Papastew.co.uk - Title Banner

Pandemona

Final Fantasy VIII - Pandemona (GF)

A strange looking creature; purple skin, bipedal with a trumpet-like funnel on its head. It commands Wind-Elemental attacks.


Pandemona can be drawn from Fujin in the Balamb Hotel or from Red Giant in Ultimecia's Castle.


Unique Abilities:


Pandemona does not have a unique ability or any refinement abilities.

Attack Information

Attack Name: Tornado Zone

Attack Description: Pandemona slowly approaches the earth from the centre of a tornado. Everything in his path is inhaled, including all enemies. After exhaling, all enemies are blown back onto the battlefield, sustaining massive wind damage.

Stats

Level HP Attack Power
19 1,442 1,052
20 1,506 1,092
30 2,146 1,466
40 2,794 1,840
50 3,450 2,213
60 4,114 2,587
70 4,786 2,961
80 5,466 3,335
90 6,154 3,708
100 6,850 4,082

Triple Triad

Pandemona
Element Wind
Refine 1 refines into 100 Windmills
Drop None
Card None
Win Balamb Hotel Owner after Balamb
Garden has become mobile.

Abilities

Junction Description AP Prerequisite
Str-J Junction magic to strength. Complete
Spd-J Junction magic to speed. 120 None
Elem-Atk-J Junction magic to elemental attack. Complete
Elem-Def-J Junction magic to elemental defence. Complete
Elem-Defx2 Junction magic to two elemental defences. 130 Elem-Def-J
Magic Allows the equipped character the ability to use stocked magic. Complete
GF Allows the equipped character to summon a Guardian Force. Complete
Draw Allows the equipped character to draw magic from an enemy. Complete
Item Allows the equipped character to use an item. Complete
Absorb Allows the equipped character to absorb an enemy's HP during battle. Takes HP from the enemy to cure the commanding character, based on the experience level of the opponent. 80 None
Str+20% Increases the equipped characters strength by 20%. 60 None
Str+40% Increases the equipped characters strength by 40%. 120 Str+20%
Spd+20% Increases the equipped characters speed by 20%. 150 Spd-J
Spd+40% Increases the equipped characters speed by 40%. 200 Spd+20%
Initiative Allows the party to have the 'first strike' scenario when entering battle. 160 None
SumMag+10% Increases GF attack power by 10%. 40 None
SumMag+20% Increases GF attack power by 20%. 70 SumMag+10%
SumMag+30% Increases GF attack power by 30%. 140 SumMag+20%
GFHP+10% Increases GF total HP by 10%. 40 None
GFHP+20% Increases GF total HP by 20%. 70 GFHP+10%
GFHP+30% Increases GF total HP by 30%. 140 GFHP+20%
Boost Increases damage infliction caused by the GF. Press select to enable the Boost function ability. Continue to press the square button to fade in the targeting red cross and increase attack power. Starting power is 75 and can be increased to a maximum of 250. 10 None
Share by: