, it moves like this: 90° left, 90° right, 180° left, 180° right.


Jump on when it spins 180° then wait for it to spin back and wait for it to spin 90° to get the chests at the side containing Tent (B) and Ice Brand (C).


Jump back on when it reaches you again and jump off on the other side of the room and head down the stairs (6).


Keep going down the stairs and when you reach the bottom, prepare for a Boss fight then head north into the Altar Room.


Tips:

Quite an easy battle; they will only attack once one has given the other power. You can stop the attack but damaging the one who has received the power.


Battle ends when one of them is defeated; you do not need to defeat both.


Make stealing the priority but keep an eye on the timer as the 30 minutes is still going.


Once you have stolen everything you want, attack Thorn with everything you have as he has the lowest HP.

Boss Fight: Thorn & Zorn

Statistics
Level HP MP Strength Defence Evade
16 2,984 9,999 11 10 3
16 4,896 9,999 11 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
11 14 4 25 17 50
11 14 4 25 17 50
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
- -
Items
Steal Item Drop Card Drop
[100%] Mythril Armour
[25%] Mythril Armlet
- -
[100%] Partisan
[25%] Stardust Rod
- -
Abilities
Abilities Eat
Light Flare Can't eat
Meteorite Can't Eat

After the battle, head north to where Garnet is.


After a short conversation, an ATE "Friendship" becomes available showing Marcus and Blank leaving the Evil Forest. Head south and there will be a Moogle here where you can Save, Heal and deliver a letter for Mognet.


Head back up the way you came and into the Queen's room where Beatrix will appear to fight you once again.


Tips:

This is a no-win fight.


She will use an unblockable move called Stock Break either after 10 turns or when her HP reaches 0.


Use the opportunity to steal what you can from her; use Slow to give yourself more opportunities to do so.


Once she uses her final attack, the battle ends with your party at 1 HP.

Boss Fight: General Beatrix

Statistics
Level HP MP Strength Defence Evade
19 5,709 4,203 12 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
12 14 4 29 19 48
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop
Phoenix Down (100%)
Ice Brand (25%)
Survival Vest (6%)
- -
Abilities
Abilities Eat
Climhazzard, Cure, Shock, Thunder Slash Can't eat

After the battle, Beatrix will restore Garnet to health.


Queen Brahne will arrive and you must make your escape. Beatrix will stay to cover your escape and Freya will join her.


Beatrix & Freya will be attacked by a Bandersnatch which is easy to defeat.


Zidane's group  will be back underground, head over the rotating platform quickly to avoid the Bandersnatch following you and head down the stairs. Half way down you will run into 3 Black Mages to fight and then 2 Bandersnatch.


Continue down the stairs and Steiner will also leave to go help Beatrix and Freya.


Fight another 2 Bandersnatch and the focus shifts back to Beatrix, Freya and now Steiner to fight more Bandersnatch.


At the bottom, head back into the Altar room to talk to the Moogle. You can Save, heal and receive a letter for Mognet.


Leave the way you came in and now make sure you are healed up and prepared for another Boss fight then head south (7).


This is the Gargan Roo, head left down the stairs into the courtyard at the bottom. After a short scene, you will leave on the Gargant.


While yravelling, a monster will appear and a Boss fight will commence.


Tips:

Boss is weak to Ice magic so use Blizzara as much as you can but absorbs Earth Magic.


Power of the Land is an Earth-based attach that damages all targets and heals the Boss.


Steal what you can and use Garnet to keep you alive.


Physical attacks will cause the Boss to make itself compact which increases defence stats and the Boss will only attack as a counter to your attacks.


Ultrasound Wave inflicts Mini on the target who is then vulnerable to the physical Stab attack.

Boss Fight: Ralvuimago

Statistics
Level HP MP Strength Defence Evade
18 3,352 584 12 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
12 9 4 28 18 22
Elemental Affinity
Fire Ice Thunder
100% 150% 100%
Water Wind Earth
100% 100% -100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
1,404 7
Items
Steal Item Drop Card Drop
Phoenix Down (100%)
Adaman Vest (25%)
Oak Staff (6%)
Ether Gargant (12.5%)
Abilities
Abilities Eat
Power of the Land, Return, Stab, Stiffen, Thundara, Ultra Sound Wave Can't eat


Pinnacle Rocks

Find
Items Mythril Armlet, Mythril Vest, Peridot, The Ogre
Cards -
Gil -
Notes -

After the fight, the Gargant will run away from another Ralvuimago and you will miss Treno and arrive at Pinnacle Rocks.


