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Garnet Til Alexandros XVII

Final Fantasy IX - Garnet Til Alexandros XVII (Dagger)

Name: Princess Garnet Til Alexandros XVII (aka Dagger)

Age: 16

Birth Date: January 1784

Occupation: Princess

Height: 164cm (5' 4")

Race: Summoner

Laterality: Right Handed


<Profile>


Weapon:

Rods | Rackets

Unique Abilities:

Odin's Sword | Wht Mag | Summon

Job Class:

White Mage/Summoner

Trance:

Eidolon

Ultimate Weapon:

Whale Whisker/Tiger Racket


Abilities

Support Abilities

Garnet's abilities are mostly passive in nature and enhance her capabilities as a mage and a healer. MP boosting, Healing and defensive abilities make her a useful White Mage.

Name Learned from Description AP
Auto-Reflect Reflect Ring Start battle with Reflect status. 75
Auto-Float Feather Boots Start battle with Float status. 20
Auto-Haste Running Shoes Start battle with Haste status. 55
Auto-Regen Golden Hairpin, Light Robe, Angel Earrings, Maiden Prayer Start battle with Regen status. 35
Auto-Life Rebirth Ring Start battle with Auto-Life status. 105
MP+20% Angel Earrings Increases max MP by 20% from base. 45
Healer Healing Rod, Anklet, Garnet Physical attacks against target will heal target. If target is weak to the user's weapon element or killer ability; target healing is increased. 30
Chemist Cotton Robe, Maiden's Ring, Barette Potion, Hi-Potion and Ether effects are doubled. 15
Reflect-Null Robe of Lords, Pearl Rouge Spells ignore the targets' Reflect ability. 45
Concentrate Robe of Lords, Rosetta Ring Increases power of restorative spells Cure, Cura, Curaga, Life & Full-Life as well as the summon Phoenix's reviving power. 80
Half MP Light Robe, Protect Ring Spells and abilities MP costs are halved in battle. 125
High Tide Jade Armlet, Dark Hat, Gaia Gear, Minerva's Plate, Sapphire Increases the rate by which the Trance guage fills when attacked. This is based on Spirit stat. 30
Body Temp Jade Armlet, Holy Miter, Madain's Ring, Fairy Earrings, Diamond Provides immunity to Freeze and Heat. 25
Level Up Egoist's Armlet, Rosetta Ring, Fairy Earrings, Pearl Rouge, Extension Character earns 1.5x EXP from battles. 50
Ability Up Stardust Rod, Green Beret, Silk Robe, Cachusha, Ribbon, Lapis Lazuli Double to amount of AP earned from battle. 60
Insomniac Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring Provides immunity to Sleep. 25
Antibody Glass Armlet, Mantra Band, Survival Vest, Glass Buckle Provides immunity to Poison and Venom. 15
Loudmouth Mage's Hat, Golden Hairpin, Silk Robe, White Robe, Pearl Rouge Provides immunity to Silence. 20
Jelly Dragon Wrist, Circlet, Bronze Vest, Dark Gear Provides immunity to Petrify and Gradual Petrify. 40
Auto-Potion Mythril Vest, Demon's Vest, Magician Robe, White Robe, Running Shoes, Gold Choker, Extension Automatically use a Potion or, if none are available, a Hi-Potion when hit. 20
Locomotion Black Hood, Golden Skullcap, Survival Vest, Demon's Vest, Anklet Provides immunity to Stop. 30
Clear Headed Magic Armlet, Lamia's Tiara, Green Beret, Circlet, Dark Gear, Magician Shoes Provides immunity to Confusion. 25
Boost Pumice Piece Ensures that the longer summon animation is played when summoning; boosting power of the summon.
(Excludes Eidolon counterattacks during Garnet's Trance)
190
Odin's Sword Ancient Aroma If Odin's Zantetsuken fails to kill the target, they will still receive non-elemental damage. 50

While Magic


Garnet is the first White Mage that the party have and she has a number of useful spells, some unique to her, that can assist the party in battle.

