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Walkthrough

Final Fantasy VIII - Walkthrough

Disc One


FF8 Tutorial Menu

Balamb Garden:


After the opening cinematic, you will wake up in the infirmary room and have to confirm your name; default is [Squall].


After this, Quistis, your instructor, will come to collect you from the infirmary and take you back to class. Walk with Quistis back to the classroom.


Once the dialogue has ended in the classroom, head to the front of the classroom and talk to Quistis; she will ask if you have been the Fire Cavern yet, as it is a prerequisite to the Field Exam.


Return to your seat and activate your computer, select [Tutorial] in order to receive 2 GF's; Quezacotl and Shiva. You can now exit the computer unless you wish to view the tutorial.


You can now do some exploring of Garden before heading off to Fire Cavern.

FF8 Getting your first Tri

Leave the classroom and head down then right and you will encounter a student running late for class. She is a transfer student and, if you reply with "Are you OK?" she will ask if you can show her around. If you choose to do so, head to the elevator (from where she came from).


If you are looking to play Triple Triad, you can get a starter deck from the person outside the elevator.


Head into the elevator and when you get off, head down. Squall will say "That is the directory" and take the student to it. After a short guide to where things are (useful if you are new to the game) you can now explore.


After you have finished exploring, head back to the directory and then head down, leave Garden through the reception and outside into the courtyard.

FF8 Fire Cavern Entrance

Outside Garden, you will find Quistis; approach her to get a brief tutorial on the Junction System and how to allocate abilities. Once done, Junction your GF's to Squall and allocate abilities; Draw is a must in order to get spells.


There are a few spells in Balamb Garden; Cure (Front Gate), Esuna (Library) and Blizzard (Training Center). For now grab Cure, Esuna and Blizzard (while grabbing Blizzard, if you encounter enemies, you can draw magic from them too) then head back to Quistis and leave by heading down.


The Fire Cavern is located to the east behind a forest. On top of the cave entrance is a Blizzard Draw Point.


Once at the Fire Cavern, Quistis will give another brief tutorial on Junctioning Magic followed by an optional tutorial on Squall's Gunblade.


Follow the path up and talk to the faculty members in front of the entrance. When you are ready, select a time limit for the test. Choose one that is reasonable to you. 


SeeD Exam: Complete the cave and defeat the final boss with less than 7 seconds remaining for the best score (timer continues while game is paused and right up until you confirm Ifrit's name when he joins you). 10 minutes should be enough as the cavern is not that big but you may want longer if you plan to Draw lots of magic from enemies.


Follow the path to the right then head north. There is a Draw Point for Fire in here as well.

FF8 Ifrit Scan image

Boss Fight: Ifrit (GF)

Statistics
LV HP STR MAG VIT SPR SPD EVA
6 1068 37 9 44 183 3 0
Elemental Affinity
Fire Thunder Ice Water
-100% 100% 200% 100%
Wind Earth Poison Holy
100% 100% 100% 100%
Draw
Fire Cure
Scan
Rewards
Card Drop Item Drop Mug AP
Ifrit G-Returner - 20

Boss information:


Boss is weak to Ice Magic.


Boss absorbs Fire Magic.


Boss is immune to all status effects.

Hints:


If you have learned Elem-Atk-J on Shiva (160 AP required), you can Junction Ice magic to your weapon to deal extra damage with physical attacks.


Shiva GF will be useful for the Ice weakness.

FF8 Squall's Dorm Roo

Once you have defeated Ifrit, you will get another tutorial about Elemental Junctions and then you can leave the Cavern and head back to Garden.


When you arrive back, you will have one more tutorial regarding GF's and their abilities.


Head back into Garden through the reception and head around the central elevator to the Dorms in the back. Inside Squall's room, head to his bed and change into your uniform. If you select the bed again, you can rest here and there is a save point in the room if you need it.


Once done, leave the room and head back to the lobby where you are assigned to a group with another student, [Zell] and Seifer as the group leader.


After the briefing by Headmaster Cid, follow Seifer and you will enter the Garage and leave for the mission. Drive the vehicle to the town by following the road and enter.


After a short scene, you will enter the ship to head to the mission.

FF8 SeeD exam perfect score (Rank 10)

Before we go on, there are some things to know about the SeeD Field Exam; like with the Fire Cavern, you are graded but this time in several ways. If you are looking to get the highest SeeD Rank (Rank 10) you must:

  • Have completed Fire Cavern with less than 7 seconds left (See above)
  • Not speak to anyone (Except Seifer if he stops moving).
  • Defeat > 75 enemies (Includes boss battles).
  • Not go towards the communication tower until Seifer tells you to.
  • Not use the shortcut on the cliff (Follow Seifer's route to the Communications Tower, not Selphie's).
  • Save the Dog in the town square (During evacuation).
  • Not run into the cafe to escape X-ATM092.
  • Only escape from X-ATM092 once (The mandatory one under Comms Tower)

Then defeat X-ATM092 and get to the evacuation point with at least 10 minutes left.


If you do not defeat X-ATM092, the best SeeD Rank you can achieve is 9; this is due to the way the score and rank are worked out; see the SeeD Exam section for details.


There is a "glitch" where if you defeat X-ATM092 the "Attitude" score is re-named to "Point(s) Deducted" but this does not mean you have had deductions.


FF8 Dollet Square - SeeD Exam

Dollet:


Once the craft has landed, make sure to equip your GF's and Junction magic and abilities as needed and then follow Seifer.


Head up the stairs and save if you want to. Follow Seifer through the streets to the Square, fighting enemies as you go. Once in the square, head up to another battle (Pictured, do not go the other way) then talk to Seifer. After some waiting, you will hear the battle raging and Seifer gets impatient.


You will see some enemy soldiers run past and Seifer will change the objective. Follow Seifer and head across the bridge, follow the path and up the stairs. A soldier will speak to you then get dragged away and a fight follows.


After the fight, follow Seifer.


At the top of the hill, there is a short scene and Seifer will run off. The girl you showed around (If you did it) will appear and introduce herself as [Selphie]. Seifer will go into the Communications Tower, don't follow Selphie by jumping off the cliff, take the side route that Seifer did. Follow the path around.


Approach Selphie and, after a short conversation, head towards the entrance to the Communications Tower. Seifer will appear behind several fleeing enemy soldiers. Follow him inside.


There is a Draw Point for Blind and a save point here if you need it. Head up the elevator and prepare for a couple of Boss fights, then approach the soldier.

FF8 Biggs Scan image

Boss Fight: Biggs and Wedge

Statistics
LV HP STR MAG VIT SPR SPD EVA
1 467 6 8 31 45 6 2
10 705 18 17 37 49 7 3
1 416 7 3 23 33 5 1
10 640 14 11 29 37 6 2
Elemental Affinity
Fire Thunder Ice Water
100% 100% 100% 100%
Wind Earth Poison Holy
100% 100% 0%* 100%
Draw
Fire Thunder
Blizzard Esuna (Biggs)
Cure (Wedge)
Rewards
Card Drop Item Drop Mug AP
- Elixir
Cottage
Elixir
Cottage
4
4

(*) Wedge is immune to poison damage but Biggs is not.

Boss information:


Biggs is the only enemy at the start but Wedge will join him later.


Both are immune to all status effects.


Wedge is immune to Poison damage.

Hints:


Not a tough battle, take the opportunity to draw magic.


Hit with physical or magic attacks.


Biggs will use Cure on Wedge when HP gets below 50%.

FF8 Elvoret Scan image

Boss Fight: Elvoret

Statistics
LV HP STR MAG VIT SPR SPD EVA
1 1563 17 10 2 127 8 0
10 3300 27 27 4 130 10 1
11 3523 28 28 4 130 10 1
Elemental Affinity
Fire Thunder Ice Water
100% 100% 100% 100%
Wind Earth Poison Holy
100% 100% 0% 100%
Draw
Cure Demi
Double Siren (GF) *
Rewards
Card Drop Item Drop Mug AP
- G-Returner
Weapons Monthly (March)
G-Returner 10

(*) Only Once. If missed, you can Draw Siren from Tri-Point in Ultimecia's Castle at the end of the game.

Boss information:


Boss is immune to most status effects except Blind (2/5), Slow (1/10) & Confuse (1/10).


Boss is immune to Poison magic.


Renzokuken always does 6 hits.

Hints:


Uses Fire and Thunder magic, if you have Elem-Def-J Junctioned, you can negate some damage by having Fire or Thunder magic Junctioned to you in Defence.


Boss has high Spirit and low Vitality; physical attacks hit harder.


Use this opportunity to Draw Double as it is useful to have.

After beating both Boss battles, you will be informed by Selphie that all SeeD are to withdraw by 19:00; to which Seifer will exclaim that we only have 30 minutes to get to the withdraw point; the beach where we landed.


Seifer will take the elevator down first and you must follow. Save and heal quickly at the bottom then leave the Communications Tower.


Once outside, a large machine will drop from the top and battle you.

FF8 X-ATM092 Scan image

Boss Fight: X-ATM092

Statistics
LV HP STR MAG VIT SPR SPD EVA
1 5072 13 2 50 12 8 0
10 5770 22 9 51 15 9 0
11 5872 23 9 51 15 9 0
Elemental Affinity
Fire Thunder Ice Water
100% 150% 100% 100%
Wind Earth Poison Holy
100% 100% 0% 100%
Draw
Fire Blizzard
Cure Protect
Rewards
Card Drop Item Drop Mug AP
- Power Wrist/Hypno Crown/ Orihalcon/Force Armlet Elixir 50

Boss information:


Boss is immune to all status effects.


Boss is weak to Lightning magic and immune to Poison.


Renzokuken always does 4 hits.

Hints:


Cast Double on your party and then use Thunder magic to hit twice per turn.


Draw and cast Protect on your party to reduce damage from physical attacks.


Once prompted, flee the battle.

FF8 Dollet Path (Walking

This next section is described as if you are not going for the bonus; if you are, see the SeeD Exam section for strategy.


After this mandatory battle and escape, you must withdraw to the beach. Head back the way you came to the right and follow the path down.


On top of the hill, hug the top edge of the cliff as you run left to avoid X-ATM092.


On this downhill section, walk down the hill, do not run as X-ATM092 will catch up and you will have to fight it again.


Run down the steps and then across the bridge, X-ATM092 will jump in front of you, to get it to move, run left a bit and it will jump in front of you again, then run right again to the end.


Continue into the square where you were originally ordered to hold with Seifer, quickly talk to the dog as you pass to make it move.


Keep running through the streets until you reach the beach where a scene will play with Quistis firing the mounted gun at X-ATM092.


FF8 Balamb Train Station

Balamb Town:


Once you are back in Balamb Town, Seifer will drive off in the car and leave you and your team behind.


This is a good opportunity to check out the place if you have not done so already. Head to the train station as there is a copy of Timber Maniacs here (Also available at the Balamb Hotel if you pay 100 Gil for a room) as well as the Queen of Cards.


You can visit Zell's House but there is not a lot to do here. If you are done, head back to Balamb Garden.


FF8 Balamb Garden 2F Hallway

Balamb Garden:


Once back in Garden, head inside to the directory where you can talk to Headmaster Cid, Xu and Quistis, then head towards the Library to find Seifer and talk to him.


Head to 2F in the elevator to get your SeeD Results; in the hallway, you can talk to Zell and Seifer's friends, Fujin and Raijin.


After a short wait, a member of the faculty will arrive and call out your name. In the Headmaster's office, you will be given your SeeD rank and results. Your fellow SeeD Rookies are Selphie, Zell and an un-named SeeD.


Leave the room and head back towards your classroom. In the hallway, your class, led by Seifer, will be stood there and, after a moment of tension, will clap for the new SeeD members.

FF8 Balamb Garden Training Center Secret Spot

Back in your room, Selphie will be there waiting for you, get changed into your new SeeD uniform and then talk to her to attend the Graduation Party.


After a cut-scene, Quistis will come outside to tell you to meet her outside the Training Center after curfew. Once back in your room, get changed back into your normal clothes and then head to the Training Center.


Quistis will be waiting for you, and give you another tutorial...


Inside the Training Center, head to the back where you will find a Save Point and a door, head inside the door and a scene will play.


Head back towards the entrance and you will hear a scream, near the entrance is a woman being attacked, you will fight the monsters off. They are not too hard and you can Draw Protect and Shell from them which will be useful.


Afterwards, leave the Training Center and head back to your room and sleep.

FF8 Headmaster

The next morning, Selphie will wake you saying you have a mission; there is a copy of Weapons Monthly April on the desk next to the Save Point. Head to the Front Gate where you will be briefed by Headmaster Cid along with receiving the code phrase to use with your contact.


After the briefing, talk to Cid again to obtain the Magical Lamp, an item that can be used to obtain a GF. Head back into Garden and use the elevator to go up to 3F, Headmaster Cid's Office. Talk to him again to get the Battle Meter.


You will now start getting your SeeD salary, this is based on your SeeD Rank and you can take tests to improve it as well as it improving with experience.


Save then use the Magical Lamp, if you want to. It is best to do it early as it is a useful GF to have and will only get stronger as the game goes on.

Card Drop Item Drop
Diablos G-Returner
Mug AP
N/A 20

Boss Fight: Diablos (GF)

Lv HP STR MAG VIT SPR SPD EVA
1 1600 17 5 51 77 15 0
10 8800 57 28 56 90 20 1
20 16800 102 52 62 105 25 2
30 24800 146 76 68 120 30 2
40 32800 190 100 75 135 34 4
50 40800 234 122 81 150 39 4
60 48800 255 144 87 165 44 5
70 56800 255 166 93 180 48 6
80 64800 255 187 100 195 53 7
90 72800 255 207 106 210 58 8
100 80800 255 226 112 225 62 8
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 150% 100% 100% 100%
Draw
Cure * Demi
Holy ** Flare **

 (*) Cure Level 1 - 19, Cura Level 20 - 29 & Curaga Level 30+.

 (**) Holy & Flare from Level 30+

Boss information:


Boss is immune to all status effects except Blind (1/2), Drain (1/2) and Slow (1/10).


Boss is weak to Wind magic.


Boss takes damage from Gravity and Ground.

Hints:


Casting Double early on and casting Shell and Protect on the party will help with HP loss.


Demi causes damage to a single opponent equal to ¼ of your HP and Gravija reduces entire party HP to ¼ of current HP.


Draw Demi from Diablos when possible (Draw misses a lot) and use that on Diablos.


FF8 Balamb Town Junk Shop

Before leaving, if you are planning on playing Triple Triad, you can get the Seifer Card from Headmaster Cid, the Quistis Card from the Trepies Groupie in the Cafeteria, MiniMog from the running boy, the Zell Card from Zell's Mother in Balamb Town, and you can start the Zell Love Quest & Queen of Cards quest.


When you have done all you need to do, head to Balamb Town, you can check in at Zell's house (Bottom door on the right) and there is a Junk shop where you can get weapon upgrades (Door to the left of the sitting man). Heading west of the Junk Shop leads to the Train Station where there is a shop outside where you can buy items and entering the station is where you can board the train to Timber.


Once aboard the train, a short conversation takes place and you will open the door to the private SeeD cabin.


Once inside, you can talk to Zell about Timber if you want, but Selphie will come in saying she is sleepy; not just her, all of you fall asleep.

Balamb Town Shop

Name Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1000
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Normal Ammo 20
Shotgun Ammo 40
Fuel 3000

FF8 Dream Sequence Galbadia Hot

Dream Sequence - Deling City:


You now find yourself controlling a small group of Soldiers who refer to themselves as [Laguna], [Kiros] and [Ward].


Follow the path in front of you north and you will find a Draw Point for Cure. Keep following the path north.


Follow the path up to the bridge and walk across, continue along the path ahead. After a brief conversation, you will continue on and find a Draw Point for Water and an armoured car; enter the car and a short scene will play and you will arrive at Deling City.


Upon exiting the car, head east and continue forwards along the street until you reach Galbadia Hotel. Enter the Hotel and then take the stairs to the right down to the Lounge.


Talk to the lady at the front to take a seat and watch the show. After a short conversation, approach the Pianist, Julia, for another scene then walk back to your table for another scene.


Head back up the stairs and talk to the receptionist. In Julia's room, talk to Julia for another scene then again to continue it. Laguna will get new orders and the scene will end; this ends the dream bringing you back to the train to Timber.


FF8 Timber -

Timber:


After the dream, a short conversation will play and you will get off the train.


Head down the stairs and you will be asked the secret phrase "Oh, the forests of Timber sure has changed!" and you must answer the code reply "But the Owls are still around"; follow the man to a second train that will take you to your client's base of operations.


On the train you will be introduced to Zone, Watts and "The Princess" whom you will have to go and find. Head up the stairs behind Zell and head down the hallway, there is a save point in the first room if you need it but the room you want is the last door on the left.


Inside, you find the "Princess" who is the girl you danced with at the SeeD party in Balamb Garden. After the short conversation, talk to her and she will introduce herself as [Rinoa] and she introduces her "partner" [Angelo]. After a short tutorial on Rinoa's Limit Break, you can head back to the others at the front of the train.

FF8 Timber Mission - Entering Codes

Follow everyone into the Strategy Room where you will be briefed on the plan.


The plan is made up of several elements:

  • Board the Train
  • Sneak across the roof of the Escort Car
  • Enter the codes to release the first lock
  • Enter the codes to release the second lock

When you are ready; talk to Watts outside the Strategy Room. Approach Rinoa, you now have 5 minutes to complete the mission. Jump over to the other train and just run (The guards sensors aren't working).


On the next car, use [Down] to get to the panel but keep an eye out for the Guards on the car, Zell and Selphie will tell you when they are coming, you must press [Up] to avoid being seen but you can't do it while doing the code. Enter the 3 codes correctly to continue.


Follow Rinoa to the right side of the car to enter the next codes; this time there are 5 codes to enter, guards to dodge and no support from Zell and Selphie. You should still have plenty of time left, so after each code, move up to avoid the guards. You may try to get 2 done at once but the risk is higher. If you are seen, you can reset the scene. Completing the mission without being caught will raise your SeeD rank 1 level.


After this, a cut scene will play and you will make off with your prize.


Make sure you are prepared for battle, when you are ready, speak to Rinoa.

FF8 Fake President Scan image
Card Drop Item Drop
N/A N/A
Mug AP
N/A 0

Boss Fight: Fake President

Lv HP STR MAG VIT SPR SPD EVA
1 52 5 26 46 51 6 0
10 610 23 38 50 55 8 1
12 778 27 40 51 57 8 1
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Cure -

Boss information:


Boss is immune to all status effects except Slow (1/10).


Boss is weak so does not take much to defeat.

Hints:


Take the opportunity to draw Cure.


Attack with normal attacks to defeat.

FF8 Gerogero Scan image
Card Drop Item Drop
N/A Zombie Powder
Mug AP
Phoenix Down 20

Boss Fight: Gerogero

Lv HP STR MAG VIT SPR SPD EVA
1 350 35 61 17 26 9 5
10 3050 41 75 35 30 19 6
12 3650 43 78 39 31 21 6
Fire Thunder Ice Water Wind Earth Poison Holy
200% 100% 100% 100% 150% 200% 0% 300%
Draw
Esuna Double
Berserk Zombie

Boss information:


Boss is immune to Poison.


Boss is weak to Fire, Earth and Wind; Super weak to Holy.


Boss is immune to all status effects except Slow (1/10).

Hints:


Not very strong and uses a lot of status effects like Silence, Blind and Berserk. As such, it is useful for drawing magic from in large quantities.


There is a cheap way to best the Boss. As it is "Undead" it is damaged by Cure spells but a single Phoenix Down will 1-Hit KO it.

FF8 Timber Bridge

Head back to the station but talk to the man on the bridge twice (if he is not here, leave then come back until he is), he will give you a Potion. Now head east near the platform that the Owl's Base dropped you off at, this leads to the Timber Maniacs Building.


Inside the Timber Maniacs building, speak to the receptionist and say you want to look around.


The first door on the left has a Blizzaga Draw Point and the back room has a copy of Timber Maniacs and the entrnce has a copy of "The Girl Next Door" in a pile of magazines.


Exit the building and head east, on the bridge, on the far right is a woman standing in front of an arch, behind which are some stairs, go down them and up the small stairs onto the platform.


There is a door behind you that leads to a house, talk to the old man and then interact with the sink to get a free full heal.


Head back up to the bridge, take the stairs down on the left, fight the Galbadian Soldiers outside the pub and receive the Buel Card.

FF8 Timber Town Junk Shop & Hotel

After the battle, you will be in the Strategy Room again and more intel is received as to why the President is in Timber.


Rinoa, Watts and Zone will have a "meeting" to discuss new plans, talk to Rinoa to continue. After a brief conversation, exit the room and head to Rinoa's room, on the bed is Pet Pal Vol. 2, remember to read it and select a new ability for Angelo to learn then talk to Watts when you are ready.


Triple Triad: Watts has the Angelo Card.


By the train station where you came in to town from, there is a Pet Shop that sells useful items for GF recovery but also Pet Pals Vol 3 & 4.


Head south and across the bridge to the main part of town where there is a Junk Shop to upgrade weapons (You should have Weapons Monthly March and April at this point, so read them to get upgrades), the Hotel and some more people who play Triple Triad.

Timber Store:

Name Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1000
Normal Ammo 20
Shotgun Ammo 40
G-Potion 200
G-Returner 500
Fuel 3000

Timber Pet Store

Name Cost
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Magic Scroll 5,000
Draw Scroll 5,000
Item Scroll 5,000
HP-J Scroll * 5,000
Str-J Scroll * 10,000
Vit-J Scroll * 10,000
Mag-J Scroll * 10,000
Spr-J Scroll * 10,000
Amnesia Greens 5,000
Pet House 1,000
Pet Pals Vol. 3 1,000
Pet Pals Vol. 4 1,000
FF8 Timber Pub

At the bottom of the Stairs is a Shop on the left, a Cure Draw Point on the right as well as a train platform to the "Desert" and the pub itself; enter the pub.


Inside, you will see a man sitting in front of a door, talk to him and you will have a few options; Buy him a drink, tell him about card and do nothing. If you buy him a drink, you have to guess what he is drinking (See Below) and you will get a Forbidden Card, Tell him about the Buel card and he will give you a Tonberry Card and a Funguar Card if you don't have a Buel card in your inventory.


Exit through the back door once he is out of the way.

Red Label Green Label Yellow Label
Bitter Mimett Tantal Curiel
Sweet Krakka Reagan Sylkis
FF8 Timber TV Station Stairs

In the alley out the back is a save point and a Draw Point for Scan. Head west through the alley and you will arrive at the back of the TV Station, run to the end and up the stairs.


Keep climbing the stairs until you come to a stop and a brief conversation; no matter what you say, Rinoa will run off and Selphie will arrive.


After a short scene, proceed along the route to the TV station. Inside, another scene will play out and introduce a new character, known as "The Sorceress".


Head back down the stairs into the alley, follow Rinoa and Quistis back to the pub. The owner will give you a place to stay, follow them outside, up the stairs and west to the house next door to Timber Maniacs.


Inside, after a brief conversation, you will retreat upstairs to avoid Galbadian Soldiers and you can now talk to Quistis a couple of times to talk about what just happened.


Follow everyone downstairs and go to leave, you will decide to head to the nearest Garden; Galbadia Garden. Select your party, receive a Potion, Phoenix Down, Soft, Antidote & Remedy from the "Chief" and leave.

FF8 Timber Station to East Academy

Head east and speak with Zone to get the tickets for the train. Follow the rest back down to the station platform under the bridge and onto the platform to the left, up the small stairs. Cross the bridge with the children on it and then head down (Use the save point if needed).


On the train, after letting Selphie into the other section of the car, talk to Rinoa and say "It's not important, but..." then speak to everyone else and finally speak to Zell ("Leave him alone" option). 


After the scene of the train journey, get off the train at East Academy Station and head to your right and make your way to the forest in front of you.


FF8 Dream Sequence - Excavation Site Old Key

Dream Sequence - Excavation Site:


Head down the hill, on the next screen there is a Draw Point for Sleep. Head forward and you will be ambushed by Esthar Soldiers; after the battle, head to the left path.


In the next room, there is a Draw Point for Confuse to the right and a ladder at the end, go down the ladder.


In the cave, interact with the debris to the left to find an "Old Key" but Laguna will drop it immediately. On the next screen, interact with the middle panel to set a trap; this will be useful later on. Before leaving, interact with the right hatch as well, nothing will happen now, but will pay off later.


Head east and keep going, eventually you will arrive at a platform leading south to a ladder, climb the ladder and you will be back at the beginning where you were ambushed. Go back through the way you initially went (left path, down ladder etc.) and interact with the left hatch then go back the way you came (west, up ladder, south, take right path, down ladder and north).


Entering back into the cave, at the bottom of the screen is a pile of debris; interact with it to find the last "Old Key", which Laguna will also drop.


Take the north route and then head west, past a boulder. On the next screen, you will find another boulder and a device on the floor. You can blow up the explosives to move the boulders; you will want to do them in this order: Red then Blue. Doing this, plus tampering with the other hatches earlier, the explosions will shake the hatches loose and doing it in this order prevents the boulders from blocking your path.

FF8 Dream Sequence - Excavation Site Detonator

Continue on the path, and up the stairs to the north of the switch. Follow the path up the stairs and around to the next part of the cave.


In this part, there is a boulder in the wall, examine it and Laguna will move it revealing a Draw Point for Cure. Continue north on the path. In the next part there is a Save Point if you need it, then head north to the Cliff.


There is now a scripted battle that you can't escape from with 2 Esthar Soldiers, they have an ability called "Soul Crush" that can take you down to 1HP instantly, they are a bit tougher than the normal ones but still quite easy to beat.


After the battle, a short scene will play out and you will leave the dream and go back to Squall and his team.


FF8 Galbadia Garden Entrance Hall - Haste Draw Point

Galbadia Garden:


Once you wake up, head straight to reach Galbadia Garden. Once inside, follow the path and Quistis will go off to talk to the Headmaster of Galbadia Garden.


Follow Quistis inside, in the main hall is a Save Point and a Draw Point for Haste in the very centre of the room. You are given a message that you are to wait in the 2F Reception Room, but you can explore a bit. 


Going east leads to an Ice Skating Rink (left on screen), there is a Draw Point here you can't use yet but if you continue to go left into the Locker Room, there is a Draw Point for Life. The other room in this corridor has 3 students who play Triple Triad.


Back in the main hall, going west doesn't lead to anything you can go to now, so head north, there is a set of stairs here but if you keep going forwards, you will arrive at the Athletic Track where there is a Draw Point for Shell. There is nothing else to do down here yet, so head back from here and head up the stairs you passed earlier; go up the stairs.


At the top of the stairs, head east and then around to the other side of the platform into a door leading to the Auditorium where there is a Draw Point for Double. Head back to the top of the stairs and enter the door at the bottom where a member of the staff is standing.

FF8 Galbadia Garden Main Stairs

Inside the room, speak to Zell; Quistis will come in and inform everyone of the situation.


Speak to Zell, Quistis, Rinoa and Selphie then walk towards the door, Squall will leave the room. Head down the stairs and south towards the entrance hall. You will be called out to by Raijin, one of Seifer's friends.


After they explain they were sent with new orders from Headmaster Cid, they will leave to find Seifer. An announcement will be made requiring you to meet at the front gate.


Head outside the way you came in and Quistis will be waiting for you at the gate, follow her to the rest of your party.


You can talk to everyone, but once you speak to Rinoa, the Galbadia Garden Headmaster, Martine, arrives and Rinoa will pretend to be SeeD to blend in.


You will be given a new mission and a new addition to the team, an elite sniper from Galbaia Garden named [Irvine].


After speaking to Irvine, you can speak to anyone else to give a mission briefing to the others.

FF8 Galbadia Garden Train Stat

After the briefing, Irvine will say we need to make a party for the trip and decides on himself, Selphie and Rinoa with Squall, Zell and Quistis as a team. You can either choose to go with it or make the choice yourself. Make your team and make sure GFs, Magic, etc. are Junctioned ready to go. There will be a brief tutorial on how to switch party members.


If there is anything you want to do in Galbadia Garden, do it now. You can earn Level 6 Boss cards from the female student in the classroom with the 3 students.


Heading west from where you exit from Galbadia Garden is a train waiting to take you to Deling City.


Head up the stairs to the platform and speak to the train guard to pay 3000 Gil to travel.


FF8 Deling City

Deling City:


On the train, Squall will access the panel as before (If Selphie is in your party, she will run off again), if you talk to your party, they will complain that the train hasn't left yet. Go to walk off the train and the rest of the team will arrive (If Selphie was not in your party, she will run off here).


Walk towards the door again and the train will leave. Irvine will follow Selphie into the next section, talking to Rinoa, Quistis and Zell will have them all say something about Irvine leaving, follow him for a short scene, then follow him back to the others for another short scene.


Once off the train, head south and then up the escalator in front of you; this is Deling City.


Talk to Rinoa then head down the stairs in front of you to the main street. If you head east, you might find it familiar as the road Laguna ran down to get to the Galbadia Hotel; follow the road and enter the hotel.


Inside, if you head down to the lounge you can play Triple Triad against the hostess but for now, head to the reception desk, pay 100 Gil for a room and, before leaving the room, there is a copy of Timber Maniacs under the bed.

Deling City Shop

Name Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1,000
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Normal Ammo 20
Shotgun Ammo 40
FF8 Deling City Road to Caraway Mansio

If you need supplies, exit the Hotel and head west, across the street is the shop (glass door) and junk shop (wood door). 


Follow the road south. Outside the gates, head east then follow the path up. Speak to the guard outside and he will give you an assignment from General Caraway. If you get lost, you can ride the bus to the Mansion; just talk to the guys in green next to the road.


When you have been briefed, have him escort you out of town, here you can rent a car if you have fuel but you don't really need it for this as it is not far; if you do want to, however, you can speak to the man behind you. Head west to leave town.


The Tomb of the Unknown King is not shown on the map in game, but it is east of Deling City (Check our Map).


Hint: The area between Dealing City and Tomb of the Unknown King has enemies called Thrustaevises; depending on its level it may have Tornado magic to draw and Windmills to steal which can be refined into Tornado magic. This magic Junctions to stats really well and can be used to give a major boost to your HP.


FF8 Tomb of the Unknown King - Sacred Room

Tomb of the Unknown King:


When you arrive you will see two students running out of the Tomb, to your left is a Draw Point for Protect and to the right is a Save Point.


Head inside the Tomb from where the students exited. You can view the map you were given by pressing the Map button (Select/Back/J). If you get lost, you can bring up the map and press the [Cancel} button to exit the Tomb, doing this will lose you 1 SeeD Rank; it is better to just run around until you find a landmark you can find on the map and start navigating again.


Inside you will be in a straight corridor, head north. At the first 4-way split is a blue sword on the ground, examine it to get the Student ID you were asked to get; you can leave now but there is more to find.


First, you are looking for the GF Brothers; from the blue sword, head east and follow the corridor. At the next cross, head east again and follow the corridor, finally, head east again and then head north along the corridor to find Sacred. Make sure you are prepared for a battle.

If you want to cheat a bit, click the link to see the Tomb Map with the main areas labelled.

FF8 Sacred Scan image
Card Drop Item Drop
N/A N/A
Mug AP
N/A 20

Boss Fight: Sacred GF

Lv HP STR MAG VIT SPR SPD EVA
1 578 9 26 40 31 10 0
10 1625 28 38 40 35 15 1
20 3500 48 51 41 41 19 2
30 6125 68 64 41 46 24 2
40 9500 87 76 42 52 28 3
50 13625 107 89 42 57 32 4
60 18500 126 101 43 63 37 4
70 24125 145 114 43 68 41 5
75 27218 154 120 43 71 43 6
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 200% 0% 200% 100%
Draw
Shell Protect
Berserk Life

Boss information:


Boss is weak to Wind and Poison; Boss is immune to Earth.


Boss is immune to all status effects except Float (3/10).


Boss recovers HP from the ground.

Hints:


Cast Float on Boss to stop his regeneration.


If you have Elem-Atk-J then you can Junction Wind Magic to it to deal extra damage with physical attacks.

FF8 Tomb of the Unknown King - Water Wheel and Gate

After defeating Sacred, he will run away. There will be a Save Point here if you need it.


You now need to get to the main room in the middle, but to get there you have to complete a couple of tasks.


Leave the Sacred Room and head right and follow the corridor. Head right again and follow the corridor then right again and then go forward (If you came here before defeating Sacred, there is a tablet here with a message from the lost Galbadian Garden student with directions on how to leave).


In the next room is a Draw Point for Float and the Floodgate, interact with the chain to open the gate.


Now, head back and at the first crossroad, head right and follow the corridor. Then head right, follow the path then right again. This corridor is also blocked off before defeating Sacred and has another note on how to leave; in the room beyond this is a Draw Point for Cura, a Save Point and the controls for the Drawbridge. Interact with the controls to lower the Drawbridge.


You need to enter the middle room via the Drawbridge which is located on the side nearest the entrance, to get there from your current location, exit the room, head straight, then go right and follow the corridor. Next go forward, then left and you will be at the Drawbridge. Prepare yourself for another fight.

FF8 Sacred Scan image
FF8 Minotaur Scan image
Card Drop Item Drop
Sacred G-Hi-Potion
G-Returner
Mug AP
N/A 20

Boss Fight: Sacred & Minotaur (Brothers GF)

Lv HP STR MAG VIT SPR SPD EVA
1 855 12 36 60 31 10 0
10 2250 35 48 61 40 15 1
20 4750 60 61 62 51 19 2
30 8250 85 74 63 61 24 2
40 12750 110 86 65 72 28 4
50 18250 134 99 66 82 32 4
60 24750 158 111 67 93 37 5
70 32250 182 124 68 103 41 6
75 36375 194 130 69 108 43 6

These are Minotaur's stats only. Sacred's stats are shown above this section.

Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 200% -100% 200% 100%
Draw
Shell Protect
Berserk Double (MInotaur)
Life (Sacred)

Boss information:


Boss is weak to Wind and Poison; Sacred is immune to Earth and Minotaur absorbs Earth.


Boss is immune to all status effects except Float (3/10).


Boss recovers HP from the ground.

Hints:


If you have Elem-Def-J then you can Junction Quake to it to reduce damage from Mad Cow Special; if you don't, cast Float on your party to do the same.


Cast Double then Double-Cast Float on both to stop them regenerating HP.

FF8 Tomb of the Unknown King - Minotaur Triple Triad Card

After defeating the Brothers, they will join you as a GF; named [Brothers]. The coffin in the middle will then open and the spirit of the occupant will talk to you then give you the Minotaur Card.


Once you are done, you can leave the Tomb by just heading down out of the room and across the bridge, then just head forward to leave.


Leave the area and head back to Dealing City.


FF8 Deling City Caraway Mansion Exter

Deling City:


Entering back into Deling City brings you to the car hire. Head east for 2 screens and you will be back outside the train station; you can catch the bus from here if you want or follow the directions from before to find the mansion.


When outside the mansion, talk to the guard again and select "I am ready to answer"; you have to enter the number you found on the sword from right to left (If your number is 189 you have to select 9 first, then 8, then 1) then you can enter the mansion and meet with General Caraway.


Follow the guard inside and approach the entrance, after a brief conversation, head inside. In the room, you can talk to the party but talk to Rinoa to proceed. Once Rinoa is gone, General Caraway will arrive and, after a brief conversation, you will need to make a new party without Rinoa.


Follow Caraway and listen to the briefing he is giving. After following and listening for a bit, you will all walk north to the big arch, here talk to Caraway and then you are free to explore the city if you want.


Head back to the Mansion to finish the briefing and the teams will be decided; Squall and Irvine as the Sniper Team and Quistis, Zell and Selphie as the Gateway Team. Go to leave the room and Rinoa will come in and, after a bit more dialogue, the scene will end.

FF8 Rinoa Infiltrating Sorceress Roo

Follow the General again, along the path is a Draw Point for Thundara. Under the arch, talk to the General and the Gateway team will enter the control room.


Follow the General again to the Sniper Team's start point. When the General leaves, Quistis will tell the others that she is going to apologise to Rinoa then follow the General back. Enter the Mansion and, after the scene, they will get locked in.


Now, as Rinoa, there is a Save Point, some crates and a manhole, enter the manhole and keep heading left to find Weapons Monthly May. Head back and climb back up to the surface where you entered.


Now, interact with the crates to climb up, climb to the top and, after jumping across, head left. Continue left and then climb the ladder on the left then climb onto the roof.


Walk towards the Sorceress and interact with her, after the scene with Edea, you will be back as Quistis's team in the Mansion. You have to escape, talking to Zell and Selphie will give some clues. For those who wish to work it out by yourselves, give it a go but if you wish to know how to escape, see the spolier below.

SPOILER: Here is how to escape the Mansion, hover over the blacked out part to reveal -
Look at the painting, the woman is holding a glass. There are some glasses near the door and a statue in the top left corner of the room. Interact with the glasses to pick one up then head to the statue, interact with the statue to place the glass in its hands. This opens the secret passage.
FF8 Sniper Team Infiltrating Sorceress Room

From here on, you will be switching between parties, make sure to switch Junctions as well so you are not caught short. Best practice is to switch Junctions every time you change between Squall's and Quistis' party.


After solving the puzzle a secret passage will open. Head through the corridor and down the stairs to the ladder; go down the ladder into the sewers.


At the bottom of the ladder, head left and stand on the bridge; look at the water wheel and interact with it to ride it up to the platform. Interact with the gate here to open it and head north.


Keep going up and a scene will play showing the parade has started. As Squall, follow Irvine to the Presidential Palace and take the same route up to the top as you did with Rinoa then continue to the top. At the top head up the stairs and into the palace.


Prepare for battle and make sure you have Draw ability Junctioned. Head along the corridor and into the Sorceress' chamber.

FF8 Iguion Scan image
Card Drop Item Drop
N/A G-Returner
Mug AP
G-Returner 10

Boss Fight: Iguion

Lv HP STR MAG VIT SPR SPD EVA
1 127 14 10 52 10 3 0
10 755 21 17 70 15 6 0
19 1747 28 23 88 19 8 1
Fire Thunder Ice Water Wind Earth Poison Holy
0% 100% 100% 100% 100% 200% 0% 250%
Draw
Cure Esuna
Break Carbuncle (GF)

Boss information:


Boss is immune to Fire and Poision.


Boss is weak to Earth and Holy.


Boss is immune to all status effects.


Boss has Reflect on until Carbuncle is Drawn.


Boss is damaged by Gravity and Ground.

Hints:


If you have Elem-Def-J Junction Fire to it to reduce damage from Magma Breath.


Magma Breath does big damage and can inflict Stone; if both Squall and Irvine are turned to stone, it is Game Over! Be prepared to use Esuna.


Draw Carbuncle as soon as possible to remove enemy reflect.


Hit with Quake or Brothers GF to deal good damage taking advantage of weakness and low Spirit.

FF8 Deling City Sewers - First Room

After defeating the boss, head back into the corridor you entered from and, on the right, there is a hatch in the floor. Interact with it to open it and enter the carousel; on the ground is the sniper rifle, pick it up and a short conversation will play.


After the conversation, you will be back as Quistis' team, continue north and open the gate then head left. 


Cross the bridge and open the gate on the left, on the next screen is a ladder you can interact with to knock it over. Cross the ladder and head left and in this room is a Draw Point for Esuna. Head back, cross the ladder bridge and then head left again.


Walk up the ramp and open the gate and then head north. Head right, cross the bridge and open the gate on the right. Continue right and in the next room head down across the bridge and head left for a Draw Point for Zombie. Head back and then go south, open the gate and continue south. There is a hidden Draw Point for Bio here.


Head back north and stand on the left bridge and interact with the water wheel to climb up, cross the bridge and then interact with the other wheel to go down.


Head south, open the gate and continue south. Keep going south and climb down the water wheels until you get back to the start, there is a ladder here that you can knock down as a short-cut back to the stairs. Next to the ladder you knock down is a gate you can open. Head right and then interact with the water wheel to climb up and head north.

FF8 Deling City Gateway Control Room

Finally, you will be under the gateway where there is a Save Point. Check out our Tips section for a play by play guide to the Sewers.


Climb the ladder in the corner then climb up to the top where the control switch is.


When you get the signal, hit the switch to lower the gate. After the conversation you will get the opportunity to switch Junctions from the gateway team to the Sniper team. Make sure everything is set up as you want then close the menu.


After the cut scene you will fight Seifer then Edea.

FF8 Seifer Scan image
Card Drop Item Drop
N/A N/A
Mug AP
Hero 0

Boss Fight: Seifer

Lv HP STR MAG VIT SPR SPD EVA
1 176 18 14 82 121 5 3
10 525 23 35 97 129 8 4
20 1150 28 57 114 139 10 5
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 150% 100%
Draw
Fire * Cure
Life

 (*) Fire Level 1 - 19, Fira Level 20.

Boss information:


Boss is weak to Poison.


Boss is immune to all status effects except Sleep (99/100) and Slow (1/10).


Boss is damaged by Gravity and Ground.

Hints:


If you have Elem-Def-J Junction Fire magic to it to reduce damage.


Not very strong, hit with Poison.

FF8 Edea Scan image
Card Drop Item Drop
N/A N/A
Mug AP
Elixir 20

Boss Fight: Edea

Lv HP STR MAG VIT SPR SPD EVA
1 1300 3 45 16 76 6 1
10 4000 11 50 25 84 15 2
20 7000 19 55 35 94 24 2
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Cure Dispel
Life Double

Boss information:


Boss is immune to all status effects.


Boss is immune to Gravity damage but is damaged by Ground.


Boss uses stage 3 elemental magic (Firaga, Blizzaga and Thundaga).


This fight is scripted and you can not get Game Over. You won't get AP for being defeated or taking too long.

Hints:


Boss has low Vitality, Limit breaks will be handy for large damage.


If you have Elem-Def-J, Junctioning Shell will give 20% defence against her elemantal magic.


Boss uses Dispel to rid you of any positive status effects.

End of Disc 1


Disc 2

FF8 Dream Sequence - Winhill Town Squa

Dream Sequence - Winhill


After the brief conversation with Ellone, you need to go next door to meet with your visitor. Before leaving, there is a hidden Draw Point in Laguna's bedroom for Curaga (Use Move-Find to see it).


Leave the bedroom and head down the stairs. Talk to Ellone again then leave the house.


Head down and towards the door, after calling Ellone to you, enter the Pub. Inside you will meet with Kiros and you can talk about a few things that give some back story. When you are done, you can leave the pub and go on patrol.


Outside, head to the bottom right, there are some steps leading down to a Draw Point for Dispel. Head left and towards the bridge, here Kiros will ask Laguna what he does; Laguna is "The Monster Hunter of Winhill".

FF8 Dream Sequence -

Cross the bridge to leave town. Follow the road south and there is a Draw Point for Drain to the east; if you continue to head east, there is a hidden Draw Point for Reflect.


You can either head back the way you came and enter the flower shop for a conversation (not worth it) then head south then continue south or you can run down the hill where the Draw Point is and head south. Either way, you will arrive at the same place.


Continue heading south and just before the item shop (the one with the big sign that says "Item" on it) there will be a brief conversation. You can enter the Item shop and buy items (You have about 3000 Gil); anything you buy here will be available to Squall after the dream.


Afterwards, head north, along the path Kiros will start a conversation. Afterwards, continue north and, after another conversation, return to the Pub. Head upstairs and, after a conversation, talk to Raine. Return back to your house and take a nap.

Winhill Shop

Name Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1,000
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Normal Ammo 20
Shotgun Ammo 40
Fuel 3,000

FF8 D-District Prison - Floor 8 Weapon Retrie

D-District Prison:


After Zell wakes up, he will be sitting with Quistis, Rinoa and Selphie. Talk to each of them, then talk to Rinoa who will ask him about the "Dream World".


There is a lengthy scene with a couple of choices to make. 

As Zell:

  • "I'll stop him!" - This gives a shortcut later
  • "There's no use..." - That shortcut is not available

As Squall:

  • "... Just let me die" - A group of Moombas will be outside the interrogation room and 2 shortcuts.
  • "... I'll lie... I must... Live..." - No Moombas outside the interrogation room but also no shortcuts.

Talk to Selphie and Quistis for a conversation on how to escape.


Make sure to Junction GF's and Magic to Zell; if Zell has no usable magic, you can refine some from items using GF abilities.


Head up the stairs to the left to Floor 8, you will see 2 soldiers with your parties weapons. Approach them to initiate a battle; they are quite weak so easy enough and you can Draw some useful magic like Cura from them.


After going back to Quistis and Selphie, make sure to Junction them with GF's and Magic. Prepare for a battle.

Card Drop Item Drop
N/A Remedy
Elixir
Mug AP
Strength Love (Wedge) 10
Regen Ring (Biggs)

Boss Fight: Biggs and Wedge

Lv HP STR MAG VIT SPR SPD EVA
1 1467 6 9 31 45 6 2
10 1705 22 24 37 49 7 3
20 2130 38 41 44 54 7 4
22 2235 41 44 45 55 8 4
Lv HP STR MAG VIT SPR SPD EVA
1 1416 7 4 33 5 1 1
10 1640 18 14 37 6 2 2
20 2040 30 26 42 6 2 2
22 2139 32 28 43 7 3 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Cure * Haste
Slow Regen
Draw
Fire ** Shell
Protect Reflect

 (*) Cure Level 1 - 19, Cura Level 20+.

 (**) Fire Level 1 - 19, Fira Level 20+.

Boss information:


Boss is immune to most status effects except Poison (1/5), Blind (1/5), Silence (1/5), Zombie (3/10), Slow (1/10) & Confuse (2/5).


Boss is damaged by Gravity and Ground.


Biggs uses Thunder magic and Wedge uses Fire magic.


Biggs can cast Haste, Cure and Regen on himself and Wedge and cast Slow on your party.




Hints:


They will cast positive magic on each other, use Silence to prevent this.


You can confuse them and have them attack each other in a funny scene.


Junction Shell to Elem-Def-J to lower elemental magic damage.


Diablos and Demi work very well to lower HP quickly but take some time to draw magic from them (Cast Slow to aid in this).

FF8 D-District Prison - Stairs Down

After the battle, head down to leave the cell. If you need to save, head down the stairs (Where the light on the floor is) and there is a Save Point here. The lower floors have some stuff, including Combat King 001; see table to the right for details.


Head up the stairs to Floor 8. To the right of the stairs is a door you can enter. Inside is a Garden Student who will sell you items if you need them.


Continue up the stairs, each floor has a barrier between the stairs so you have to go all the way around, check the cells you pass as there are some items, Draw Points and Triple Triad games. The TT player on Floor 10 will upgrade your Battle Meter to the Character Report (See Tutorial Menu for details).


When you reach the top, enter the Interrogation Room (Shown on the floor as "Torture Room").  After retrieving Squall, you can talk to the Moomba if you want to create a shortcut (Depending on your choices earlier).

Leave the Interrogation Room and, after a conversation, you will enter the Arm Control Room. Walk up to the control panel in the middle and press the button.


After arriving at the bottom, head right and then interact with the door at the end of the corridor.


Head back into the previous room and you will hear Zell yell. Cut back to the upper levels and, as Zell, run around to the stairs leading down.


Afterwards a scene will play and, after splitting into 2 teams, Squall's team must head back to the top of the prison. After Squall's team get to the top, Irvine's group must go down to Floor 3; remember to switch Junctions. When you reach the bottom, you go back to Squall's group; head down then you will see some stairs at the bottom of the screen, head up them and then head north up the stairs on the opposite side of the room.


At the top, head south east to the exit across the room. Before heading outside, make sure you have your GF's and Magic Junctioned.

Floor Left Cell Right Cell
1 Save Point
(Hidden)
Combat King
001
2 Pet Nametag STR Up
3 N/A Pet House
4 Tent N/A
5 N/A Triple Triad
Player
6 N/A N/A
7 N/A N/A
8 Garden Student
(Shop)
N/A
9 N/A Berserk Draw
Point
10 Save Point Triple Triad
Player
11 Triple Triad
Player
Thundaga Draw
Point (Hidden)
12 N/A N/A

8th Floor Shop

Item Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1,000
Tent 1,000
Fuel 3,000
Normal Ammo 20
Shotgun Ammo 40
G-Potion 200
G-Hi-Potion 600
G-Returner 500
FF8 GIM52A Scan image
Card Drop Item Drop
N/A Screw (70%) Potion (70%)
MIssile (20%) Hi-Potion (20%)
Windmill (6%) Phoenix Down (6%)
Fuel (4%) Cottage (4%)
Mug AP
Missile (GIM52A) 8
Tent (Elite) (Lvl 1-29)
Cottage (Elite) (All Levels)

Boss Fight: GIM52A x2 & Elite Soldier

Lv HP STR MAG VIT SPR SPD EVA
1 1431 13 5 3 120 5 0
10 1850 26 15 12 121 6 1
20 2600 39 26 22 122 8 1
30 3650 53 37 32 123 9 2
40 5000 66 47 43 125 10 2
50 6650 79 57 53 126 11 3
60 8600 91 67 63 127 13 3
70 10850 104 77 73 128 14 4
80 13400 116 86 84 130 15 4
90 16250 128 95 94 131 16 5
100 19400 140 104 104 132 18 5

Stats for Elite Soldier not included as they are very weak.

Fire Thunder Ice Water Wind Earth Poison Holy
100% 150% 100% 150% 100% 150% 0% 100%
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 150% 100%
GIM52A Draw
Haste Slow
Dispel (Lvl 20-29) Esuna (Lvl 30+)
Elite Soldier Draw
Fire * Thunder *
Blizzard * Scan / Dispel (Lvl 30+)

 (*) Fire, Thunder & Blizzard Level 1 -19, Fira, Thundara, Blizzara Level 20 - 29, Firaga, Thundaga, Blizzaga Level 30+.

Boss information:


Boss will be used to describe GIM52A only.


Boss is weak to Thunder, Water and Earth but immune to Poison.


Boss is immune to all status effects except Slow (1/10), Stop (1/2) & Eject (1/10)


Boss is damaged by Gravity and Ground.

Hints:


At level 20+, Boss uses Thunder magic, Junction Lightning to Elem-Def-J if you have it to reduce damage.


The Elite Soldiers will cast Cure, Protect, Shell, Aura and Meltdown (Depending on level).


Watch out for Micro Missile as it does 50% damage to 1 target.

FF8 Missile Base Location

After the battle, Irvine's team will call and get you to operate the arm.


After, head back outside and head across the bridge; after the brief scene, continue along the bridge. It will start to collapse and Squall will be left hanging on the edge of the bridge.


Head along the side of the bridge; north-east direction.


After leaving the prison, a conversation will take place. You will arrive in a desert location, there is a Draw Point for Aero here; talk to Selphie and then choose a party to head to the Missile Base while the other heads to Balamb Garden. Squall's team is heading for Balamb and Selphie's team goes to the Missile Base.


If you put Zell on Squall's team, you will be able to do another part of the Love Quest.


After deciding teams, Squall's team will arrive at a train station; head west along the side of the train. When you reach the engine, a soldier will get off, enter the engine and the train will start and a funny scene of the soldier running along-side the train.


Following this, you will switch to Selphie's team; make sure to switch your Junctions if needed (You will have to get out of the vehicle to do this).


From the prison, head towards the train station in front of you and then take a left. Follow the road until you see Deling City, turn left and you will see the road leads to a building; this is the Missile Base.


FF8 Missile Base - Observation D

Missile Base:


When you arrive at the Base, enter while in the vehicle. After getting out, you are dressed as Galbadian Soldiers, head left and enter the door to the north.


There is a Save Point inside if you need it. Inspect the door on the left, next to it is an ID Card reader, examine it to get the ID card. Enter the door.


Choose "Act Casual" and walk past the soldier at the door, follow the path around; next, continue to follow the path and down the stairs at the end.


At the bottom of the stairs, there is another Save Point, go left and behind the stairs to the Observation Deck.

FF8 Missile Base - Control Room

There is a Draw Point for Blind on the deck and over to the right are 2 Soldiers working maintenance. Talk to them and they will ask you to deliver a message. Head back and enter the door to the right of the soldier. Inside the missile room is a Hidden Draw Point for Full-Cure and a man inspecting a machine. Talk to the soldier and tell him the message "... to go on ahead.." and he will ask you to deliver a message.


Head back to the first 2 soldiers and deliver the message. They will ask you to go, head back out and back upstairs. Go back to the soldier you first passed and talk to him. You can now go into the room; there is a Draw Point for Blizzara and the control panel. Approach the controls and choose either option, then choose either option again to disable the controls.


Head outside and you will encounter some more soldiers, choose "Talk my way out" and then "We just got here" then "It's a mess in there". Now head back to the Missile room (Back the way you came) and when the guard speaks to you, choose "Play it cool" then choose to "Help out". Speak to the soldier not pushing then run between the 2 pushing to help move the launcher.

FF8 Missile Base - Launch Control Room

After moving the launcher, speak to the soldier again who will ask you to go to the control room. Head outside and use the control panel to the right of the door. Select Target, then Set Error Ratio, set the ratio to the highest you can, then exit that screen and select Data Upload then select "Yes".


After the upload, exit the panel. Head down and approach the guard by the stairs; you will be allowed into the control room. You now must fight the 3 soldiers here, they are quite easy. After the battle, examine the control panel on the left side of the room to disable the launch panel. Examine the right panel and the top panel then go through the north door. Check the panel on the left side of the room to set the self-destruct; choose 10 minutes and head out the door on the right side of the room.


After the scene, head up the stairs and outside the base. Head right and prepare for a fight.

FF8 BGH251F2 Scan image
Card Drop Item Drop
N/A Weapons Monthly June
Mug AP
N/A 20

Boss Fight: BGH251F2

Lv HP STR MAG VIT SPR SPD EVA
1 4200 40 65 52 130 7 0
10 6000 62 82 65 131 7 1
20 8000 87 101 80 132 7 3
22 8400 91 105 83 132 7 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 150% 100% 150% 100% 150% 0% 100%
Draw
Shell Protect
Stop

Boss information:


Boss is immune to all status effects except Blind (1/2) and Slow (1/10).


Boss is immune to Gravity but hurt by Ground.


Boss is weak to Thunder, Water & Earth but immune to Poison.

Hints:


Use Blind to cause it to miss attacks.


Hit it with Quezacotl & Brothers with Boost for decent damage.


You will lose if the timer runs out before defeating the Boss then the 3 Soldiers that were inside it.

After the Boss fight and subsequent incidental fight against the 3 soldiers, run right, then left to the door and then right again to start the scene.


Balamb Garden:


When you arrive at Balamb Garden, head through the gate. The students are running around like crazy and a Faculty member is shouting about finding the Headmaster. Continue forward and another Faculty member will ask if you are with Cid or with them; if you choose "(... I don't get it...)” then there is a fight with a couple of monsters.


Head inside Garden, talk to the student sitting in the gate a couple of times to get a Mega Potion. Head inside and continue towards the Directory where you will meet Fujin and Raijin; Seifer's friends from the Disciplinary Committee.


After that, head right to the Library where there is another Faculty who initiates a fight. Inside the Library is a conversation and, if you talk to the female student at the back, she will give you a Mega Phoenix (If Zell is in your party, if not you will get a Remedy).

Now, head to the Training Area, choose to help the SeeD and another battle; this one is against a T-Rexaur so be careful (Keep trying to turn it into a Card as it will cut the fight time down; use Blind on it as well to make it miss its attacks). Speak to the SeeD afterwards to receive a Remedy.


Now, head to the Garage for another fight then continue into the Garage and talk to the SeeD to receive a Tent.


Head to the Dormitory for another fight; if you go into your room, you can save and rest if you need.


Head to the Cafeteria and fight the Faculty; inside the Cafeteria, there is a Hidden Draw Point for Demi and if you talk to the SeeD middle-left there is a funny conversation but if you talk to her again you will get Gyshal Greens.


Next up is the Quad, head down the steps and then head left, the Faculty will run past saying they need backup. Enter the Quad and choose "Headmaster faction"; talk to the middle SeeD to get an X-Potion.

Next is the Infirmary, Choose to help them and then battle the monster. After informing Dr. Kadowaki of the missiles, talk to her again to receive an Elixir. As you leave the Infirmary, you can talk to the SeeD here; the one at the bottom is the SeeD who graduated with you, Zell and Selphie.


Our next objective is to find Xu; Quistis' friend from the Field Exam so head to the elevator. As you approach the elevator, you will see Xu go up; follow her to the 2nd Floor.


Head towards the classroom, but continue past it to the hallway beyond where you will find Xu.


Follow her to see Headmaster Cid in his office; enter the elevator and then enter Headmaster Cid's office.


After a brief conversation, Cid will fall down, talk to him again and he will give you a key.


Leave the office and enter the elevator; after unlocking the controls you will have access to the MD level.


MD Level:


Inside the elevator, the power goes out; examine the control panel then the hatch in the floor where Squall was standing.


Climb down the ladder, at the bottom, open the hatch at the end of the corridor. Inside the next room is a chance to refresh yourself on Junctioning Elemental magic to attack if you need it.


Follow the path and then head down the ladder. At the bottom is a door leading to a room with a valve; examine the valve and repeatedly tap (â—») to make Squall turn the valve (if you fail, another party member will join you to make it easier).


Go back to the previous room and you will find a big hole has opened up and a new ladder to the left has appeared; climb down the ladder.

At the bottom of the ladder, head right and down the stairs. At the bottom of the stairs is a Draw Point for Full-Life; head to the middle of the room where you will have a conversation about the ladder here, choose "I'll go check it out" (If you choose "We have no choice, let's go" then they will say they don't trust the ladder and you end up going.)


As you climb the ladder, it will fall; in this room examine the computer then climb back down the ladder. At the bottom, after a brief conversation, examine the fence at the bottom of the screen with the flashing green light.


At the bottom of the ladder is a Save Point and a Lever to the right of it. Examine the lever to open the gate in the upper left. Prepare for a battle then head to the bridge by the doors that just opened.

Card Drop Item Drop
N/A Wizard Stone
Mug AP
Fuel 20

Boss Fight: Oilboyle x2

Lv HP STR MAG VIT SPR SPD EVA
1 2136 37 26 47 76 6 0
10 3120 55 38 60 80 6 1
20 4270 75 51 76 86 6 1
26 4988 87 58 85 89 6 2
Fire Thunder Ice Water Wind Earth Poison Holy
200% 100% 100% 0% 100% 100% 100% 100%
Draw
Esuna Cure
Blind Confuse

Boss information:


Weak to Fire magic but immune to Water.


Boss is immune to all status effects except Poison (1/2), Silence (1/5), Sleep (1/5), Eject (1/5) and Slow (1/10).


Boss is damaged by Gravity and Ground.


Boss can Draw its own magic to cure status effects and heal.

Hints:


Junction Fire to Elem-Atk-J to cause extra damage with physical attacks.


Ifrit with Boost will do well here as the Boss is weak to Fire.


Sonic Wave can cause Curse.

After the battle, head through the doors at the end of the bridge and then head down the ladder.


At the bottom of the ladder, head left. In this room, walk towards the controls; examine the control in the middle twice, this will activate the system.


After activating the machine, there is a cut-scene and you will be back in Headmaster Cid's office. Talk to Cid then use the elevator in the bottom left to leave.


Leave Cid's office and use the elevator to get back to 2F; head to the second corridor where you found Xu and head through the door at the end of the corridor (with the red light)


After the scene, head back inside and you will be taken to the Bridge in the Headmaster's office. Another scene will play then it fades to Squall, alone in his room thinking.

Rinoa will come in and wake you up and ask to be shown around. You can visit each area and there are little conversations to be had. If you want to do this, avoid the foyer where the elevator is until you have done all you want to do.


Head to the foyer and a Faculty member will tell you to go to B1 and visit the Garden Master. Head to the elevator and head down.


At the bottom of the elevator, walk down the stairs and your other party member will arrive. You will hear a conversation between Cid and someone else.


Speak to Cid then you will be told to go talk to the Garden Master, NORG. Prepare for a fight then head left.

Card Drop Item Drop
N/A N/A
Mug AP
N/A N/A

Boss Fight: NORG Pod, Left Orb & Right Orb

Lv HP STR MAG VIT SPR SPD EVA
1 2000 1 1 150 171 56 1
10 2000 3 7 152 178 64 1
20 2000 4 13 155 186 73 1
27 2000 6 17 156 192 80 1

Stats shown for NORG Pod only. The Orbs do have stats, but their Vitality and Spirit are 255 each and are not worth attacking to destroy them.

Fire Thunder Ice Water Wind Earth Poison Holy
100% 50% 100% 100% 100% 100% 0% 100%
NORG Pod Draw
Cure Cura (Lvl 20-27)
Left Orb Draw
Thunder Life
Thundara (Lvl 20-27) Bio (Lvl 20-27)
Right Orb Draw
Dispel Confuse
Slow

Boss information:


You must destroy the Pod to get to the Garden Master, NORG.


The NORG Pod is immune to all status effects, Poison damage and Gravity attacks.


The Orbs are immune to magic attacks, status effects and have Spirit and Vitality of 255.


The Orbs change from Blue, to Yellow then Red; when Red the left Orb uses Tornado and Bio and the right uses Slow and Silence.

Hints:


Do not let the Orbs reach red; attack them to change them back to blue.


Do not focus on the Orbs as they are very hard to kill and just regenerate anyway.


The NORG Pod only has 2000 HP, so should be easy to break but pay attention to the Orbs colour as stated above.

Card Drop Item Drop
N/A Wizard Stone
Mug AP
Circlet 20

Boss Fight: NORG

Lv HP STR MAG VIT SPR SPD EVA
1 4400 17 52 4 11 5 0
10 7100 40 70 5 18 10 1
20 10100 66 91 7 25 14 3
27 12200 83 105 8 31 17 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 200% 100% 0% 100%
Draw
Shell Protect
Esuna Leviathan*

(*) If Leviathan is missed here, you can Draw it from Trauma in Ultimecia's Castle at the end of the game.

Boss information:


Boss is immune to all status effects except Slow (1/10).


Boss is weak to Wind magic but immune to Poison.


Boss is damaged by Gravity and Ground.


Renzokuken always does 6 hits.


The Orbs are still a threat, so keep them Blue.


Boss can use Water magic until Leviathan is Drawn from him.

Hints:


Junction Wind Magic to Elem-Atk-J to increase physical attack power.


Make sure to Draw Leviathan from NORG before defeating him.


NORG will cast protective magic on himself, so Dispel is useful here (Can be drawn from Right Orb).


Keep an eye on Orbs as they will still cast magic if Red; keep them blue by attacking them if Red or Yellow.


Carbuncle and Shell are useful as most attacks from NORG are magic based.

After the Boss Fight, there is a short conversation. After this, there is a Hidden Draw Point for Bio inside the NORG Pod; if you stand in the right place in front of the pod, you can draw from it.


Head back and enter the elevator; you will find Cid in the Infirmary. Enter and talk to Dr. Kadowaki and choose to see Cid. Enter the room behind the Doctor and talk to Cid. You have a number of options that will give you some backstory. Once you have exhausted the options, leave and head to the foyer and approach the Directory.


Xu will arrive and ask where Cid is, she will then tell you to go the 2F. Enter the elevator and head to 2F; head to the observation platform at the end of the corridor. You will meet with the White SeeD's who will ask to see Cid.


Your next task is to find Ellone; the little girl from the "Dream World". You can find her in the Library, sitting at the desks in the back. She may look familiar to you.


After finding her, a scene will play and you will be back in your room. Rinoa will turn up again and ask you to walk with her; you can if you want to.


Leave the Dormitory and, as you do, Cid will call for you over the PA and a scene will play.


Fisherman's Horizon:


You have been ordered to go ashore and visit the mayor of Fisherman's Horizon to apologise and explain why you are there.


After your briefing, head down the lift and meet with your team. Leave Cid's office and enter the elevator. Head to 2F and leave via the observation deck.


Once outside, after a brief conversation, follow the men ashore. Head along the bridge and then up the stairs at the end. On the next screen, follow the path and then head around and down the stairs. 


Continue until the big structure, there is a hidden ladder here that will take you under the structure, head north from here and up the ladder at the top, then left and up another ladder. Continue left to find the Master Fisherman who gives you Occult Fan III (No, we haven't missed O.F.II, we can get it later).  If you talk to him again, he will ask you to talk to his pupil at the docks. Head back the way you came up to the top of the hidden ladder.

Follow the path east and around; the man will ask if you are going down, say yes. At the bottom, follow the path and you will arrive at a big dish; in the middle is the Mayor's house. Head down the path in front of you to reach it.


Head inside the house and up the stairs to the left. After speaking with the Mayor, there is a Hidden Draw Point for Ultima here.  You can play Triple Triad against the Mayor to win the Quezacotl Card.


After you leave the Mayor's House, head back the way you came and, after a brief conversation, head east along the train tracks.


There is a Draw Point for Regen here and a Save Point. Take the lower route (Bottom of the screen) and follow the tracks all the way past the harbour and up to the train station. After a brief scene, choose to help and down the ramp in front of you towards the Mayor but prepare for battle.

Fisherman's Horizon Shop

Item Cost
Potion 100
Hi-Potion 500
Phoenix Down 500
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1,000
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Normal Ammo 20
Shotgun Ammo 40
Fuel 3,000
Card Drop Item Drop
N/A Running Fire (70%)
Missile (30%)
Mug AP
Adamantine 20

Boss Fight: BGH251F2

Lv HP STR MAG VIT SPR SPD EVA
1 5100 27 14 52 130 20 0
10 6000 47 35 65 131 21 1
20 7000 69 57 80 132 22 3
28 7800 87 74 93 133 23 4
Fire Thunder Ice Water Wind Earth Poison Holy
100% 150% 100% 200% 100% 150% 0% 100%
Draw
Shell Protect
Stop

Boss information:


Immune to almost all status effects except: Blind (1/2) and Slow (1/10).


Boss is immune to Gravity attacks and Poison attacks.


Weak to Lightning and Earth and takes double damage from Water.

Hints:


Quezacotl, Brothers and Leviathan will be good here.


Shell will be useful to have on to lower the damage from Beam Cannon.

After the battle, it is revealed that the Missile Base team survived by hiding in the wrecked BGH251F2 War Machine.


After reuniting, you can look around town. Talk to Rinoa then talk to the Mayor.


If you head up the stairs at the top of the screen, you will be on the train station platform where there is a Draw Point for Haste. Head back out and talk to the people, there is a man at the bottom of the screen who says he is from Balamb; talk to him a few times; this prompts him to return to Balamb Garden to help in the Cafeteria.


Go back up to the train tracks, there is a blue door to the top-right which is the Grease Monkey's house; inside is a copy of Timber Maniacs. Exit and head back the way you came from the Mayor's house.


Halfway down the track is a jetty on the right that you can visit, at the end of it is the Junk Shop where you can upgrade your weapons and there is a Draw Point here for Shell.


There is also a boy in a boat, he is the Master Fisherman's apprentice, speak to him a few times (One time you have to help the shop owner and the final time he will say to go tell the Master Fisherman).


Opposite the jetty is a drunk man and the Hotel/Shop; in the hotel room up the stairs is another copy of Timber Maniacs. You can talk to the reception to buy items.

When you are done, head back towards Garden and take the lift back up. At the top you will encounter Irvine; after a brief conversation, take a detour back to the Master Fisherman, down the hidden ladder. 


After speaking to him, you are invited to the Inn, head back into town and back to the Inn and head up to the room. After the first conversation, choose "Why not...?" then follow the Master Fisherman outside.


Talking to the people after each short conversation shows they respect him and if you talk to the Junk Shop owner, he will explain more about  FH. After all is done, speak to the Master Fisherman again and he will ask if you need help getting back; select "I think so" and he will give you a Magalixir.


You will be back on the lift heading back to Garden. You can also head back to where you fought BGH251F2 and enter Grease Monkey's house (the blue door at the top of the tracks). Inside is a Galbadian soldier, talk to him and after inviting him outside, leave and re-enter; he is gone and you can talk to Grease Monkey to get a Mega Phoenix.


Head back to Garden; Irvine will tell you Selphie is feeling down.


Balamb Garden:


When you arrive back in Garden, head to the Quad and talk to Selphie. Afterwards, you will be on the Bridge with Headmaster Cid; he will address the Garden with a new mission and places Squall in charge as the Leader.


Following this, you see the rest of your party choosing instruments to play in the Garden Festival; there are 2 songs that can be played by choosing certain instruments (See table to the right), any other combination will result in a mess. The instruments chosen have an effect on a scene that occurs during the festival.


You can also have Irvine leave and visit the Library for the next part of the Love Quest. And if you visit Grease Monkey as Irvine; you will have another encounter with the Galbadian Soldier, after he tells you to go outside; leave then re-enter. Do not interact with the soldier on the ground, walk past and talk to Grease Monkey to get a Phoenix Down. Now interact with the soldier to get 5x Fast Ammo, 5x AP Ammo & 5x Pulse Ammo. Go back and finish choosing instruments.


