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Magic Materia

Final Fantasy VII - Magic Materia

Magic Materia is green in colour and can be paired with the Support Materia to give additional effects and commands.
The Materia listed below are available to find or buy and can be levelled up with AP to make them stronger.
Name Price Description Magic AP Growth MP Equip Effect Mastered Value Aquire ( Buy / Reward / Find )
Barrier 10,000 Gil Casts protective magic on the party.
Barrier protects against physical attacks, MBarrier protects against Magic attacks, Reflect causes magic attacks to be sent towards the enamy and Wall casts Barrier & MBarrier simultaneously.
Barrier
MBarrier
Reflect
Wall
 0 AP
 5,000 AP
 15,000 AP
 30,000 AP
 45,000 AP
16
24
30
58
Strength -2
Vitality -1
Magic +2
Magic Def +1
Max HP -5%
Max MP +5%
700,000 Gil Rocket Town
Comet - Casts devistating magic that calls forth a Comet shower. Comet
Comet2
 0 AP
 12,000 AP
 60,000 AP
70
110
Strength -2
Vitality -1
Magic +2
Magic Def +1
Max HP -5%
Max MP +5%
1,400,000 Gil Forgotten City (Ancient City)
Contain - Casts magic that is the most powerful of its elemental type and has a chance of a negative status effect (Except Flare).
Freeze is Ice elemental and 2/3 chance of Stop. Break is Earth elemental and 1/3 chance of Petrify. Tornado is Wind elemental and 1/3 chance of Confusion. Flare is Fire elemental.
Freeze
Break
Tornado
Flare
 0 AP
 5,000 AP
 10,000 AP
 15,000 AP
 60,000 AP
82
86
90
100
Strength -4
Vitality -2
Magic +4
Magic Def +2
Max HP -10%
Max MP +10%
1 Gil Mideel (Disc 2, before Weapon attack (Give Mimett Greens to White Chocobo and scratch its ears.))
Destruct 9,000 Gil Casts magic that removes barriers and can cause Instant Death.
DeBarrier removes Barrier, MBarrier, Reflect, Peerless & Wall status. DeSpell removes Slow, Stop, Haste, Regen, Resist & Death Sentance.
DeBarrier
DeSpell
Death
 0 AP
 6,000 AP
 10,000 AP
 45,000 AP
12
20
30
Strength -2
Vitality -1
Magic +2
Magic Def +1
Max HP -5%
Max MP +5%
630,000 Gil Fort Condor (Disc 2), Mideel
Shinra Mansion (Library)
Earth 1,500 Gil Casts Earth elemental magic. Quake
Quake2
Quake3
 0 AP
 6,000 AP
 22,000 AP
 40,000 AP
6
28
68
Strength -1
Magic +1
Max HP -2%
Max MP +2%
105,000 Gil Costa Del Sol (Disc 2/3), Junon, Kalm
Exit 10,000 Gil Casts magic that ends battles.
Exit allows party to escape battle without reward. Remove causes enemies to be removed from battle without reward.
Escape
Remove
 0 AP
 10,000 AP
 30,000 AP
16
99
Strength -1
Magic +1
Max HP -2%
Max MP +2%
700,000 Gil Mideel, Rocket Town
Fire 600 Gil Casts Fire elemental magic. Fire
Fire2
Fire3
 0 AP
 2,000 AP
 18,000 AP
 35,000 AP
4
22
52
Strength -1
Magic +1
Max HP -2%
Max MP +2%
42,000 Gil Costa Del Sol, Fort Condor, Junon, Mideel (Destroyed), Midgar (Sectore 5 Slums, Sector 7 Slums, Wall Market)
Initially Equipped (Red XIII)
Full Cure - Casts a powerful spell that recovers all HP to a single character.
Must be levelled up once to use.