After a short scene between Garnet and Ramuh, you are tasked with finding 5 parts to a story.


There is a Moogle here where you can Save and deliver a message.


The first story part is on the top left of this area (A). Head left from here after hearing this part to the story (1).


Head left and then down the ramp (2). The second story part is to the left of the ramp near a chest which contains The Ogre (B).


Head to the right of the ramp and continue north (3). The thrid story part is in the middle of the water (C).


Head back south and continue south where you be back at the Moogle area. The fourth part is in the background next to the roots (D).


In the foreground next to the ramp is a chest with a Mythril Vest (F). Head up the ramp and head north back to the starting area (4).


The final part is where Ramuh first appeared to you in the ravine (E).


Head south then head left. Follow the path left then north then right and then south. In the middle of this path is a spot where you can jump down (5) to the last chest in the area which contains a Mythril Armlet (G).


Head back up the ramp and then go north back around to the exit past where you jumped down.


Ramuh will appear and ask for the story but tells you that only 4 parts are in the story and 1 isnt.


The order is: Beginning, Cooperation, Silence then either Human or Hero (It doesn't matter which you choose as both are "correct".


Ramuh gives Garnet a Peridot which, when equipped, allows her to use Ramuh as her Eidolon.


After a brief conversation, choose Jump off now.


A cutscene follows.


Lindblum

Find
Items Bandana, Ether, Phoenix Pinion, World Map
Cards Lindblum Card
Gil 4,595
Notes -

Business District:


Start by heading north, then head right then north again to find Minister Artania who will take you to Regent Cid.


After a brief conversation, Cid will give you 3,000 Gil and you can roam what is left of the city.


Start by going to the weapon shop (A) if you need equipment (if you don't have a Mage Masher or Mythril Dagger, make sure you have 1 of each).


Leave and head left to the Synthesis shop (B) where you can get the Exploda for Zidane and a Barette for Garnet (Requires a Needle Fork and a Barbut).


Leave and head south; this activates an ATE: The Third Jewel.


Visit the Card Freak's house (C) where you can find 2 chests in the bottom right corner which contain an Ether and a Phoenix Pinion.


Head outside and look in the rubble to the left of the Card Freak's house to find a Lindblum Card (D).


Head south and head to the Inn (E) where you can find a Moogle in the upstairs room to deliver a message for Mognet.


Now, leave the Inn and head right to the Air Cab station (F). Get on the Air Cab and head to the only place you can; the Theatre District.

Weapon Shop (A)

Item Price
Bandana 500 Gil
Bone Wrist 330 Gil
Bronze Vest 670 Gil
Chain Mail 1200 Gil
Chain Plate 810 Gil
Dagger 320 Gil
Flame Staff 1100 Gil
Glass Armlet 250 Gil
Headgear 330 Gil
Ice Staff 980 Gil
Iron Sword 3780 Gil
Leather Plate 530 Gil
Leather Wrist 200 Gil
Lightning Staff 1200 Gil
Mage Masher 500 Gil
Mage's Hat 600 Gil
Magus Hat 400 Gil
Multina Racket 750 Gil
Mythril Armlet 500 Gil
Mythril Armor 1830 Gil
Mythril Dagger 950 Gil
Mythril Gloves 980 Gil
Mythril Helm 1000 Gil
Mythril Vest 1180 Gil
Partisan 1600 Gil
Silk Shirt 400 Gil
Stardust Rod 760 Gil
Thunder Gloves 1200 Gil

Synthesis Shop (B)

Item Price Components Item Price Components
Butterfly Sword 300 Dagger, Mage Masher Germinas Boots 900 Desert Boots, Fork
Barette 1800 Needle Fork, Barbut Glass Buckle 500 Glass Armlet, Leather Wrist
Cachusha 1000 Magus Hat, Rubber Helm Gold Choker 1300 Linen Cuirass, Soft
Coral Ring 1200 Lightning Staff, Rod Magician Shoes 1500 Germinas Boots, Bone Wrist
Cotton Robe 1000 Wrist, Steepled Hat Power Belt 2000 Glass Buckle, Chain Mail
Desert Boots 300 Leather Hat, Leather Shirt Silk Robe 2000 Silk Shirt, Bandana
Exploda 1000 Mage Masher, Mythril Dagger The Ogre 700 Mage Masher x2
Yellow Scarf 400 Feather Hat, Steepled Hat

Theatre District:


After getting off the Air Cab, leave the station and head south to the Artist's house (G).