After Squall gets up, leave your room and head down the corridor; Rinoa will invite you to the concert. No matter your answers, you will go to the Mayor's house for the concert.

Irish Jig Slow Dance*
Guitar Sax
Violin Electric Guitar
Flute Piano
Tap Bass Guitar

(*) The Slow Dance is a song called "Eyes on Me" which is the theme song of Final Fantasy VIII.

Talk to Irvine who will tell you he has a "Special" place near the stage for you and Rinoa and he has "Left a magazine" there for you...


Talk to Irvine again for a short conversation then head down to the Mayor's House. The band made up of Zell, Irvine, Selphie and Quistis will play the song you composed and then you can head right to the "Secret" spot.


After a conversation, which changes depending on the music playing (Irish Jig gives the best conversation), you will leave the concert.


Back in Garden; head to the Bridge for a conversation and, when you are ready, talk to Nida (The student in the middle) and then choose a party of 3. Control the Garden and head North towards Balamb.


Balamb Town:


When you arrive at Balamb town, get out of Garden and enter the town. There is a blockade with a guard to the right. Talk to the guard and the man walking around and, after a short while, the guard will talk to you. After talking your way past, you must make a party of 3 (Zell and Squall are required) and enter the town.


Enter Zell's house (Bottom right door) and enter the door to the right of the room. After a conversation (You can also get the Zell Triple Triad card if you do not have it yet) you can leave.


You can leave town if you do a few things with Big Bad Rascal, this is optional but you can find out how in the tips section.


Talk to the guards outside the Hotel (After finding the Hotel is occupied, you can finally enter Zell's room). 


Head to the Dock and head past the guard and talk to the soldier next to the dog. Head back to Zell's house and talk to Zell's mother. Next, head to the train station and you will find soldiers on the floor. Head back to the Dock and interact with the dog and then follow it back to the train station.


After the scene that follows, head back to the hotel; prepare for battle before you get there.

Card Drop Item Drop
N/A Str Up
Mug AP
Str Up 10

Boss Fight: Raijin

Lv HP STR MAG VIT SPR SPD EVA
1 400 29 3 42 1 6 2
10 4000 48 13 57 3 8 3
20 8000 68 24 75 6 10 3
29 11600 86 34 91 8 13 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% -100% 100% 100% 100% 100% 150% 100%
Draw
Thunder Thundara
Shell Protect

Boss information:


Immune to most status effects except Blind (2/5), Silence (4/5), Sleep (2/5), Slow (2/5) and Drain (3/5).


Absorbs Thunder magic and takes additional damage to Poison damage.


Boss is damaged by Gravity and Ground.


Uses physical attacks.

Hints:


Uses physical attacks only, so Protect is useful in this fight.


Blind is useful to make it harder for him to hit your party.


Gravity magic and Diablos are also effective.

Card Drop Item Drop
N/A Combat KIng 002
Megalixir
Mug AP
Megalixir (9/10) 20
Hero (1/10)

Boss Fight: Fujin & Raijin

Information below is for Fujin only. Raijin stats and strategy above.

Lv HP STR MAG VIT SPR SPD EVA
1 300 16 8 6 121 15 10
10 3000 31 27 10 128 18 11
20 6000 48 48 15 136 20 12
29 8700 62 67 20 144 22 13
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% -100% 100% 150% 100%
Draw
Aero Cure *
Life * Pandemona **
Tornado ***

 (*) Cure & Life Level 1 - 19, Cura & Life Level 20 - 29 & Curaga & Full-Life Level 30+.

 (**) If Pandemona is missed here, you can Draw it from Red Dragon in Ultimecia's Castle at the end of the game.

 (***) Tornado can be Drawn at Level 30+.

Boss information:


Immune to most status effects except Blind (2/5), Sleep (2/5), Slow (2/5) and Drain (3/5).


Absorbs Wind magic and takes additional damage to Poison damage.


Raijin will also use a Hi-Potion on himself when low on HP.


If Fujin's HP is low, she may use an attack called Sai, this reduces the targets HP to 1 and, if a GF is being summoned, it will KO the GF.


Raijin does not attack the girls, so if the male party members are KO'd, he will stop attacking until they are revived.

Hints:


Uses powerful Wind Magic until Pandemona is Drawn then can only use physical attacks.


Blind is useful to make it harder for her to hit your party.


Gravity magic is effective.

After this battle, you can visit the Library without Zell to overhear a conversation as part of the Love Quest.

You can also do the Big Bad Rascal mini-quest to get a Spd Up item.


Trabia Garden:


From Balamb, head in a north-east direction to the northern continent and the Trabia Garden, the third Garden facility and the place Selphie used to call home. Trabia Garden location.


Exit Balamb Garden and enter Trabia Garden. Selphie will go on ahead, climb the wall where Selphie did and, after a short conversation, follow her inside.


You will find Selphie at the statue talking; there is a Thundaga Draw Point here as well. Talk to Selphie then head to the right. There is a Graveyard here with a Hidden Zombie Draw Point and a copy of Timber Maniacs. Head back to Selphie then head left, there are a couple of students here, if you head right there is a Save Point and a student with a book; talking to the student will give a clue to a "Treasure", this is Weapons Monthly August and is hidden near the statue.


Head back and go left; there is an un-exploded missile here with a Hidden Aura Draw Point next to it.

Continue left to the basketball court where you will wait for Selphie. You can talk to the others but if you head right to leave, Selphie will arrive and a conversation will play giving some background.


In the flashback, follow the kids outside and talk to the little boy in front of you then head left and down the road north of you down to the beach. After the next scene, follow Irvine out of the room for the last part of the conversation.


On the beach, talk to everyone if you want, but talking to Irvine moves the conversation along; when Quistis moves away, talk to her then talk to Selphie.


Finally, after the conversation, walk towards Rinoa for a final, brief conversation and then you need to make a party for the journey to Edea's House.


Before you go though, you can go back in to Trabia Garden and challenge Selphie's friend by the statue to a Triple Triad game for the Selphie Card.


There is also a Chocobo Forest just north of Trabia Garden, see the Chocobo Forest guide for details.

At this point, you can do some side quests; Shumi Village is close to Trabia Garden (North West of Trabia Garden), the Triple Triad Card Club (Inside the Garden), Winhill (West of Timber) & Centra Ruins (Southern Islands).


You can also visit the Library without Rinoa in the party for part of the Love Quest.


Battle of the Gardens:


From Trabia Garden (If you have not done any of the side quests mentioned above), head south past Fisherman's Horizon and to the southern islands.


You will find Galbadia Garden hovering above a forest, approaching it will initiate the Battle of the Gardens. You can give orders here but once done, form a party and head to the elevator.


You will get off on 2nd Floor, you can talk to the students here to assign them to their posts but there is a Junior Classman walking by the classroom who gives you a Cottage. Now, head to the Quad.


You will find Zell here, after a brief conversation, go to leave and you will be called back to the Bridge.


After the scene, take Zell's team to the Quad where another scene will play. After, head to the Front Gate and speak to Squall.

Choose your new team and head to the 2nd Floor classroom. After the scene, defeat the Galbadian Soldiers then talk to the SeeD protecting the children.


Head to the bridge and, after the scene, head to the 2F. A student there will say that a boy has gone missing, head around to the classroom corridor to see him run away, follow him and then talk to him.


A Galbadian Soldier will come in and attack you, choose the option (Look around for another option), then (Press button on Emergency Exit).


Once outside, use Kick, Block and Punch to defeat the Galbadian Soldier. (Kick does minimal damage, but can stop continuous attacks. If you block a number of attacks in a row, you can use a special move called "Deathblow"). 


Once you have defeated the soldier and saved Rinoa, you will land on the ground; head left. Once at the entrance to the Galbadia Garden, you can find a Draw Point for Aura here. When you are ready, enter Galbadia Garden.


Galbadia Garden:


Inside, choose a party and head right (Save if you want to). Head to the stairs on the right and up to the second floor; you will find Fujin and Raijin here, you can talk to them but head left and enter the room on the right. Talk to the student here to get the Card Key 1.


Head back to the stairs and go down, back to the entrance hallway where you started and head left. You can open the lock on the door on the right, this leads to the Ice Rink.


Head across the ice and to the other side; there is a Draw point for Protect in the goal mouth, head left to the locker room for a Draw Point for Life. Leave and head right to the exit, enter the right door and talk to the student to get Card Key 2.

Leave this room and head south, you can open a shortcut back to the corridor, bypassing the Ice Rink. Head back to the stairs and up to the 3rd floor where the Card Key 2 will unlock the door.


This leads to a set of stairs that overlook the Training Court, approach the edge to jump down and head left (There is a Draw Point for Shell here).


Head inside and head south to the main hall. In the centre is an optional Boss/GF called Cerberus. Approach him to battle or head to the left of him to continue.

Card Drop Item Drop
Cerberus G-Returner
Mug AP
Spd-J Scroll 30

Boss Fight: Cerberus

Lv HP STR MAG VIT SPR SPD EVA
1 7100 27 55 11 101 11 5
10 8000 50 101 20 113 20 6
20 9000 75 152 30 125 29 7
30 10000 99 202 40 138 38 7
Fire Thunder Ice Water Wind Earth Poison Holy
100% -50% 100% 100% 0% 100% 100% 100%
Draw
Quake Double
Triple (Lv 20+)

Boss information:


Optional Boss/GF; upon defeat Derberus will join you as a GF.


Immune to Wind Magic and Absorbs Thunder Magic.


Immune to all status effects excpt drain (1/5).

Hints:


Junction Thunder, Quake and Wind to Elemental defence. Do not have Thunder Junctioned to attack.


Junction Beserk, Blind and Silence to status defence.


Casting Triple will be useful to heal all party members at once.


Do not allow Cerberus to use Triple; use Dispel to remove it.

Head left and enter the first room on the left to find the last student with Card Key 3. Return to the corridor and head south to open a quick return to the first set of stairs.


You want to head back to the main hall (Where Cerberus was) and head back the way you came in. There is a set of stairs here that leads to the Reception Room that you were in on your first visit; head up the stairs.


At the top, head left and open the elevator door.


You can save here, prepare for battle; then approach Seifer and Edea. 

Card Drop Item Drop
N/A Mega Phoenix
Mug AP
Mega Phoenix 20

Boss Fight: Seifer

Lv HP STR MAG VIT SPR SPD EVA
1 1300 31 27 14 136 31 2
10 4000 48 46 32 145 39 3
20 7000 66 67 52 154 48 4
30 10000 84 88 72 164 57 4
31 10300 85 90 74 165 58 4
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 150% 100%
Draw
Fire * Thunder *
Dispel Haste

(*) Fire and Thunder Level 1-19, Fira & Thundara Level 20-29 and Firaga and Thundaga Level 30 & 31

Boss information:


Seifer is immune to most status effects but is affected by: Blind, Sleep & Silence (99/100).


Seifer is affected by Gravity and Ground and is weak to Poison.


When HP gets low, he will use "Demon Slice" which deals significant, non-Elemental damage and he usually targets Squall.

Hints:


Seifer uses physical attacks in this fight.


Using physical attacks work better than magic for the most part but Demi does its part to get him down.


Use Haste and Regen to assist you but it is not a hard fight.

After the fight, Edea will escape below to the Auditorium. Head back down the elevator and head right.


Keep going right and around the edge of the room to the opposite side where the Auditorium is.


Prepare for a fight against Seifer and Edea.

Card Drop Item Drop
N/A Hero 90%
Holy War (10%)
Mug AP
Hero 90% 20
Holy War (10%)

Boss Fight: Seifer

Lv HP STR MAG VIT SPR SPD EVA
1 1200 16 27 81 131 9 4
10 3000 34 47 90 139 18 5
20 5000 52 68 101 148 28 6
30 7000 70 90 111 158 37 8
32 7400 73 94 113 159 39 8
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 150% 100%
Draw
Fire * Thunder *
Dispel Haste

(*) Fire and Thunder Level 1-19, Fira & Thundara Level 20-29 and Firaga and Thundaga Level 30-32.

Boss information:


Seifer is immune to most status effects but is affected by: Sleep (99/100) & Slow (1/10).


Seifer is affected by Gravity and Quake and is weak to Poison.

Hints:


Junction Fire magic to Elem-Def-J.


Seifer is weaker in this fight having just been defeated and resorts to casting Fira only.


Drawing Haste and Dispel will be useful for later.

Card Drop Item Drop
N/A Force Armlet
Mug AP
Royal Crown 30

Boss Fight: Sorceress Edea

Lv HP STR MAG VIT SPR SPD EVA
1 500 5 64 41 151 20 0
10 5000 8 80 48 157 21 3
20 10000 10 98 56 165 23 5
30 15000 13 115 65 172 24 8
32 16000 13 118 66 174 24 8
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Blizzard * Demi
Esuna Alexander (GF)

(*) Blizzard Level 1-29 & Blizzaga Level 30-32.

Boss information:


After Seifer is defeated again, Edea will engage you. She uses a powerful magic spell called Maelstrom which halves HP and causes Curse on all party members.


Casts Reflect, Dispel, Silence, Slow & Death.


Is immune to most statues effects except: Sleep (1/5), Blind (1/5) & Slow (1/10).

Hints:


Remember to Draw Alexander GF from her.


Junctioning Death the status defence and Blizzaga and Firaga to elemental Defence will help in this battle.


Putting Edea to sleep allows you to draw some good magic such as Demi and Esuna from her.


Use Demi and Diablos for great damage.

After a brief scene, Seifer will leave.

End of Disc 2


Disc 3

Edea's House:


Upon returning to Garden, you wake up in your room, after a brief scene, Quistis will request you to visit Edea's house.


Leave the infirmary and head to the entrance and leave Garden. Head towards the cliff edge ahead of you (You can re-enter Garden and pilot it closer if you want) and enter the house.


Walk past Quistis and Irvine and into the building, Headmaster Cid will appear, talk to him. There is a copy of Timber Maniacs on the ground to the right of you and in the room to the left is a Draw Point for Curaga. Follow Cid outside, approach Cid and Edea then talk to Edea. When it seems that she has finished, go to leave and a further scene will play.

After you get back to the bridge, leave; there are a couple of things you can do before you progress.

  • Head to the Training Center, head left to find Weapons Monthly - July. You can also find another member of the Card Club here, Joker; he can be found at the back on the wooden platforms (Random, if he is not there, exit the screen and come back until he is there). You can buy items from him but if you challenge him to Triple Triad, you can win the Leviathan Card from him and he will upgrade your Battle Meter.
  • You can get another rare card, Carbuncle, from Xu on the Bridge.
  • You can also head back to Balamb town, talk to the girl with the red skirt at the entrance who will mention a girl who is looking for Zell. Go to Zell's House and, after he asks his mother about the girl, head to Balamb Hotel and stay the night. Zell will be gone in the morning, head downstairs and, after a brief conversation, you will receive Combat King 003. (This is part of Zell's Love Quest, but doesn't need to be done to get the magazine)


Once ready, head to the infirmary and enter Rinoa's room. After a brief scene, you will need to select 1 more party member.


Dream Sequence:


Inside the "Dream World" you first take control to do another button-prompt fight against a Ruby Dragon. You can attack and block; attack as often as possible but block when the Dragon attacks.


After this, Kiros will arrive and you will fight the Dragon properly; you have a chance to change Junctions before-hand if you choose "Wait a minute".

Card Drop Item Drop
Ruby Dragon Inferno Fang
Mug AP
Inferno Fang 14

Boss Fight: Ruby Dragon

Lv HP STR MAG VIT SPR SPD EVA
1 668 27 65 81 151 2 0
10 6075 48 81 90 157 3 1
20 12700 71 100 100 164 5 1
30 19975 93 117 110 171 6 2
40 27900 116 135 120 178 7 3
50 36475 138 153 130 186 8 3
60 45700 161 170 140 192 10 4
70 55575 183 188 150 200 11 4
80 66100 206 205 160 207 12 5
90 77275 228 222 170 214 13 6
100 89100 250 240 180 221 15 6
Fire Thunder Ice Water Wind Earth Poison Holy
-100% 100% 150% 100% -100% 100% 100% 150%
Draw
Level 1 - 34 Aero Fira
Level 35 - 44 Aero Firaga Demi
Level 45 - 100 Firaga Reflect Flare Meteor

Boss information:


Weak to Ice and Holy.


Immune to most status effects except: Petrify (4/5), Sleep (4/5) & Slow (1/2).


Can be Devoured.

Hints:


Demi works well to reduce HP significantly.


Use Ice magic and GF Shiva.


White SeeD Ship:


Head back to Edea's House and talk to her again; she will give you a hint to finding the White SeeD ship and a letter.


Head back to Garden and search for the White SeeD Ship, there is a Chocobo Forest here as well. When you find the Ship, approach it and, after a short scene, head north-east. Here you will encounter Zone and Wedge, after a short conversation you can Save (hidden Save Point by the stairs), follow Zone upstairs to find a copy of Timber Maniacs and, if you are collecting Triple Triad Cards, talk to Zone a few times and give him "Girl Next Door" for free to get a Rename Card and Shiva Card.


Head back down stairs and enter the door in the bottom right to see the White SeeD Leader again, there is a Draw Point for Holy here, talk to the leader again to find out what happened to Ellone.


After returning to Garden, head to the Infirmary and enter Rinoa's room.


Great Salt Lake:


Walk right along the tracks and after a scene you will meet up with your party. After the conversation, head north to exit.