Full Cure
 0 AP
 3,000 AP
 100,000 AP

99
Strength -4
Vitality -2
Magic +4
Magic Def +2
Max HP -10%
Max MP +10%
1 Gil Cosmo Canyon (Behind item shop (Disc 2/3))
Gravity 8,000 Gil Casts magic that causes damage based on target's HP.
Demi drains 25% HP, Demi2 drains 50% and Demi3 drins 75%. Most flying enemies are immune.
Demi
Demi2
Demi3
 0 AP
 10,000 AP
 20,000 AP
 40,000 AP
14
33
48
Strength -1
Magic +1
Max HP -2%
Max MP +2%
560,000 Gil Costa Del Sol (Disc 2), Mideel
Cosmo Canyon (Gi Nattack)
Heal 1,500 Gil Casts magic that cures status effects or immunises against status effects.
Poisona cures Poison, Esuna cures all status effetcs & Resist prevents status effects.
Poisona
Esuna
Resist
 0 AP
 12,000 AP
 52,000 AP
 60,000 AP
3
15
120
Strength -1
Magic +1
Max HP -2%
Max MP +2%
105,000 Gil Costa Del Sol (Disc 1), Gongaga, Kalm, Junon
Ice 600 Gil Casts Ice elemetal magic. Ice
Ice2
Ice3
 0 AP
 2,000 AP
 18,000 AP
 35,000 AP
4
22
52
Strength -1
Magic +1
Max HP -2%
Max MP +2%
42,000 Gil Costa Del Sol, Fort Condor, Junon, Mideel (Destroyed), Midgar (Sectore 5 Slums, Sector 7 Slums, Wall Market)
Initially Equipped (Cloud)
Lightning 600 Gil Casts Lightning elemetal magic. Bolt
Bolt2
Bolt3
 0 AP
 2,000 AP
 18,000 AP
 35,000 AP
4
22
52
Strength -1
Magic +1
Max HP -2%
Max MP +2%
42,000 Gil Costa Del Sol, Fort Condor, Junon, Mideel (Destroyed), Midgar (Sectore 5 Slums, Sector 7 Slums, Wall Market)
Initially Equipped (Cloud)
Master Magic - All magic in one Materia Master Magic - - - - Cosmo Canyon (Green Huge Materia (must have all Magic Materia at Master Level), Kalm (Kalm Traveller - Trade Earth Harp)
Mystify 6,000 Gil Casts magic that changes targets' mental state.
Confu causes confusion and Berserk causes Berserk status and can be used to increase attack power at the cost of control.
Confu
Berserk
 0 AP
 12,000 AP
 25,000 AP
18
28
Strength -1
Magic +1
Max HP -2%
Max MP +2%
420,000 Gil Cosmo Canyon, Gongaga
Poison 1,500 Gil Casts magic that causes Poison damage and can inflist Poison status effect. Bio
Bio2
Bio3
 0 AP
 5,000 AP
 20,000 AP
 38,000 AP
8
36
80
Strength -1
Magic +1
Max HP -2%
Max MP +2%
105,000 Gil Costa Del Sol (Disc 2), Junon, Kalm
Shinra HQ (Floor 67)
Restore 750 Gil Casts magic that heals HP or casts Regen that slowly heals over time. Cure
Cure2
Regen
Cure3
 0 AP
 2,500 AP
 17,000 AP
 25,000 AP
 40,000 AP
5
24
30
64
Strength -1
Magic +1
Max HP -2%
Max MP +2%
52,500 Gil Costa Del Sol (Disc 1), Fort Condor, Junon, Mideel (Destroyed), Midgar (Sector 5 Slums, Sectore 7 Slums, Wall Market)
Midgar (Mako Reactor 1)
Revive 3,000 Gil Revives a single character from KO to 25% HP (Full HP when levelled up). Life
Life2
 0 AP
 45,000 AP
 55,000 AP
34
100
Strength -2
Vitality -1
Magic +2
Magic Def +1
Max HP -5%
Max MP +5%
210,000 Gil Costa Del Sol (Disc 1), Junon
Seal 3,000 Gil Casts magic that causes status effects.
Sleepel causes Sleep and Silence prevents target from casting Magic.
Sleepel
Silence
 0 AP
 10,000 AP
 20,000 AP
8
24
Strength -1
Magic +1
Max HP -2%
Max MP +2%
210,000 Gil Costa Del Sol (Disc 1), Junon
Shield - Casts a powerful protective spell that grants one character Shield status making them invincible to physical attacks and elemental damage.
Must be levelled up once to use.

Shield
 0 AP
 10,000 AP
 100,000 AP

180
Strength -4
Vitality -2
Magic +4
Magic Def +2
Max HP -10%
Max MP +10%
1 Gil Northern Crater (Upper Path)
Time 6,000 Gil Casts magic that alters battle speed.
Haste increases ATB bar speed, Slow causes enemies to slow down & Stop causes enemies to stop attacking for a short time.
Haste
Slow
Stop
 0 AP
 8,000 AP
 20,000 AP
 42,000 AP
18
20
34
Strength -2
Vitality -1
Magic +2
Magic Def +1
Max HP -5%
Max MP +5%
420,000 Gil Gongaga, Rocket Town
Transform 5,000 Gil Casts magic that transfoms eneimes into lesser threats.
Mini shrinks the enemy, lowering attack greatly. Toad turns the enemy into a frog.
Mini
Toad
 0 AP
 8,000 AP
 24,000 AP
10
14
Strength -1
Magic +1
Max HP -2%
Max MP +2%
350,000 Gil Cosmo Canyon, Gongaga, Mideel, Mt. Corel
Mt. Corel (Railroad tracks)
Initially Equipped (Cait Sith)
Ultima 50,000 Gil * Casts powerful mystery elemental magic.
Must be levelled up once to use.

Ultima
 0 AP
 5,000 AP
 100,000 AP

130
Strength -4
Vitality -2
Magic +4
Magic Def +2
Max HP -10%
Max MP +10%
1 Gil North Corel (Disc 2 (*) If you fail to stop train)
North Corel (Disc 2 - Succees in stopping train)
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