Inside you can find an Ore in a chest. Head back outside and head down the stairs (1).


Here you can find Lowell (H) who says the place is unworthy of his talent. Zidane will tell him Ruby is starting a theatre in Alexandria and wants Lowell to join him.


Head into the Tantalus HQ (I) to find 3 chests all containing money; one has 262 Gil, another has 340 Gil & the last has 993 Gil.


Leave the HQ, head north and go back to the Air Cab station. Fly back to the Business District and head north back to the shopping area to meet with a man who will take you to Cid and another ATE will play: Brahne's Fleet Arrives.


Once you are underground, you meet up with Vivi and Cid will give you the World Map; this is a map of the whole world and is described as "a national treasure of Lindblum!".


There is another ATE: <gwok-gwok> How Infuriating!


After riding the trolly to the exit, you can find a Moogle to save and deliver mail, a merchant to buy some last minute supplies and there is a hidden chest behind the platform with a Bandana (J).

Once you have finished, you can leave Lindblum.


If you have a Kupo nut, you can head north to Gizamaluke's Grotto to deliver it to the Moogle.


Our destination is Qu's Marsh, so going north from Lindblum (or South from Gizamaluke's Grotto).


Qu's Marsh

Head north along the path and then continue north into the grass.


You will find Quina here who escaped the destruction at Cleyra and will re-join your party. Head over the bridge to the right and continue north.


If you want to catch more frogs, you can go back to the pond and do the mini-game; if not, enter the house. Talk to Quale and then leave.


Head right from the house and you will find the entrance to the excavation site.


Fossil Roo

Find
Items Elixir, Ether, Fairy Earrings, Lamia's Tiara, Survival Vest
Cards -
Gil -
Notes -

Enter the excavation site and then head down the stairs.


Follow the path south then right; as you get to the exit (1), a monster will appear from a previously closed passage.


Head right as quick as you can, make sure to dodge the swinging axes. Best way is to hug the bottom wall and not run down the middle. If you hit one, you will be knocked back. If the monster catches you, you will have to fight it, it can't be killed but you can defeat it and continue running.


When you have run through 2 screens, the last will have a hole in the floor that you willjump over and the monster will fall down.


Prepare for a boss fight then continue right (2). (Give Zidane the Man Eater ability to increase damage)


On the next screen, you will encounter Lani; one of the hunters hire by the Queen to take the pendant from Garnet.


Tips:

Boss will focus on Garnet unless you damage her with another character.


Use Blind and Slow on Boss to limit her speed and accuracy.


Cast Reflect on Garnet to bounce her spells back at her.


Use Magic Hammer to reduce her MP and remove her magic abilities.


Once MP is depleted, use Vanish on Garnet to make it harder to hit her.


Steal what you can.

Boss Fight: Lani

Statistics
Level HP MP Strength Defence Evade
19 5,708 4,802 12 10 3
Magic Magic Defence Magic Evade Attack Spirit Speed
12 10 4 30 19 50
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
0 0
Items
Steal Item Drop Card Drop
Ether (100%)
Gladius (25%)
Coral Sword (6%)
- -
Abilities
Abilities Eat
Aera, Blizzara, Fira, Scan, Thundara, Water Can't eat

After the battle, head left back to the start and enter the side room where the monster appeared to find an Elixir (A). Head back to the left and head down the steps to the north (3).


At the bottom, head up the stairs to the left and pick up the yellow flowers (B) and examine the giant hole (C). A Gargant will arrive that you will ride further in.

After arriving, head north up the stairs (1).


Head right, there is a miner here who will explain how to get around using the Gargant and the switches.


Head south where you will find a Moogle where you can save, heal and even buy items from Mogshop and Stiltzkin (A) who has another deal for you; Ether, Phoenix Pinion & Remedy for 555 Gil.


Head right from the Moogles (2) and in the next room pick up the flowers (B) and use them at the platform to the right (3).


Head north once you arrive at the next area. There is a chest here containing Fairy Earrings.


Go back and use the flowers to get back to the previous area.


Head left and then head north to the top exit (4).


Pick some flowers and use them on the end of the platform to the right.


When you arrive, head right and flip the switch on the platform. Go back and use the flowers on the far left in the middle of the room to go to a new area.

Head up the stairs to the left and head north (5) to find a chest with an Ether (C).


Head back, down the stairs and then north (6). Follow the path around to the exit (7).


Flip the switch in this room and head back to where you arrived.


Use the flowers (D) at the top of the stairs to go back, head right, flip the switch and use the flowers on the left in the middle of the room.


Head left and head down to the bottom where the Moogles are and head right.


Get on the Gargant here with the flowers.


This area has a miner who has weapons and items for sale if you need them (E).


Head north up the stairs (8). Follow the path, flip the switch then head right.


Use the flowers at the edge of the platform to move on.

When you arrive, head south then right to find a chest with a Lamia's Tiara.


Head back and use the flowers to ride the Gargant back.


Head left and flip the switch, go back right and ride the gargant again.


Follow the path south then right to the next area.


Here is a wall with vines and a pool of water at the bottom.


Climb onto the vines and move right, you will get knocked into the water, press X to surface and head south onto dry land.


Head up the ramp on the right and climb up the vines to the platform above you and head right.


This is an active dig site, talk to the miner who will allow you to mine here in exchange for a Potion. Agree and then go back over the bridge to where the miner was and head all the way to the right.


Mine the wall on the right several times and you will uncover a Moogle who will have a letter for you to deliver as well as save, use a tent and buy items if needed.

You can mine in several other areas and you can get Ore, Potion and Hi-Potions. You can also mine a Madain's Ring from here as well; you could get one earlier from the Treno Auction House but would go for over 8,000 Gil.


When you have finished mining, talk to the miner.


Head right then south then left to find a hidden Survival Vest in the rubble.


Head back to the vines and climb up to the top then left to a platform with  switch.


This switch says that once you activate it, you will be shut out and you will go outside.


Flip the switch then head right on the vines and exit to the bottom right (11).


Pick up the flowers and head to the south platform to use them.


Head right then north to leave Fossil Roo.


Welcome to the Outer Continent.


Conde Petie

Find
Items Diamond, Phoenix Pinion
Cards -
Gil 4,500
Notes -

Upon entering the village, there are 2 ATE's available to watch. Watch the first one "Vivi and the Couple".


In the corner, obscured by the entrance archway is 2,700 Gil (A).


Head through the door the the left (1). Now you can watch the other ATE "Quinna Accused".


Head north and through the second door on the left (2). Another ATE will become available: "Quina can't Communicate".


There are 4 beds in here, behind the bottom left bed you can find 1,800 Gil.


Exit the room, another ATE will become availabe: "Dagger and William" and head north up the stairs (3).


Head south and right over the bridge past Vivi. Don't talk to Vivi yet.


Head down the stairs to the bottom right (4). Here you can find a Phoenix Pinion (B) at the bottom of the stairs.


Here you can find an Item Shop and a Moogle (C) to get a letter for Mognet. Through the door to the north is a Weapon Shop.


Head back to the big room where Vivi is and go past him to the other side and get on the Boat in the middle. To do this, you have to squeeze between the two people (X) and run up the bridge. On the boat you can find a Diamond (D).


Now, talk to Vivi on the bridge and another ATE will become available: "Hungry Bryan".


Head back right to the Item shop where you will see a Black Mage at the counter. A short scene follows and you will then leave the village.

Make sure to equip anything you have just purchased then head west to the shoreline. From here, head south then head east again. Follow the path to reach the Black Mage Village.


The image to the left is a rough guide to reach the Black Mage Village.

Item Shop

Item Price
Potion 50 Gil
Phoenix Down 150 Gil
Echo Screen 50 Gil
Soft 100 Gil
Antidote 50 Gil
Eye Drops 50 Gil
Annoyntment 150 Gil
Tent 800 Gil

Weapon Shop

Item Price
Poison Knuckles 5,000 Gil
Multina Racket 750 Gil
Stardust Rod 760 Gil
Flame Staff 1,100 Gil
Ice Staff 980 Gil
Lightning Staff 1,200 Gil
Oak Staff 2,400 Gil
Mythril Fork 4,700 Gil
Mythril Armlet 500 Gil
Lamia's Tiara 800 Gil
Ritual Hat 1,000 Gil
Adaman Vest 1,600 Gil
Magician Cloak 1,850 Gil

Black Mage Village

Find
Items Black Belt, Elixir, Ether, Gysahl Greens, Virgo
Cards -
Gil 2,843
Notes -

Upon entering the village from the World Map, you will be on a path with two routes. The clue you were given was "They live sae deep in the forest, that even owls dinnae live there!". Translated, that means they live so deep in the forest that the owls don't even live there.