In front of you is the Great Salt Lake, enter it and, after another conversation, head forward into the lake.


There are two paths; for the purpose of this walkthrough we will go the upper path.


There is a skull on the ground that you can walk up, climb up and then head right. There is a Hidden Draw Point here for Meteor as well as a bridge made of bones to the other side; cross the bridge and continue north.


Here is a Draw Point for Thundaga and a ledge at the end, jump down and head north. If you need to save, head right but to proceed, head left and prepare for a Boss fight. Make your way forwards and you will encounter the Boss.

Card Drop Item Drop
N/A Flare Stone
Mug AP
Power Wrist 40

Boss Fight: Abadon

Lv HP STR MAG VIT SPR SPD EVA
1 510 39 61 141 41 16 8
10 5010 52 69 145 45 18 9
20 10010 66 79 150 50 20 11
30 15010 80 87 155 55 22 12
34 17010 85 91 157 57 22 12
Fire Thunder Ice Water Wind Earth Poison Holy
200% 100% 100% 100% 100% 100% 100% 200%
Draw
Cure * Dispel
Esuna Flare **

(*) Cure Level 1-19, Cura Level 20-29, Curaga Level 30-34.

(**) Flare only available Level 30+

Boss information:


Boss is UnDead and is therefore weak to curative magic.


Uses Blind & Silence Magic in first form, add Confuse in second form and physical attack deals Curse status.


Gravity does not damage.


Immune to all status effects except; Blind (3/5) and Regen (1/2).

Hints:


Alexander (GF) ability, Revive, will instantly kill Abadon.


Phoenix Down & X-Potion also instantly kills.


Curaga deals decent damage if you don't have the above.


When it stands up, its spirit and vitality rise and it becomes more defensive.

After the battle, continue to head right around the cliff. On the next screen, examine the flickering to discover a hidden entrance.


Climb up and head along the corridor (You can examine the panel on the left) but continue along the corridor and enter the door.


Ride the elevator up and, when it stops, exit via the door in the back. Ride the platform to the end and, when you get off, you will enter the dream world again; choose your party.


Dream Sequence:


Laguna, Ward and Kiros are working for Esthar, when you have control, have Laguna talk to the guards (One then the other) and then, when the guards leave, talk to the Moomba and the other worker, then the Moomba again.


Fight the first guard then, when Ward and Kiros arrive, check your Junctions, fight the other guards.


Enter the elevator and listen in on Dr. Odine's conversation. Once outside, after a brief conversation you can save and there is a Draw Point for Death here. Go back inside the facility, there is a copy of Weapons Monthly - First Edition on the ground, enter the elevator.


At the bottom, approach Odine. After another fight, he will run away, follow him into the elevator then follow him outside.

In Dr. Odine's lab, you encounter a fight as soon as you arrive; there is a Save Point here and a Draw Point for Double.


Examine the device in the middle of the room and sit down on it. You will be taken to the next room where you will find a Draw Point for Flare and a door; enter the door and you will have another battle.


At the far end of the room is a window into Ellone's room, examine the cntrol panel to the right of the blinking light to unlock the door. Exit the room and use the elevator to go back down to the entrance.


Enter the room at the back.


Esthar:


When you wake up, you will be taken to the Palace. Inside, Dr. Odine will agree to let you see Ellone but wants to examine Rinoa.


You can explore the city, the easiest way is by using the lifts but there are things to find by walking. We have a rough map to the city here.


You can find Draw Points for: 

  • Blizzard (Outside the Palace)
  • Tornado (Shopping Mall)
  • Curaga (Inner Skyway)
  • Quake (Dr. Odine's Lab)

There are also Save Points (near Airstation) and another, hidden (Near elevator, right of Palace).


If you return to the palace, outside the room you arrived in, talk to the aide who will talk about magazines, when they leave you can get Occult Fan IV.


You can also challenge Dr. Odine to Triple Triad where you can win the Ward Card.

The shopping Mall has a number of shops, some are closed but there are some useful items you can buy (See Tables below. (*) denotes items requiring Tonberry's Familiar ability).


The shops carry all sorts from healing wares, to old magazines you may have missed (Weapons Monthly March - August for example) and Battle Items.


Some stores give free items; Cloud's Shop gives Hi-Potion & X-Potion, Johnny's Shop gives Hi-Potion & Mega-Potion, Karen's Shop gives Hi-Potions then a Mega-Phoenix but the best is Cheryl's Shop (Which is always closed) gives you a Rosetta Stone. You get these randomly when you visit the store.

Rinrin's Store

Item Cost
G-Potion 200
G-Hi-Potion 600
G-Returner 500
Pet House 1,000
Amnesia Greens 1,000
HP-J Scroll 10,000
Str-J Scroll 10,000
Vit-J Scroll 10,000
Mag-J Scroll 10,000
Spr-J Scroll 10,000
Pet Pals Vol. 5 1,000
Pet Pals Vol. 6 1,000
Giant's Ring * 20,000
Power Wrist * 20,000
Force Armlet * 20,000
Hypno Crown * 20,000

Johnny's Shop

Item Cost
Potion 100
Hi-Potion 500
X-Potion * 5,000
Mega-Potion * 10,000
Phoenix Down 500
Mega Phoenix * 10,000
Elixir * 50,000
Antidote 100
Eye Drops 100
Soft 100
Echo Screen 100
Holy Water 100
Remedy 1,000
Tent 1,000
Cottage 1,800
G-Potion 200

Karen's Store

Item Cost
Weapons Mon 1st * 50,000
Weapons Mon Mar 1,000
Weapons Mon Apr 1,000
Weapons Mon May 1,000
Weapons Mon Jun 1,000
Weapons Mon Jul 1,000
Weapons Mon Aug 1,000
Combat King 001 1,000
Combat King 002 1,000
Combat King 003 1,000
Combat King 004 * 1,000
Combat King 005 * 30,000
Pet Pals Vol. 1 1,000
Pet Pals Vol. 2 1,000
Occult Fan I * 35,000
Occult Fan II * 35,000

Cloud's Shop

Item Cost
Hi-Potion 500
Phoenix Down 500
Eye Drops 100
Soft 100
Remedy 1,000
Tent 1,000
Fuel 3,000
Normal Ammo 20
Shotgun Ammo 40
Dark Ammo 300
Fire Ammo 500
Demolition Ammo * 800
Fast Ammo * 100
G-Potion 200
G-Hi-Potion 600
G-Returner 500

Lunar Gate:


When you are ready, head to the City Entrance and head down the stairs.


You can rent a car if you want (Recommended as it is quite a distance to travel by foot), to do so, examine the panel by the lift. If you don't want to, stand on the lift in the middle and leave the city.


Following the roads, you want to head in a north direction then, head east to Lunar Gate (There is another place south called Tears' Point which has a Draw Point for Life at the entrance and Reflect in the centre and also an item called Solomon Ring (Used to summon Doom Train GF with the right items. If you have the items, you can summon him any time, these are: 6x Remedy+, 6x Steel Pipe & 6x Malboro Tentacles.)


Enter Lunar Gate and head inside the building; once inside, follow the guide and then approach the rest of your party to the left.

During the explanation, choose "... I'll do whatever it takes" then choose to "... trust Zell" to look after Edea.


Choose your third party member (Rinoa and Squall are going by default) then enter the capsule.


After a brief scene, you will be in control of Zell, head outside and choose your party (remember to switch Junctions from your previous party).


Make your way back to Esthar City.


Esthar:


Back in the City, head to the centre of the city where you will find a single Esthar Soldier, talk to him and he will give you Combat King 004.


Head to Dr. Odine's Lab, use the Draw Point if you want (Quake), talk to the Aide outside and say "Yes", and head inside.


Inside is another Draw Point for Double and a lift, use the list to go to Dr. Odine's Lab; once you get off the lift, enter the door ahead of you.


The flying object is called Lunatic Pandora and you must get aboard and stop it. You can gain access at 3 points in the city; City Centre (Where you picked up Combat King 004), Skyway Crossing, and North of the Shopping Mall. You have limited time to get to the contact point, if you miss one, you have to hurry to the next one and there are battles on the way.


Exit the lab and head right, when you get to the city entrance, head north, past the lift (Pictured). You will now be at the bottom of some stairs, head up the stairs and head left. Keep going left, past the car and you will arrive at the first contact point. If you didn't get too many battles, you can make this in excellent time.


Lunatic Pandora:


Inside Lunatic Pandora are some stairs, there is a Draw Point for Meteor, head up the stairs into the large main room; here you will see 3 Elevators and a Draw Point for Curaga.


Depending on what you did in the Dream Sequence at the excavation site, there are some items and Draw Points to find.


Door 3: At the bottom, head south where you will find a ladder, at the bottom is a Draw Point for Confuse, head right into the opening to find a LuvLuv G.


Head left to find 3 "Doors" in the wall to the north; if you set all 3 traps you can find a Power Generator, Draw Point for Silence & a Phoenix Pinion. Continue left and head north, there is a copy of Combat King 005 on the ground and, inside the doorway at the end is a Draw Point for Ultima.

Head back to the elevator and back to the main room.


Door 2 doesn't lead anywhere special.


Door 1: Head left from the elevator and you can find a Draw Point for Holy, follow the path round and you will find a hole in the left wall, inside is a Spd-J Scroll. Head north to find a Save Point and a split path, the right path leads to nowhere, heading north leads to a room where you will be ejected from Lunatic Pandora; Only go here when you have done everything you need to do.


When you are ready, enter the room to the north of Door 1 and you will be ejected from Lunatic Pandora.


Lunar Base:


After a brief scene, you will be on the Lunar Base, speak to the man in white, Piet, then collect Rinoa from the bottom left of the screen.


Follow Piet into the medical room and enter the room behind him. After placing Rinoa on the bed, leave and head north along the corridor. Keep going north and into the control room, examine the monitor when told to do so.


You can challenge Piet to Triple Triad for the Alexander Card.


Head back to the previous room and head up the stairs, head along the corridor and into Elone's room. You can challenge Ellone to Triple Triad to get the Laguna Card and there is a Hidden Draw Point near the door for Meteor.


Speak to Ellone and head back to the Med Lab.

On your way back, the alarm sounds. Head to the Med Lab to find Rinoa moving towards you; if you touch her you will be repelled violently against the wall. Follow her to the Control Room.


Inside, try to stop Rinoa from disabling the locks on Adel's Tomb. After, look at the screen again and then head upstairs.


After a brief scene, head into the door at the top of the screen where a crewman is passed out on the floor. Talk to Rinoa in the airlock on the left then examine the wall to the north to open a hatch with a space suit. Enter the locker to get changed.


Head into the airlock and out into the hanger. Follow Rinoa towards the station doors then, when they close, head back to the airlock.

Leave the airlock and head back to the control room.


Speak to Piet and then to Ellone, follow her to the escape pod and get on the elevator. Inside, speak to Ellone then get into your alcove.


Ellone will take you into Rinoa's past but too far back, so will try again. Ellone will collapse afterwards, talk to her again and she will help to try to communicate with Rinoa. After a scene, Squall will leave the pod and try to rescue Rinoa.


In space, you must move left, right, up and down to get Rinoa in the middle of the screen while she tumbles towards you, when in the middle, hold it there until she is close enough; there is a time limit.


After a brief conversation and a scene, you will float towards a ship that is floating there.


Ragnarok:


Inside the ship is a Save Point; head towards the door then go through it. After a short conversation, head into the next room.


Make sure your Junctions are done then continue towards the door, which is locked, a Draw Point for Life to the left and stairs to the right.


These enemies, called Propogators, are not tough but they come in coloured pairs; you need to defeat them in pairs i.e. 1st Purple followed by 2nd Purple. If you defeat another colour before defeating the second of the pair, the other will be revived.


First, defeat the purple one at the bottom of the stairs then, head through the door and quickly through the door on the left, avoiding the red one, to find the second Purple.

Next head back to the previous room and defeat the red one you passed earlier; there is also a Draw Point here for Cura. Once done, head back the way you came, up the stairs, to the walkway where you will find another red.


Continue back to the airlock to find the first yellow, then, head back to where you fought the second purple, head through the door on the left. Run around the green in the middle into the door on the other side to find the second yellow.


Finally, defeat the green you dodged earlier then head back to the stairs, under the stairs is a small door where you will find the final green, a Hidden Draw Point for Full-Life and a Save Point. (Note: Draw Points may not appear in rooms with enemies, leave and come back in to see it)


Defeating the first green unlocks the security shutdown, head to the top of the stairs and through the previously locked door, step onto the elevator to get to the bridge.

After landing, Rinoa is taken away. Return to the Ragnarok and head to the room to the left of the elevator.


The rest of your team arrives and, after a conversation, it is decided you will go save Rinoa.


The Ragnarok starts to fly, head up the elevator to the bridge.


You are now in control of Ragnarok and there are some side quests that are now available to you. These are: Cactaur Island, Deep Sea Research Center, Obel Lake & UFO?; if you have also missed the other side quests, Triple Triad quests or collecting the copies of Timber Maniacs, you can do/get them now.


Sorceress Memorial & Edea's House:


Fly to the Sorceress Memorial, which is to the west of Lunar Gate (East of Esthar City) and head inside.


Head up the stairs and gain access to the memorial lab. Once inside, head left to the chamber where Rinoa is being held. Approach Rinoa and, after getting her out, leave.


Once outside, you will be let through and escape. After a brief conversation, head to Edea's House.


Inside, follow Angelo to the flower fields, after a conversation with Rinoa, Zell will arrive to tell you Esthar have a plan and want to talk. Leave Edea's house and return to the Ragnarok.


Esthar:


Head to the Presidential palace and go inside; head west into the Presidents room to meet President Laguna with his aides Kiros and Ward.


You can challenge Laguna to Triple Triad to get the Squall Card and talk to him about various topics to fill in some story and brief you on the mission.


After you have been briefed and accepted the mission, you will arrive back on the Ragnarok with Laguna, Kiros and Ward for a final briefing.


This is the last chance to do some side quests, once you enter Lunatic Pandora, you will not be able to do them; check the side quest section to see what will no longer be available after entering Lunatic Pandora.


Lunatic Pandora:


Fly into Lunatic Pandora, which is above Tear's Point (South of Lunar Gate).


After the scene, leave the bridge and head right to the doors and leave the Ragnarok and prepare for a battle. Head south and you will encounter Fujin and Raijin.

Card Drop Item Drop
N/A Megalixir
Str Up
Mug AP
Megalixir 20
Power Wrist

Boss Fight: Fujin & Raijin

Lv HP STR MAG VIT SPR SPD EVA
1 5300 16 8 31 121 30 10
10 8000 31 27 37 128 33 11
20 11000 48 48 44 136 35 12
30 14000 64 69 50 145 38 14
40 17000 80 90 58 153 40 14
43 17900 85 96 60 156 41 15
Lv HP STR MAG VIT SPR SPD EVA
1 5400 29 3 52 1 30 2
10 9000 48 13 69 3 32 3
20 13000 68 24 88 6 33 3
30 17000 88 36 106 8 35 4
40 21000 108 47 125 11 37 4
43 22200 113 50 130 11 37 4
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% -100% 100% 150% 100%
100% -100% 100% 100% 100% 100% 150% 100%
Draw
Aero (F) Cure (F) *
Life (F) * Tornado (F) **
Thunder (R) * Protect (R)
Shell (R)

(*) Cure Level 1 - 19, Cura Level 20 - 29 & Curaga Level 30+. Life Level 1 - 29, Full-Life Level 30+. Thunder Level 1 - 19, Thundara Level 20 - 29 & Thundaga Level 30+.

(**) Tornado only available Level 30+

Boss information:


Both are immune to most status effects apart from: Blind (3/5), Sleep (1/2), Slow (3/5), Reflect (9/10) & Drain (3/10).


Fujin uses support magic and attack magic; likes to use Haste on Raijin.


Raijin attacks physically but can also cast Aura.

Hints:


Junction Wind magic for defence against Fujin's Tornado and status defence for Blind, Confuse and Slow.


Both can be damaged by Gravily and Ground magic.


Fujin's "Sai" attack reduces HP to 1 and doesn't miss.

After the battle, continue south. On the next screen, head forwards and, at the end, head left.


Here you will find Biggs and Wedge; if you talk to them they will discuss their current role in the military. They will quit and leave the area. There is a Save Point here if you need it.


Follow Biggs and Wedge into the tunnels of Lunatic Pandora (If you explored last time you were here, you may recognise this part).


Recap:

If you take the right path at the junction ahead (not straight ahead) then you can find elevator 3, a set of stairs to the south leading to:

  • Confuse Draw Point
  • Silence Draw Point (Hidden, Middle hole in wall)
  • LuvLuv G (Tunnel at bottom of ladder)
  • Phoenix Pinion (Left hole in wall)
  • Power Generator (Right hole in wall)
  • Combat King 005 (Hallway past holes in wall)
  • Ultima Draw Point (Hidden, far end doorway, past holes in wall)

Whether you went to Elevator 3 or continued to the end of the corridor to Elevator 2; enter the elevator and head down to the lobby.


The lobby has a Draw Point for Curaga and, at the bottom of the screen is a set of stairs with a Draw Point for Meteor.


Head to Elevator 1 and head up; at the top, follow the path and you will find a Draw Point for Holy and a hole in the left wall with a Spd-J Scroll.


Continue following the path north where you will find a Save Point and two paths, the right path leads to nothing and the north path leads to another Boss Fight; this Boss is the enemy that forcefully ejects Zell's team in the previous encounter with Lunatic Pandora.