Spell Name Learned From MP AP Effect
Cure Magic Racket, Rod, Silk Shirt 6 30 Restores a small amount of HP.
Cura Healing Rod, Barette 10 50 Restores a moderate amount of HP.
Curaga Wizard Rod, Whale Whisker 22 155 Restores a large amount of HP.
Life Mythril Rod, Healing Rod, Whale Whisker,
Rebirth Ring, Cachusha
8 30 Revives a KO'd ally with a small amount of HP.
If used on undead targets, kills them instantly.
Panacea Air Racket, Rod 4 15 Cures Ppoison and Venom status effects.
Stona Multina Racket 8 25 Cures Petrify and Gradual Petrify status effects.
Shell Multina Racket, Mythril Racket, Mythril Rod,
Wizard Rod, Cotton Robe, Gold Choker,
Moonstone
6 35 Applies Shell status effect to one target; halving damage from Magic attacks.
Protect Mythril Racket, Rod, Wizard Rod,
Steepled Hat, Desert Boots
6 30 Applies Protect status effect to one target; halving damage from physical
attacks.
Reflect Mythril Racket, Stardust Rod, Reflect Ring,
Ruby
6 20 Applies Reflect status effect to one target; sending magic spells back to the
caster or opposing party.
Silence Priest's Racket, Mythril Rod, Asura's Rod,
Magic Armlet
8 30 Inflicts Silence status effect on a target; prevents target using magic.
Mini Magic Racket, Asura's Rod, Feather Boots 8 40 Inflicts Mini status effect on a target; decreases target's attack and defence
stats.
Also used to cure target of Mini status.
Confuse * Asura's Rod, Lamia's Tiara 8 35 Inflicts Confusion on a target; target becomes unable to tell friend from foe and
attacks indiscriminately.
Berserk * Magic Racket 6 30 Inflicts Berserk on a target; target becomes enraged and attacks with boosted
attack and speed stats.
Blind * Multina Racket, Magician Shoes 6 40 Inflicts Darkness on a target; target's accuracy is halved.
Scan * Air Racket, Desert Boots 4 25 Displays targets stats; such as HP & MP. Does not work on bosses.
Float Stardust Rod, Feather Boots 6 20 Applies Float status to a target; target will float and avoid all Earth-based
attacks but will take additional damage from Wind attacks.

(*) Spells unique to Garnet


Summons

Name Learned
From
AP MP Attack
Shiva Initially Known
Opal
20 96 (24*) Diamond Dust - Ice-Elemental damage to all enemies.
Ifrit Initially Known
Topaz
20 104 (26*) Flames of Hell - Fire-elemental damage to all enemies.
Ramuh Peridot 30 88 (22*) Judgement Bolt - Lightning-elemental damage to all enemies.
Atomos Initially Known
Amethyst
25 128 (32*) G-Force 199 - Damage is based on the Max HP of the enemies and the number of Amethyst in the inventory.
Odin Initially Known
Dark Matter
30 112 (28*) Zantetsuken - Either instantly dispatches an enemy or misses.
Leviathan Aquamarine 40 168 (42*) Tsunami - Water-elemental damage to all enemies.
Bahamut Initially Known
Garnet
80 224 (56*) Mega Flare - Non-elemental damage to all enemies.
Ark Pumice 100 320 (80*) Eternal Darkness - Massive shadow damage to all enemies.

(*) MP cost is greatly reduced after Garnet loses her Eidolons and must use an add-on to learn/re-learn it.


Trance

Garnet's Trance changes her Summon ability to Eidolon.


When a Eidolon is summoned while in Trance, it will reappear randomly and acts as a counter attack; the counter attack will continue throughout battle as long as she is in Trance as it does not use MP or deplete the Trance guage.


During Trance, the chance of a full summon animation is higher.


Ultimate Weapon - Whale Whicker / Tiger Racket

Garnet has two Ultimate Weapons; Whale Whisker and Tiger Racket.


Whale Whisker can be obtained in the Ocean Chocograph with a Blue Choco.


Tiger Racket can be found in the Dive spot below Quan's Dwelling. (You must have progressed the Chocobo Hot and Cold quest to where Choco is dark blue.) Stand on the ledge and look down; you need to have a Dead Pepper in your inventory.

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