At the fork in the road is a sign, it give 2 directions; one direction says "Where there are owls" and the other says "Where the are no owls". Each time you get the right direction, you will appear on what appears to be the same screen but the sign may be different. Below are the correct directions if you wish to skip the process of looking at the sign.

SPOILER: Right Path, Right Path, Left Path, Right Path

Upon entering the village, your party will split up and there will be several ATE's to watch.


The first to watch is called "Everyday Life". Head north and to the right of the house in the middle (1) to the next screen.


The next ATE to watch is "Life on the Run". Head north and then left into the item shop (2) and through to the exit on the left (3).


The next ATE to watch is "Gourmand's Nose". Walk to the left a bit (4) and another ATE will appear called "Different Language".


Head down the stairs to the left (5) to get another ATE called "Visitor, Not Invader". Go back, up the stairs and into the shop (6) to find Garnet, after a short conversation another ATE will appear called "Life Cycle".


Head back to the entrance to the village and now head to the far right (7) to find a Moogle (A) who will have a letter for you to deliver. Inside the house is Quina, to the right of them you can find a Gysahl Greens.


Now, you can head to the Inn. From the entrance to the village, head to the right of the middle house (1) and then go right over the bridge to the Inn (8).


Inside, talk to the Mage behind the desk who will tell you Vivi is here. Head into the room next door and talk to Vivi.


After a cutscene, you will be at the entrance ready to leave.


Before leaving, there are some items to get and shops to visit.


To the left of the entrance is the weapon shop, outside the entrance is an Elixir (B). Make sure to get anything you need to your party and anything for Synthesis.


Head to the Item shop to stock up but if you choose the option "Give me the usual" the Mage will leave the counter allowing you to climb the ladder behind the desk. Above the bed is a Black Belt (C). To the left by the exit is an Ether (D) on the shelf.


Head to the Synthesis shop where you found Garnet, behind the big chain to the left you can find 2,000 Gil (E). Climb the ladder to the right and head north where you can find a chest with 843 Gil (F).

Item Shop

Item Price
Potion 50
Hi-Potion 200
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Remedy 300
Annoyntment 150
Tent 800

Weapon Shop

Item Price
Mage Masher 500
Mythril Dagger 950
Gladius 2300
Stardust Rod 760
Mage Staff 320
Flame Staff 1100
Ice Staff 980
Lightning Staff 1200
Oak Staff 2400
Mythril Fork 4700
Leather Wrist 200
Glass Armlet 250
Bone Wrist 330
Mythril Armlet 500
Magic Armlet 1000
Leather Hat 150
Feather Hat 200
Steepled Hat 260
Headgear 330
Magus Hat 400
Bandana 500
Mage's Hat 600
Lamia's Tiara 800
Ritual Hat 1000
Silk Shirt 400
Leather Plate 530
Bronze Vest 670
Chain Plate 810
Mythril Vest 1180
Adaman Vest 1600
Magician Cloak 1850
Survival Vest 2900

Synthesis Shop

Item Price Components Item Price Components
Butterfly Sword 300 Dagger, Mage Masher Cachusha 1000 Magus Hat, Rubber Helm
The Ogre 700 Mage Masher x2 Coral Ring 1200 Lightning Staff, Rod
Exploda 1000 Mage Masher, Mythril Dagger Gold Choker 1300 Linen Cuirass, Soft
Rune Tooth 2000 Mythril Dagger x2 Magician Shoes 1500 Germinas Boots, Bone Wrist
Cotton Robe 1000 Wrist, Steepled Hat Barette 1800 Needle Fork, Barbut
Silk Robe 2000 Silk Shirt, Bandana Power Belt 2000 Glass Buckle, Chain Mail
Desert Boots 300 Leather Hat, Leather Shirt Madain's Ring 3000 Bone Wrist, Stardust Rod
Yellow Scarf 400 Feather Hat, Steepled Hat Fairy Earrings 3200 Magic Armlet, Soft
Glass Buckle 500 Glass Armlet, Leather Wrist Extension 3500 Lamia's Tiara, Multina Racket
Germinas Boots 900 Desert Boots, Fork Reflect Ring 7000 Anklet, Madain's Ring

Head to the Inn again and in the bedroom is a Virgo Stallazzio (G) by the bunk bed ladder.