Card Drop Item Drop
N/A Laser Cannon
Vit Up (Left)
Str Up (Right)
Mug AP
Laser Cannon 40
Vit Up (Left)
Str Up (Right)

Boss Fight: Mobile Type 8

Lv HP STR MAG VIT SPR SPD EVA
1 30400 23 64 10 10 30 0
10 34000 40 80 10 10 32 0
20 38000 58 97 11 10 33 1
30 42000 76 114 11 10 35 1
40 46000 94 131 12 10 37 1
41 46400 96 133 12 10 37 1
Lv HP STR MAG VIT SPR SPD EVA
1 5100 12 9 255 255 30 15
10 6000 24 31 255 255 32 17
20 7000 37 54 255 255 33 19
30 8000 50 77 255 255 35 20
40 9000 62 100 255 255 37 22
41 9100 64 102 255 255 37 22

Above stats are for each probe.

Fire Thunder Ice Water Wind Earth Poison Holy
100% 200% 100% 100% 100% 100% 100% 100%
Draw
Fire * Blizzard *
Thunder * Flare
Cure (Probe L&R) * Esuna (Probe L)
Demi (Probe R)

(*) Fire, Thunder, Blizzard & Cure Level 1 - 19, Fira, Thundara, Blizzara & Cura Level 20 - 29, Firaga, Thundaga, Blizzaga & Curaga Level 30+.

Boss information:


This Boss is 3 different entities; the main body, the left probe and right probe. The probes have their own HP, attacks and items to steal.


The main body is weak to Lightning and can be damaged by Gravity and Ground, the probes are not weak to anything and immune to Gravity.


Body and probes are immune to all status effects.


Corona attack reduces HP to 1 to all party members.


Probes will counter each attack; if timed well, it can use Corona and counter your 3 attacks to KO party.

Hints:


Using Meltdown, Doomtrain or Quistis' Acid/Bad Breath to inflict Vit 0.


Junction Lightning magic to your weapon to deal lightning damage with physical attacks.


Use Cerberus or Triple to allow you to cast Lightning magic 3 times each.


Be ready to heal when Boss splits into its secord form as it will use Corona and it is easy to be KO'd if you don't heal quickly.

After the battle, you can return to the Save Point to heal and save if you need to. Continue on to the door at the far end where you will encounter Seifer, Fujin and Raijin, and Ellone as their captive.


After a brief conversation, you will battle Seifer. If you did the quest to get Odin, he will appear at the start of the battle but be defeated by Seifer and his sword will fly into the sky and be grabbed by another hand.

Card Drop Item Drop
N/A Hero (9/10)
Holy War (1/10)
Mug AP
Hero (9/10) 40
Holy War (1/10)

Boss Fight: Seifer

Lv HP STR MAG VIT SPR SPD EVA
1 3700 38 9 101 121 46 0
10 10000 56 52 105 125 48 1
20 17000 76 94 111 131 50 1
30 24000 96 132 116 136 52 2
40 31000 115 164 122 142 54 2
45 34500 124 179 125 145 55 2
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 150% 100%
Draw
Fire * Blizzard *
Thunder * Aura **

(*) Fire, Thunder & Blizzard  Level 1 - 19, Fira, Thundara & Blizzara Level 20 - 29, Firaga, Thundaga & Blizzaga Level 30+.

(**) Aura available Level 30+.

Boss information:


Seifer is weak to Poison but immune to Gravity.


Seifer is immune to all status effects.


If you obtained Odin, he will appear at the start of battle but be defeated.


At the end of the battle, Gilgamesh will appear; he took the sword Odin dropped and will defeat Seifer if enough damage is dealt or Seifer hasn't been defeated within 13 turns.

Hints:


Seifer uses Fire magic, so Junction Fire magic to Elemental defence. He will also use Flare and an attack called Bloodfest.


Poison damage is good here, so Junctioning Bio to your Elemental attack will help.

After defeating Seifer, he will kidnap Rinoa. If she was in your party, select a new party member and switch her Junctions to the new party member.

End of Disc 3


Disc 4

Lunatic Pandora:


Leave the room and you will notice the previous room is different; there is a new structure to the right, climb up the ladder (There is a Draw Point for Break at the very top). On the first level is a pole bridging the gap between the platform and the edge of the room, go along the pole and then head right.


Follow the path to Adel's room but prepare for battle.


After the scene, Adel will awaken and go after Rinoa; and battle begins.

Card Drop Item Drop
N/A N/A
Mug AP
Samantha Soul 0

Boss Fight: Adel

Lv HP STR MAG VIT SPR SPD EVA
1 6000 46 59 32 42 35 0
10 15000 64 78 47 61 40 1
20 25000 83 98 65 82 44 1
30 35000 101 118 82 103 49 2
40 45000 120 137 100 124 53 2
46 51000 131 148 110 136 56 2
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 150% 100% 100% -100%
Draw
Fire * Blizzard *
Thunder *

(*) Fire, Thunder & Blizzard  Level 1 - 19, Fira, Thundara & Blizzara Level 20 - 29, Firaga, Thundaga & Blizzaga Level 30+.

Boss information:


Adel has partially absorbed Rinoa; she will steal HP from Rinoa during battle.


Adel absorbs Holy magic and is immune to Gravity but is weak to Wind.


Adel is immune to all status effects.


To avoid inflicting damage to Rinoa, you shouldn't use spells of GFs that damage all targets.


Adel uses powerful magic; Ultima, Meteor, Flare & Holy.

Hints:


Junction Tornado to weapon to inflict Wind damage with physical attacks.


Cast Regen on Rinoa and use Curaga to help when Adel steals HP from her; if Rinoa is KO'd, you lose.


Use Meltdown to inflict Vit 0 and just hit her hard with physical attacks.


If "Magical powers are concentrated on Adel!" appears, she is getting ready to cast Ultima on you which can deal significant damage.


Avoid using Reflect or Canbuncle as you may end up hitting Rinoa.

After the battle, Adel will fall and the first part of your plan will start; Laguna and Ellone will come in and enact the plan.


Time will compress as expected and you will fall.


Time Compressed World:


Once you "Land" you will be in a room that may be familiar to you; it is the room the Sorceress Edea was in during the assassination mission in Dealing City.


There is a Save Point here that, when touched will multiply; save if you need to and heal then head through the door ahead of you.


Inside the next room is Edea, sitting as she did during the assassination mission but, as she gets up, a series of battles against entities simply called "Sorceress".


They are not very strong, but there are 10 in total before the final, stronger one, all at level 45. The first versions have 3390 HP and cast various lower-level magic but only have 1 spell each from Fire to Aero.


The second versions have 4496 HP and have stronger magic, including Meteor and Meltdown. Each Sorceress can be mugged for a Stone such as Ultima Stone & Meteor Stone and drop other stones when defeated.

Card Drop Item Drop
N/A Flare Stone (7/10)
Holy Stone (1/5)
Meteor Stone (1/20)
Ultima Stone (1/20)
Mug AP
Meteor Stone (1/7) 5
Ultima Stone (3/10)

Boss Fight: "Sorceress"

Lv HP STR MAG VIT SPR SPD EVA
45 34120 125 255 119 30 50 2
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Flare Holy

Boss information:


The final variant of the "Sorceress" uses Ultima after a countdown of 5.


The Boss is immune to all status effects but can be damaged by Gravity and Ground magic.


Uses "Creepy Touch" as a counter to any attack made on it.

Hints:


Reflect will be useful if the Boss uses Ultima.


Cast Regen on your party to help recover from its physical attack.


Use Meltdown to cause Vit 0 and cast Aura on your party to use Limit Breaks often.


If you attack only while the countdown is going, you can use the time before to heal and boost to unleash as much damage as possible during countdown.

After the battle you will be at Edea's House. From here, make your way to the beach; Enter the door on the right (where you appear), enter the door at the back of the room to exit outside.


Once outside, you will see SeeDs appear and a huge castle floating above you attached to the ground with a chain.


Head to the left and forward to the stairs that used to lead to the beach. You will then be at the foot of one of the chains with more SeeDs littering the ground and a Draw Point for Triple and ahead, is the chain to climb.


While climbing the chain, you will see 3 portals to the left; you can jump over from the chain to these to return to the world map but what you can do here is limited.

The first portal takes you to the Galbadia Continent, near the Missile Base.


The second portal takes you to the Centra Continent, near the Centra Ruins.


The third portal takes you to the Esthar Continent, near the the Grandidi Forst to the north.


If you want to do the side quests in Centra Ruins, Cactuar Island, Chocobo Forests, Deep Sea Research Center, Obel Lake and UFO? ,as well as collecting any Triple Triad cards you still need, then you will need the Ragnarok.


If you don't, skip this section on getting the Ragnarok and continue up the chain.


Getting the Ragnarok:


Enter the second portal from the chain which leads you to the Centra Continent. Head north-west and around the back of a mountain range to a Chocobo Forest; if you haven't done the puzzle for this one, do it to get a Chocobo to ride (Forest of Solitude).


Now, with your Chocobo, head south until you find a beach. Run along the shallow water to the southern island of the continent, towards Edea's House.


Head east until you reach some mountains, there is a hidden path through the mountains (pictured) that leads to the desert where you will find the Ragnarok and another portal. If you enter this portal it will add a fourth one along the chain, this time on the right side.


If you enter the Ragnarok, you will encounter Xu (if you defeated the Card Club leader, King) and the Card Club members are all here if you want to play and get rare cards (Level 8 up) from them.

If you want to challenge the Queen of Cards for other rare cards, head to Esthar and, on the southern peak of the continent, you can find the Crash Site from the evacuation of the Lunar Base.


It can't be seen from the world map, so just walk around until you find it.


The Queen of Cards is here and will use whatever rules she wants in battle.


You can visit certain places to do quests, but you can no longer enter towns and that means some quests are no longer available to you. If you have the Call Shop ability, you can still buy items from the shops.


Ultimecia's Castle:


At the top of the chain there is a Save Point to the left and a Hidden Draw Point for Flare to the right. If you approach the stairs, the rest of your party arrives; choose your primary party and enter the castle.


Inside you will be told that your abilities have been sealed; [Item], [Magic], [GF], [Draw], [Command Ability], [Limit Break], [Resurrection] & [Save].


You can head straight to Ultimecia's room if you want, but without your abilities, it will prove to be a challenge. To unlock your abilities, you must defeat her servants.


If you wish to go straight to Ultimecia, skip this section.


Otherwise, make sure to prepare for the first battle and then head up the stairs in front of you.

Card Drop Item Drop
N/A N/A
Mug AP
Elixir 30

Boss Fight: Sphinxaur (Sphinxara)

Lv HP STR MAG VIT SPR SPD EVA
1 10000 4 3 8 61 6 0
10 10000 18 12 8 69 10 1
20 10000 33 22 9 79 14 1
30 10000 48 32 10 87 18 2
40 10000 63 41 10 97 22 2
50 10000 78 51 11 106 26 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 200%
Draw
Fire * Thunder *
Blizzard * Cure *

 (*) Fire, Thunder, Blizzard & Cure Level 1 - 19. Fira, Thundera, Blizzara & Cura Level 20 - 29. Firaga, Thundaga, Blizzaga & Curaga Level 30+.

Boss information:


Boss is weak to Holy and is damaged by Gravity and Ground magic*.


Boss is immune to all status effects except Slow (3/10) and Regen (3/10).


Boss uses Blizzaga, Firaga and Thundaga in first phase then Doom, Sleep, SLow and Zombie in second form.


Boss transforms after losing 10,000HP and becomes Sphinxara; stats are the same for both forms.

Hints:


As this may be the first Boss fought, you won't have access to abilities. Junction Holy to your Elemental Attack slot to deal more damage with standard attack.


Having high strength is useful as the boss can be defeated quickly before it becomes a threat. As the boss has low Vitality, physical attacks are your best choice.

Continue on and through the door in front of you; here you will find the top of a chandelier, walk on it to make it drop.


It will land and break the trapdoor here, stand on the trapdoor and open it.


Head down the spiral staircase to the "Wine Cellar" where you will find a Boss and a Hidden Draw Point for Aura.


Prepare to fight the boss then interact with it to engage it.

Card Drop Item Drop
N/A Rocket Engine
Mug AP
N/A 30

Boss Fight: Tri-Point

Lv HP STR MAG VIT SPR SPD EVA
1 2400 5 4 36 1 26 0
10 6000 24 27 40 2 31 1
20 10000 45 53 46 3 35 1
30 14000 66 78 51 4 40 2
40 18000 86 103 57 5 44 2
50 22000 107 128 62 6 48 3
60 26000 127 154 68 7 53 3
70 30000 147 179 73 8 57 4
80 34000 167 204 79 9 61 4
90 38000 186 228 84 10 66 5
100 42000 206 253 90 11 70 5
Fire Thunder Ice Water Wind Earth Poison Holy
400% -100% 400% 100% 100% 100% 100% 100%
Draw
Haste Tornado
Blind Siren (GF) *

 (*) If you missed Siren GF earlier in the game, you can Draw it from Tri-Point.

Boss information:


Boss starts the battle saying "USING ELEMENTAL ATTACKS. WHATEVER I DON'T USE, I DON'T LIKE". This refers to Fire and Ice; it is super weak to these two and it switches during battle.


Boss can be damaged by Gravity but immune to Ground.


Boss is immune to all status effects.

Hints:


Junction magic to Elemental Defence to reduce or absorb Lightning. If you can absorb Lightning, you can heal from his Mega Spark attack.


Elemental weakness to Fire and Ice swaps, use Scan to find out what it is currently weak to; if it is Fire, hit with Fire, then Ice, then Fire, etc.


If Tri-Point uses Scan, it will use Onrush which is very strong and can deal 9,999 damage. Cast Protect on the scanned character to reduce deamage from this attack.

Head back up the stairs; there are a couple of things to get before going further to save some backtracking later; head through the door north of the trapdoor.


There is a fountain here, search it to find the Treasure Vault Key; there is also a Draw Point for Slow here. Go through the door on the other side of the fountain and then head up the stairs to the right.


Walk across the bridge, DO NOT RUN, and pick up the Armoury Key. If you run, it will drop off the bridge.


Now, head back to the trapdoor room.

Head back to the Foyer by going through the door on the left wall and down the corridor, enter the green circle and switch parties.


With the second party, head back to the room with the cellar door and enter the green circle to the right, this will pull a lever and you can switch back to the primary party.


Head back up the Foyer stairs and into the room at the top; this time, when you cross the chandelier, it will not drop. Go through the door on the other side.


Here is another Boss and a Hidden Draw Point for Meteor; prepare for battle then interact with the Boss to engage it.

Card Drop Item Drop
N/A Elem Guard
Mug AP
N/A 30

Boss Fight: Krysta

Lv HP STR MAG VIT SPR SPD EVA
1 5200 52 70 201 0 5 0
10 7000 70 128 205 0 5 1
20 9000 91 193 211 0 5 1
30 11000 111 255 216 0 5 2
40 13000 131 255 222 0 5 2
50 15000 151 255 227 0 5 3
55 16000 160 255 230 0 5 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 0% 100% 100% 100% 100% 100%
Draw
Holy Carbuncle (GF) *

 (*) If you missed Carbuncle GF earlier in the game, you can Draw it from Krysta.

Boss information:


Boss is immune to Ice magic.


Boss is immune to all status effects except Slow (1/10).


Boss can be damaged by Gravity and Ground.


Boss has high Vitality but low Spirit, so magic attacks work well.

Hints:


Magic attacks are good here as the Boss has 0 Spirit but physical attacks are also worth it when used with Meltdown to cause Vit 0.


Boss uses Counter Rocket to counter all moves which deals damage based on the characters Vitality stat.


Boss will use Ultima as a final attack upon defeat, so keep an eye on your HP.

Head back to the top for the stairs in the Foyer and head right. Follow the path through the door, down the stairs and through the door to the Gallery.


This is a puzzle; there is a painting on the left with a name that is hard to read. You need to discover the name.


There are 12 other paintings in the room, some on the second floor, each with a name; the title of the big painting is made up of 3 of these 12 names, look at each of the paintings to add the name to the list.


The final clue is in the form of a clock on the floor with the hands pointing to VIII, IIII & VI. 


Once you have correctly named the painting, another Boss will appear behind you; prepare for battle then interact with it to engage it.

SPOILER: This is the answer to the puzzle of the painting name, hover your mouse over the black box to the right - Vividarium, Intervigilium, Viator (In the Garden Sleeps a Messenger)
Card Drop Item Drop
N/A Elem Attack
Mug AP
Meteor Stone (Droma) 30

Boss Fight: Trauma

Lv HP STR MAG VIT SPR SPD EVA
1 5555 22 12 180 36 24 3
10 10125 40 35 180 36 24 3
20 15250 60 60 180 36 24 3
30 20425 80 85 180 36 24 3
40 25650 99 110 180 36 24 3
50 30925 119 134 180 36 24 3
56 34114 130 149 180 36 24 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 200% 100% 100% 100%
Draw
Meltdown Leviathan (GF) *

 (*) If you missed Leviathan GF earlier in the game, you can Draw it from Trauma.

Boss information:


Boss is immune to Gravity and Ground but weak to Wind.


Boss is immune to all status effects except Slow (1/10).


Boss spawns Dromas who will attack and will use Mega Pulse Cannon if both Dromas are destroyed then spawns more.


The Dromas do not have to be destroyed to defeat Boss.

