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Summon Materia

Final Fantasy VII - Summon Materia

Summon Materia is red in colour and is used to summon strong beings to attack the enemy. Each can only be summoned a certain number of times per battle and this can be increased by gaining AP and levelling them up.

Summon Materia can never be purchased and are only ever worth 1 Gil to sell; even for Mastered Materia!
Name Summon Description AP Growth MP Equip Effect Equip Status Aquire
Choco/Mog Deathblow!!


Fat Chocobo
Non-Elemental damage to all enemies with 2/5 (40%) chance of causing Stop.

Non-Elemental damage to all enemies. (1/16th chance)
 0 AP
 2,000 AP
 14,000 AP
 25,000 AP
 35,000 AP
14 Mag +1
MaxHP -2%
MaxMP +2%
Wind Chocobo Ranch (Talk to Chocobo closest to fence and listen to it sing)
Shiva Diamond Dust Ice-elemental damage to all enemies.  0 AP
 4,000 AP
 15,000 AP
 30,000 AP
 50,000 AP
32 Mag +1
MaxHP -2%
MaxMP +2%
Ice Lower Junon (Talk to Priscilla after resuscitating her)
Ifrit Hellfire Fire-elemental damage to all enemies.  0 AP
 5,000 AP
 20,000 AP
 35,000 AP
 60,000 AP
34 Mag +1
MaxHP -2%
MaxMP +2%
Fire Shinra Cargo Ship (On the floor after fighting Jenova-BIRTH)
Ramuh Judgement Bolt Lightning-elemental damage to all enemies.  0 AP
 10,000 AP
 25,000 AP
 50,000 AP
 70,000 AP
40 Mag +1
MaxHP -2%
MaxMP +2%
Lightning Gold Saucer (Chocobo Jockey waiting room before the race to leave Corel Prison)
Titan Anger of the Land Earth-elemental damage to all enemies.  0 AP
 15,000 AP
 30,000 AP
 60,000 AP
 80,000 AP
46 Mag +1
MaxHP -2%
MaxMP +2%
Earth Gongaga (Abandoned Mako Reactor - Examine the hole in the reactor)
Odin Gunge Lance

Steel Bladed Sword
Non-Elemental Damage to one enemy.

Deals Instant Death to all enemies (92% Hit Rate)
 0 AP
 16,000 AP
 32,000 AP
 65,000 AP
 80,000 AP
80 Mag +1
MaxHP -5%
MaxMP +5%
Death Shinra Mansion (Safe)
Leviathan Tidal Wave Water-elemental damage to all enemies.  0 AP
 18,000 AP
 38,000 AP
 70,000 AP
 100,000 AP
78 Mag +1
MaxHP -5%
MaxMP +5%
Water Wutai (Battle Pagoda)
Bahamut Mega Flare Non-Elemental damage to all enemies.  0 AP
 20,000 AP
 50,000 AP
 80,000 AP
 120,000 AP
100 Mag +1
MaxHP -5%
MaxMP +5%
- Temple of the Ancients (Red Dragon Boss)
Kujata (Kjata) Tetra-Disaster Fire, Ice & Lightning-Elemental damage to all enemies)  0 AP
 22,000 AP
 60,000 AP
 90,000 AP
 140,000 AP
110 Mag +1
MagDef +1
MaxHP -5%
MaxMP +5%
- Sleeping Forest
Note: There is a bug that will pick up the Materia but if your Materia list is full, it won't notify you and you will lose it forever.
Alexander Judgement Holy-Elemental damage to all enemies.  0 AP
 25,000 AP
 65,000 AP
 100,000 AP
 150,000 AP
120 Mag +1
MagDef +1
MaxHP -5%
MaxMP +5%
Holy Great Glacier (Touch Hot Spring then find the woman who hates the Hot Spring)
Phoenix Phoenix Flame Fire-elemental damage to all enemies. Revives KO'd allies.  0 AP
 30,000 AP
 80,000 AP
 140,000 AP
 200,000 AP
180 Mag +2
MagDef +2
MaxHP -10%
MaxMP +10%
Fire Fort Condor (Base defence mini-game)
Neo Bahamut Giga Flare Non-Elemental damage to all enemies.  0 AP
 30,000 AP
 80,000 AP
 140,000 AP
 200,000 AP
140 Mag +2
MagDef +2
MaxHP -10%
MaxMP +10%
- Whirlwind Maze
Hades Black Cauldron Non-Elemental damage to all enemies. Causes status effects Poison, Confusion, Sleep, Silence, Mini, Frog, Slow and Paralysis.  0 AP
 35,000 AP
 120,000 AP
 150,000 AP
 250,000 AP
150 Mag +4
MagDef +4
MaxHP -10%
MaxMP +10%
Poison, Confusion, Sleep, Silence, Mini, Frog, Slow, Paralysis. Sunken Gelnika
Typhoon Disintegration Fire, Ice & Lightning-Elemental damage to all enemies)  0 AP
 35,000 AP
 120,000 AP
 150,000 AP
 250,000 AP
160 Mag +4
MagDef +4
MaxHP -10%
MaxMP +10%
Wind Ancient Forest
Bahamut ZERO Tera Flare
Non-Elemental damage to all enemies.  0 AP
 35,000 AP
 120,000 AP
 150,000 AP
 250,000 AP
180 Mag +4
MagDef +4
MaxHP -10%
MaxMP +10%
- Blue Huge Materia (Must have Bahamut, Neo Bahamut and all 4 Huge Materia)
Knights of the Round (Knights of Round) Ultimate End Non-Elemental damage to all enemies.
Ignores Magic Defence.
 0 AP
 50,000 AP
 200,000 AP
 300,000 AP
 500,000 AP
250 Mag +8
MagDef +8
MaxHP -10%
MaxMP +20%
- Round Island (Requires Gold Chocobo)
Master Summon - Allows access to all summons on a single Materia.
- See Above - - Kalm (Kalm Traveller - Trade Earth Harp) , Cosmo Canyon (Red Huge Materia - Have all Summon Materia Mastered)
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