Once you have done everything you want and have checked the shops, you can now leave the village.


Make sure to equip your party with any new stuff.


Head back east to the coastline and then west back to Conde Petie.


Conde Petie - Mountain Math

Find
Items Ether (2), Magic Tag, Moonstone, Remedy, Tent (2)
Cards Oglop
Gil -
Notes Stiltzkin has another offer: Ether, Magic Tag & Tent for 666 Gil

Conde Petie:


Upon entering Conde Petie, head right and follow the path to the Item shop. Head through to the Weapon Shop and talk to the guards (A).


Next, head back and up the stairs in the Item Shop to the main area with the boat.


Head to the top left exit and down the stairs. Talk to the person walking the corridor (B).


After a scene, Zidane and Garnet now have permission to go the the "Sancturary" but Vivi and Quina don't. You will be given a choice; it doesn't matter which choice you make but choosing "Why don't you guys get married, too?" leads to an ATE called "Nuptial Joy".

Head right along the path and you will find the purple haired girl dangling from a vine. Quina leaves the party at this point and the new girl joins your party. Her name is [Eiko], but you can name her what you want.


Once back in control, head left and then up to where Quina was standing. There is a vine here you can climb (1), at the top is a chest on the left with an Remedy (C).


Head right from here and examine the statue (D) and take the Blue Stone.


Head back left and down the vine, head down then right to the next area (2).


Head right and climb the roots (3) then head left. Here you can find a chest with a Tent (E) and another statue (F); examine the statue and take the Red Stone.


Head back right, down the roots and head right (4). On the next screen, follow the path right then north. You can find a few Oglops on the ground, if you catch one, you can trade it for an Oglop Card with Bryan Rootrunner outside the Item shop in Conde Petie. To catch one, tap the X button while running.


In the next area you can find a Moogle who you may have a letter for and Stiltzkin who has another offer for you; Ether, Magic Tag & Tent for 666 Gil.


Make sure to save, use a tent if you need to and equip your team for a boss fight coming up.


Head left and up the ladder (5) and follow the path south and up the roots. Continue right until you reach the Boss.


Tips:

The Boss uses Earthquake to damage the whole party at once.


Zidane should focus on stealing while you can. Have Vivi cast Slow and Garnet cast Blind to help prevent attacks and Garnet can also cast Float on the party to prevent damage from Earthquake.


Once you have stolen what you can, use Eiko to Summon Fenrir and Garnet to summon Ramuh. Have Vivi attack with Bio and Zidane can just attack or keep trying to steal if you are going for the Fairy Flute.

Boss Fight: Hilgigars

Statistics
Level HP MP Strength Defence Evade
28 8,106 908 14 10 4
Magic Magic Defence Magic Evade Attack Spirit Speed
14 10 5 40 23 44
Elemental Affinity
Fire Ice Thunder
100% 100% 100%
Water Wind Earth
100% 100% 100%
Holy Shadow Healing
100% 100% -100%
Rewards
Gil AP
2,136 9
Items
Steal Item Drop Card Drop
Phoenix Down (100%)
Mythril Fork (25%)
Fairy Flute (0.40%)
Tent (100%)
Elixir (37.5%)
Antlion (12.5%)
Abilities
Abilities Eat
Curaga, Earthquake, Hiphop, Knock Down Can't eat

After the battle, examine the statue in the rock face ahead of you (H) and take the Yellow Stone.


Head right (6) and then take the right hand path (7). There is another statue here (I), examine it and take the Green Stone. There is a chest to the left with an Ether (J).


Head back left and then head up the roots behind where you ended the boss fight (8).


Continue left and then go down the ladder and back over to where the Moogle and Stiltzkin are and head past them to the right (9).


Examine the statue here and place each of the coloured stones into the statue to receive a Moonstone.


Now, head back to where you fought the Boss and continue right. Head along the large root (10) and finally exit to the world map (11).