Hints:


Junction Wind to Elemental Attack slot and use Meltdown to cause Vit 0 to cause great damage.


Concentrate on Trauma and ignore the Droma but keep an eye on HP.


If you destroy both Droma, Boss will use Mega Pulse Cannon which ignores Spirit stat to deal large damage.


Boss will use Drain on the Droma to heal itself and can kill them by doing so; a quick battle is preferrable.

After the battle, head through the door to the north and down the stairs into the dungeon.


Head to the door on the left; inside is a Hidden Draw Point for Full-Life and a key hanging from a statue.


Prepare for battle then pick up the key to summon the Boss.

Card Drop Item Drop
N/A Diamond Armour
Mug AP
N/A 30

Boss Fight: Red Giant

Lv HP STR MAG VIT SPR SPD EVA
1 30000 26 2 255 255 4 0
10 30000 44 3 255 255 5 0
20 30000 63 5 255 255 7 1
30 30000 82 6 255 255 8 1
40 30000 101 7 255 255 9 2
50 30000 119 9 255 255 10 2
52 30000 123 9 255 255 11 2
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Demi Pandemona (GF) *

 (*) If you missed Pandemona GF earlier in the game, you can Draw it from Red Giant.

Boss information:


Boss has very high Vitality and Spirit so attacks do very little damage.


Boss is damaged by Gravity and Ground magic.


Boss is immune to all status effects except Blind (1/5) and Slow (7/10).


Boss attacks physically and does not use magic.

Hints:


Casting Meltdown or Doomtrain will cause Vit 0 so the high Vitality will be negated and allow physical attacks.


Boss hates Demi, when used he will say "Urgh! N-NO more DEMI, pleaSE...!!!" and when Diablos is summoned he will say "Diablos?!... DeFeAt is ImMinent!".


When using other magic, GF or physical attacks, he will mock you; "GWahaHA! PHysical attacKS? USeleSS!", "THat magic is useleSS!" & "THat GF is a waste of tiME!".

After the battle, head back to the previous room and head to the room on the right side which requires the Armoury Key that was collected from the bridge earlier.


Inside the Armoury is a Hidden Draw Point for Ultima and another Boss; prepare for battle and then interact with the Boss.

Card Drop Item Drop
N/A Magic Armlet
Mug AP
N/A 30

Boss Fight: Gargantua

Lv HP STR MAG VIT SPR SPD EVA
1 10100 26 5 180 0 26 0
10 11000 41 37 180 0 28 1
20 12000 57 70 180 0 30 1
30 13000 73 100 180 0 32 2
40 14000 89 127 180 0 34 2
50 15000 104 151 180 0 35 3
54 15400 111 160 180 0 36 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Bio Quake
Reflect Cerberus (GF) *

 (*) If you missed Cerberus GF earlier in the game, you can Draw it from Gargantua.

Boss information:


Boss starts off as a Vysage and, once defeated, becomes Gargantua.


Boss is immune to Gravity and all status effects except Death (4/5) and Zombie (1/2).


Boss' Evil Eye attack causes Curse and Slow.


Boss uses Berserk, Demi, Quake and Silence attacks.

Hints:


Junction Berserk and Silence to Status Defence to prevent or ruduce chance of these effects.


Junction Quake to Elemental Defence to prevent or reduce damage from Quake.


Watch your HP when Boss uses Demi.


Hit Boss with Magic or GF as physical attacks will be countered with "Counter Twist" which causes 2000 damage.

SPOILER: Easy victory, hover your mouse over the black box to the right - Cast Zombie on Boss then hit with Recover or Full-Life.

From the dungeon, head back to the main Foyer and head back up the stairs. At the top, take the left path and head through the door.


Head down the stairs and through the door at the bottom. Head along the corridor and, halfway along, open the door to the Treasure Vault.


Inside, you will find a Draw Point for Holy and 4 boxes on the north wall; the puzzle is to have all 4 boxes open. Opening one box will close others:

  • Box 1 changes 1 & 2
  • Box 2 changes 1, 2 & 3
  • Box 3 changes 2, 3 & 4
  • Box 4 changes 3 & 4.

From the starting position, interact with the boxes in this order:

  1. Box 1
  2. Box 4
  3. Box 2
  4. Box 3

When all 4 boxes are open, the Boss will appear. Make your preparations then face the Boss.

Card Drop Item Drop
N/A Status Atk
Mug AP
N/A 30

Boss Fight: Catoblepas

Lv HP STR MAG VIT SPR SPD EVA
1 10500 7 65 4 2 26 0
10 15000 29 83 11 6 28 1
20 20000 53 102 19 12 30 1
30 25000 78 122 26 17 32 2
40 30000 102 141 34 23 34 2
50 35000 126 160 42 28 35 3
60 40000 150 179 49 34 38 3
70 45000 174 198 57 39 39 4
80 50000 197 216 65 45 41 4
90 55000 221 235 72 50 43 5
100 60000 244 254 80 56 45 5
Fire Thunder Ice Water Wind Earth Poison Holy
100% -100% 100% 200% 100% 200% 100% 100%
Draw
Meteor Alexander (GF) *

 (*) If you missed Alexander GF earlier in the game, you can Draw it from Catoblepas.

Boss information:


Boss absorbs Lightning and is weak to Water and Earth.


Boss is immune to Gravity magic.


Boss is immune to all status effects except Slow (4/5) & Blind (2/5).


Boss uses Meteor as its final attack upon defeat.


Boss uses Thunder Magic and physical attacks.

Hints:


Junction Lightning to Elemental defence to reduce, nullify or absorb his Lightning attacks.


Summon Doomtrain to cause Blind, Slow and Vit 0.


Hit with physical attacks to take advantage of Vit 0 or Water/Quake to take advantage of weakness.


Brothers and Leviathan GFs will work well.


Keep an eye on HP as Boss will use Meteor when defeated.

Exit the Vault and head to the Clocktower; this is past the wine cellar entrance, past the fountain, up the stairs in the Chapel, cross the bridge and into the door on the north wall.


There is a Save Point here if you need it. Climb the spiral stairs to near the top. When you get to the level where the swinging pendulum is, stand on the left and jump onto the pendulum to get across to the door on the right.


Here you will fing the next Boss; prepare for battle then approach the Boss.

Card Drop Item Drop
N/A Status Guard
Mug AP
N/A 30

Boss Fight: Tiamat

Lv HP STR MAG VIT SPR SPD EVA
1 21200 57 62 81 4 20 20
10 32000 75 82 90 22 20 20
20 44000 96 104 100 42 20 20
30 56000 116 124 110 62 20 20
40 68000 136 143 120 83 20 20
50 80000 156 161 130 103 20 20
58 89600 172 174 138 119 20 20
Fire Thunder Ice Water Wind Earth Poison Holy
50% 50% 100% 100% 0% 100% 100% 100%
Draw
Flare Eden (GF) *

 (*) If you missed Eden GF earlier in the game, you can Draw it from Tiamat.

Boss information:


Boss is strong against Fire and Thunder and immune to Wind.


Boss is immune to Gravity magic.


Boss is immune to all status effects except Slow (4/5).


Boss uses Dark Flare; a Fire elemental attack that takes several turns to build up.

Hints:


Junction Fire to Elemental defence to reduce, nullify or absorb his Fire attack.


Summon Doomtrain to cause Slow and Vit 0.


Hit with physical attacks to take advantage of Vit 0 or GFs (Except Quezacotl, Ifirt and Pandemona).


If you have Eden, it is worth summoning to deal great damage.

You have now unlocked all of your abilities, but there is still a powerful Boss to face before the final confrontation with Ultimecia.


This Boss is the toughest in the game and, at max level, has over 1,000,000 HP.


Make your preparations and then head to the fountain where you got the Treasure Vault Key, outside the Chapel. Use the switch point to switch teams and have the other team head to the room before the Gallery.


At the bottom of the stairs to the Gallery is a rope, pull it to ring the bell. You have 50 seconds to switch your party back to the primary party and then enter the chapel where you will see the Boss.


Approach him to initiate the battle.

Card Drop Item Drop
N/A Three Stars
Mug AP
N/A 250

Boss Fight: Omega Weapon

Lv HP STR MAG VIT SPR SPD EVA
1 111105 67 70 61 121 61 0
10 202500 113 128 65 125 61 1
20 305000 163 193 70 131 61 1
30 408500 213 255 76 136 61 2
40 513000 255 255 81 142 61 2
50 618500 255 255 86 147 61 3
60 725000 255 255 92 153 61 3
70 832500 255 255 97 158 61 4
80 941000 255 255 102 164 61 4
90 1050500 255 255 108 169 61 5
100 1161000 255 255 113 175 61 5

 On the PlayStation version, Omega Weapon is always at Level 100; on the PC version he can be any level.

Fire Thunder Ice Water Wind Earth Poison Holy
-100% -100% -100% -100% -100% -100% -100% 100%
Draw
Flare Holy
Meteor Ultima

Boss information:


Boss is immune to all status effects.


Boss absorbs all Elemental damage.


Boss uses attacks in a strict pattern: Lv5 Death, Meteor, Megiddo Flame, Gravija, Terra Break, Ultima & Light PIllar.


Megiddo Flame deals 9,998 damage to all party members.


Terra Break deals sixteen hits to random party members; deals 4,000+ damage each hit.


Light PIllar deals 9,999 damage to one target.

Hints:


Remove any magic junctioned to elemental attack and add 100 Death to status defence; this will take care of Lv5 Death.


Have one character with the Item ability and have some Holy War's at the top of the list.


Have all of your patry stock Triple, Aura and Haste.


At the start of the battle, have them cast triple on themselves. Boss will use Lv5 Death which should be negated.

Have one triple case Haste on party, next one triple cast Aura on party and the one with Item use a Holy War.


Hit the Boss with as many Limit Breaks as possible and, when Aura and Holy War wear off, do it again.

There is now only one more thing to collect that may come in handy; a Rosetta Stone. To get it, we will need to have a party of Squall, Zell and Irvine and another of Rinoa, Quistis and Selphie.


From the Foyer, send the girls up the stairs and to the door on the left. Follow the path to a room with a pair of elevators; have them stand in the lowered one on the left and switch to the other party.


Send the men to the gallery; from there, head through the door to the dungeon but head up the stairs to the left and through the door at the top and along the corridor (There is a Draw Point here for Cura and a Save Point).


Have the men stand on the other elevator and switch to the girls again.


This will send the girls up to the ledge on the left. Enter the Storage Room where you will find a Draw Point for Curaga and the Floodgate Key in the middle of the room.

Sort your party back to how you had it before and then head to the dungeon. In the middle is a lever, interact with it to use the Floodgate Key and again to use the level to shut off the floodgate.


Now head to the Chapel and, in the background, is a huge Organ. Using the organ will bring up the notes you can play; you need to press all of the notes at the same time.


Leave the chapel and head to the path in the north-east of the fountain which leads to a now open passageway (if you came here before, it would have a gate).


Enter the passage and then head down the stairs in front of you then head right. Continue right to find a box in the corner with the Rosetta Stone and a door on the bottom wall leading back to the dungeon.


Final Confrontation:


To get to Ultimecia: starting from the Foyer, head into the room to the left of the stairs then head north along the corridor and through the door to the right.


Head north into the door and continue past the fountain.


Head up the stairs in the Chapel and cross the bridge. Enter the door to the left into the Clock Tower. Follow the spiral stairs all the way to the top.


In the workings at the top you will find a Draw Point for Stop. Head south out onto the hand of the clock and then head left to the ladder.


Climb down the ladder then, on the ledge, head right to the second ladder. Climb down this ladder and you will be on the path to Ultimecia's Room; there is a Save Point outside her room if you need it.


Enter her room when you are all set up and ready; this is a 4 part Boss fight, so be prepared.

Card Drop Item Drop
N/A N/A
Mug AP
N/A N/A

Boss Fight: Ultimecia

Lv HP STR MAG VIT SPR SPD EVA
1 4600 49 54 81 81 110 0
10 10000 62 95 85 85 112 1
20 16000 77 137 91 91 114 1
30 22000 92 177 96 96 116 2
40 28000 106 215 102 102 118 2
50 34000 121 250 107 107 119 3
60 40000 135 255 113 113 122 3
65 43000 142 255 116 116 122 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 200% 0%
Draw
Haste Slow
Reflect Demi

Boss information:


Boss is immune to all status effetcs.


Boss is damaged by Gravity and Ground.


Boss will choose 3 party members at random, so you may start without your big hitters.


Boss uses many attacks: Bio, Blizzaga, Dispel, Double, Holy, Maelstrom, Meltdown, Quake, Stop, Thundaga & Tornado.

Hints:


As the Boss chooses 3 at random, if one is KO'd for a few turns they will be removed and replaced with another party member. Junction 3 party members only.


GF's will be eliminated if you attempt to summon them, so focus on the Poison weakness and utilise Meltdown for Vit 0 and Aura to use as many LImit Breaks as possible.


Save your Holy Wars for later.

Card Drop Item Drop
N/A N/A
Mug AP
N/A N/A

Boss Fight: Griever

Lv HP STR MAG VIT SPR SPD EVA
1 16750 28 55 22 19 95 0
10 30700 41 101 37 23 97 1
20 46200 55 150 54 28 99 1
30 61700 69 196 71 34 101 2
40 77200 83 240 88 39 103 2
50 92700 97 255 105 44 105 3
60 108200 110 255 122 50 107 3
65 115950 117 255 131 53 108 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 150% 100% 200% 100% -100% 250%
Draw
Bio Quake
Tornado

Boss information:


Boss is immune to all status effects.


Boss can be damaged by Gravity and Ground.


Boss is weak to Ice and very weak to Holy & Wind but absorbs Poison.


Boss uses many attacks: Doom, Draw, Flare, Gravija, Pain, Shockwave Pulsar & Triple.


Boss can remove your party's Magic stocks which can lead to stat reduction if Junctioned.


You can use GF's against this Boss.

Hints:


Continue using the Aura > Limit Break strategy combined with Holy War for invincibility.


Without this strategy, use Triple followed by Holy, Wind and Ice magic.


Using Meltdown for Vit 0 is also useful for physical attacks.

Card Drop Item Drop
N/A N/A
Mug AP
N/A N/A

Boss Fight: Griever (with Ultimecia)

Lv HP STR MAG VIT SPR SPD EVA
1 13050 26 31 51 4 85 0
10 36000 41 83 55 10 87 1
20 61500 57 135 60 17 89 1
30 87000 72 180 66 23 91 2
40 112500 87 220 71 31 93 2
50 138000 102 253 76 38 94 3
60 163500 117 255 82 44 97 3
65 176250 124 255 85 48 97 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 200% 100% 300% 100% 100% 0% -100%
Draw
Fire * Thunder *
Blizzard *

 (*) Blizzard, Fire & Thunder Level 1 - 19, Blizzara, Fira & Thundara Level 20 - 29 & Blizzaga, Firaga & Thundaga Level 30+

Boss information:


Boss is immune to all status effects.


Boss is immune to Gravity Poison magic; Boss absorbs Holy Magic.


Boss is damaged by Ground and is weak to Thunder and very weak to Water.


Boss has many attacks: Dispel, Great Attractor, Holy, Meteor, Quake, Tornado & Ultima.


Renzokuken always does 8 hits.


GF's will be removed if summoned.


Summons Helix; when 1 Helix is summoned, Boss will use Ultima, when 2 Helix summoned Boss will use Meteor.

Hints:


Continue using the Aura > Limit Break strategy combined with Holy War for invincibility.


Without this strategy, use Triple followed by Water and Thunder.


Using Meltdown for Vit 0 is also useful for physical attacks.

Card Drop Item Drop
N/A Three Stars
Mug AP
N/A 250

Boss Fight: Ultimecia (Final Boss)

Lv HP STR MAG VIT SPR SPD EVA
1 16500 25 24 2 4 85 0
10 53400 34 45 11 8 87 1
20 94400 43 67 21 13 89 1
30 135400 52 90 31 18 91 2
40 176400 61 112 41 23 93 2
50 217400 70 134 51 29 94 3
60 258400 79 156 61 34 97 3
65 278900 83 166 66 37 97 3
Fire Thunder Ice Water Wind Earth Poison Holy
100% 100% 100% 100% 100% 100% 100% 100%
Draw
Flare Holy
Apocalypse *

 (*) Apocalypse is a powerful spell that can only be draw-cast from the lower part of the Boss once revealed.

Boss information:


Boss is immune to all status effects.


Boss has no weakness to elemental attacks or magic but is not strong against any either.


Boss is immune to Gravity but is damaged by Ground.


Boss has a lot of attacks: Apocalypse, Destroy GF, Destroy Stocked Magic, Dispel, Double Claw, Draw Apocalypse, Flare, Hell's Judgment, Holy, Meteor & Ultima.


Once the Boss' lower part is revealed, Boss will draw Apocalypse from it to cast on you and start using Hell's Judgement.


Boss will remove any GF summoned.


Renzokuken always does 7 hits.

Hints:


Continue using the Aura > Limit Break strategy combined with Holy War for invincibility.


Using Meltdown for Vit 0 is also useful for physical attacks.


Once the lower part is revealed, you can draw-cast Apocalypse on the Boss, combined with Triple will triple-cast Apocalypse..


Be prepared to heal when Hell's Judgement is used as it reduces HP to 1 for entire party.


The lower part does not need to be defeated to win this, so concerntrate on the main body.

After the battle, a long scene will play.

End of Game

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